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An alliance

Alliances are a feature in The Last Stand: Dead Zone.


This will be a way for like-minded folks to work together.


Players must first construct an Alliance Banner stand to either join or create an Alliance. Joining an Alliance can then be done at Level 10, while creating one can be done at Level 15 at a cost of 1,000 Fuel. Each Alliance can have a maximum of 50 players. Once part of an Alliance, players cannot create or join another Alliance until they leave their current one.


A player who creates an Alliance is that Alliance's Founder, and has the responsibility of deciding the Alliance's name, tag and Banner, as well as managing its members,[n 1] resources and intended direction. An Alliance's Banner can be edited for free once after the initial founding, then for 1,000 Fuel for subsequent edits.


Members of the same Alliance will be marked in green in the Communications System, and each Alliance will have their own unique chat channel. Members of an Alliance will also have the Alliance's Founder-set tag located after their user names. Clicking said tag will display details on that Alliance.

Members of an Alliance can view that Alliance's Alliance Wall, which high-ranking members can leave notes on.


Should the player wish to leave an alliance, either to join another or create their own, one must find their username under the "Members" section of the alliance. Near their username is a gear button that provides the option to leave an alliance.


Alliances can be disbanded by the founder, but no fuel will be refunded and all alliance tokens, war points, and bonuses gained from the alliance will be lost.

Alliance Wars[]

Every week, a new competitive round will begin. Alliances will fight for set prizes that are awarded to the top 3 Alliances at the end of the round. The prizes are sizable amounts of fuel and are split between the Top 10 members of each of the winning Alliances.

Every Alliance member has their Alliance Banner on display at their compound. Successfully looting it in an alliance raid will grant War Points to the raiding player, although, the raiding player has to successfully leave with at least one survivor, less the raid will count as a fail even if they managed to loot the Banner. If the Banner is looted, it will reappear automatically after the raid (although temporary protection will be applied depending on the damage done).

Compounds attacked as part of the Alliance Wars cannot be raided by anyone from the same Alliance for 1 hour. Abandoning a raid, either by closing or refreshing the browser or disconnecting will prevent the raider from earning War Points for 2 hours.

The amount of points earned is determined by comparing the raider's level vs the defender's level, as well as their respective Alliances' total War Scores. Players with a higher level and/or a higher total War Score will lose more points and gain less, and vice versa for lower level and/or lower positioned players. In addition, defending player can gain points for each attacker they down during a raid, regardless if they lose the banner or not.

Non-raiding survivors can gain war points as well, though it still requires the White Flag book to be unequipped. Any mission within 10 levels of the leaders' will give the player war points if they manage to leave the mission with all the containers scavenged. Points awarded depends on the survivor's level; starting at 3 per mission and maxing at 6. There's also the opportunity in High Activity Zones, where a successful mission gives double the normal amount of war points, up to 12. Like raiding statistics, these are recorded in the player's alliance stats and has its own efficiency rating.

Alliances are ranked on the War Leaderboard which determines the winners at the end of the round. In the case of points being tied, the most "Efficient" alliance will be awarded the prize.

Members that join an Alliance during a War Round are placed into Enlisting mode and cannot contribute towards Alliance Tasks or earn War Points. Alliances created during a War Round will also be placed in Enlisting mode and won't be ranked on the Leaderboard.


Alliance scores are only for the current round of competition and will reset at the end of each round. The Alliance's score is the total of its members' War Points, with a scale applied to allow smaller Alliances to compete with bigger ones.

Members gain War Points by successfully looting other Alliances' banners. If a member is removed from an Alliance during the course of a round, their War Point contribution is also removed.

Tasks & Tokens[]

An alliance token

Each member within the Alliance that is able to contribute War Points to the current round can also contribute to Alliance Tasks, which can involve donating a certain amount of resources to finding a certain number of items. Resource tasks typically require the member to manually donate those resources, while others will be automatically updated.

Completing these tasks earns Tokens for the Alliance, which can be spent on War Boosts. The number of Tokens earned once a task is completed is 8 tokens per non-Enlisting member, so an Alliance of 1 non-Enlisting member will receive 8 tokens per task, while an Alliance with 50 non-Enlisting members will receive 400 per task instead.

Tokens can only be spent by the top two ranks of an alliance and carry over to subsequent rounds if not spent.

Task and War Boost Rotations[]

Every war round, there is a given set of alliance tasks and war boosts. There are 4 different sets of these boosts/tasks which rotate predictably. The rotations are, as follows:[1]

  • Boost Cost (per boost, per person, at beginning of round): 28.75
  • Quotas: 4800 wood/metal/cloth, 1500 food/water, and 4200 ammo per player (not all are present in a given round.)
Rotation 1 ("Round after Mega")


  • Munitions (Donate Ammo)
  • Groceries (Donate Food)
  • Be Prepared (Find Gear on Manuals)
  • Gun Stocks (Find Weapons on Manuals)


  • Automission: +40% auto success chance
  • Item: +10% more items, +10% chance of quality items
  • Repair: -30% material cost, -50% repair time, +25% wood/metal/cloth dropoff rate
  • Fuel: +15% more fuel drops
  • Mega: +20% chance of crafting bonus, -25% crafting costs
Rotation 2


  • Find Ammunition (Loot Ammo)
  • Gun Stocks (Loot Weapons)
  • Water Supply (Donate Water)
  • Wood Supply (Donate Wood)


  • Crafting: -20% crafting costs, +15% chance of getting a crafting bonus
  • Mission: -15% return time on manuals, +15% XP, +20% auto success chance
  • Survivor: +20% survivor health, +15% morale
  • Survival: -20% food & water consumption, +15% health
  • Bonus: -25% return time from manuals, +10% chance of quality items, +10% more items, +10% dmg to zeds, +15% fuel drops, -15% repair time
Rotation 3
(Cloth + Metal donation round = round before "Mega Boost")


  • Metal Supply (Donate Metal)
  • Groceries (Donate Food)
  • Cloth Supply (Donate Cloth)
  • Munitions (Donate Ammo)


  • Production: +20% ammo/wood/metal/cloth/food/water production rate
  • Repair: -30% material cost, -50% repair time, +25% wood/metal/cloth dropoff rate
  • Item: +10% more items, +10% chance of quality items
  • Combat: -20% ammo cost, +20% dmg to zeds
  • Bonus: +15% surv health, -25% return time on manuals, +20% basic resource production, +10% chance of crafting bonus, +15% fuel drops
Rotation 4
"Mega Boost"


  • Water Supply (Donate Water)
  • Munitions (Donate Ammo)
  • Groceries (Donate Food)
  • Wood Supply (Donate Wood)


  • Fuel: +15% fuel drops
  • Survival: -20% food/water consumption, +15% survivor health
  • Crafting: +15% chance of getting a crafting bonus, -20% crafting costs
  • Combat: -20% ammo cost on missions, +20% damage vs. infected
  • Bonus: +25% more items, +25% chance of quality items, +30% mission XP, -35% return times on manuals.



  1. This includes adding new members to the alliance.


External links[]

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