Books are a category of item featured in The Last Stand: Union City and The Last Stand: Dead Zone.
Background
The act of recording information in writing is something unique to humans amongst all the species on Earth, allowing people who have never met the writer to benefit from their wisdom. Books are the latest incarnation of this, and have been a source of learning ever since their invention.
Seemingly a useless luxury in the midst of the zombie apocalypse, survivors must never forget that knowledge is power, an asset which they will need for their continued survival.
The Last Stand: Union City
They increase skills proportionally to the Smarts skill. Increases are +4 for up to 33, +5 for 34-69, +6 for 70-99 and +7 for 100 onwards (only achievable with the Intellect skill bonus).
- Batter Up! - Increases Blunt Skill (4)
- Be Prepared - Increases First Aid Skill (6)
- Businessman - Increases Smarts Skill (3)
- Defcon Force - Increases Automatics Skill (2)
- Future Weaponry - Increases Special Weapons Skill (0; this book was only used in the alphas)
- Glendale Hunter - Increases Long Guns Skill (2)
- Handgun Owner - Increases Handgun Skill (2)
- Jacked Up - Increases Fitness Skill (2)
- Martial Masters - Increases Blades Skill (3)
- Nightwatchmen - Increases Security Skill (5)
- Where's Wilmo? - Increases Searching Skill (5)
- Wild Man - Increases Survival Skill (2)
- The bracketed numbers show the total amount of said books throughout the game, not counting those found in Whistler's Forest, and not counting those obtained through skilled/lucky finds or drops.
- It is recommended that the Smarts skill be increased to 100 before using the skill books. The 3 Businessman books can help with this.
The Last Stand: Dead Zone
Description
There are a variety of ways to earn books in the Dead Zone. Books can be scavenged during missions in the Dead Zone, purchased from The Store, received as a prize in specific supply boxes and even as a bonus when purchasing Fuel. Books affect various things depending on their type and title, with wildly varying degrees of effectiveness and duration for those scavenged in the Dead Zone.
Permanent books usually provide a small bonus, but they can be used indefinitely, whereas Consumable books (indicated by a small stopwatch icon in the bottom right of the inventory slot) provide a large bonus, but will be used up after their duration expires. Challenge books can be either, and affect the game's difficulty (automated missions not included), usually to the player's detriment.
Up to 4 books can be active at any one time by slotting them into the slots in the upper left of the compound screen. Only 1 book per category can be slotted in at any one time, unless "How to Specialize in" books of the appropriate category are slotted in. Even then, books with the same title, even if they have slightly differing effects, cannot be slotted in.
Some Permanent books temporarily lock out a slot once slotted in, preventing its removal/replacement until a period of time passes. Consumable books cannot be removed once slotted in, and the player must wait for its timer to run out before they can slot in another book. If the timer expires during a mission or raid, its effects will remain active until the mission or raid ends.
There are five book categories:
List
Item | Category | Description | Effect | Duration | Slot Lockout |
---|---|---|---|---|---|
Anatomy 101 File:01.png |
Combat | Increases all damage vs infected | Timed: +1% to +34% Damage vs. Infected Permanent: +1% to +30% Damage vs. Infected |
30 Minutes, 7 Days or Permanent | None |
Crafting on the Cheap File:02.png |
Resource | A guide to crafting with tips on saving money while doing so. | Reduces Crafting and Upgrading Costs by: - Timed: +20% to +50% - Permanent: +10% to +15% |
1 Hour or Permanent | None or 1 Hour |
Conserving Cloth File:03.png |
Resource | A guide to finding useful cloth objects around the home. | Increases Cloth Drop Off rate by 5% to 100% | 8 Hours or Permanent | None or 1 Hour |
Scrappers File:04.png |
Resource | A guide to finding useful metal objects around the home. | Increases Metal Drop Off rate by 6% to 100% | 8 Hours or Permanent | None or 1 Hour |
Driftwood File:05.png |
Resource | A guide to finding useful wooden objects around the home. | Increases Wood Drop Off rate by 5% to 100% | 8 Hours or Permanent | None or 1 Hour |
Boost Your Experience File:06.png |
Mission | A guide to combat experience and how to maximize your experience on the field. | +5% to +300% Mission XP | 30 Minutes, 1 Hour or Permanent | None |
White Flag File:07.png |
General | "Establish that you want no part of conflict in whatever manner you can. Raise your white flag high." | Disables Player vs Player Raiding | Permanent | 3 Days |
Vacation from the Dead Zone File:08.png |
General | Take a break from the humdrum of the every day in the Dead Zone. Holiday without concern! | Compound is placed in Vacation Mode Disables Player vs Player Raiding -100% Food Consumption -100% Water Consumption |
14 Days | None |
Camouflage in the Apocalypse File:09.png |
General | Hides your compound from Infected attacks while equipped. | Disables Infected Attacks on Compound | 3 or 7 Days | None |
Baiting Your Home File:10.png |
General - Challenge | "In order to attract attackers, simply provide the correct form of bait. Then wait. They will come." | Increases Infected Attacks [n 1] by: - Timed: +26% to +90% - Permanent: +26% to +40% |
1 Day or Permanent | None |
They're Not Human File:11.png |
Combat - Challenge | "The dead walk the earth as an unstoppable and insurmountable force." | +15% to +396% Infected Health +1% to +25% Mission XP |
30 Minutes or Permanent | None |
One Man's Trash File:12.png |
Mission | "Learning to discern what is junk when picking will save you a lot of heartache later." | Decreases chance of finding Junk by: Timed: -25% to -60% Permanent: -11% to -20% |
1 Hour, 4 Hours or Permanent | None |
Top Tips for Sightseeing File:13.png |
Mission | A sightseeing guide to the wonderful sites around Union City. | Increases Survivor Vision Range by 11% to 39% | 4 Hours or Permanent | None |
Shortening Your Lifespan File:14.png |
General - Challenge | "Lowering your constitution by drinking unclean water and eating spoiled food is a great place to start!" | -11% to -60% Survivor Health +5% to +25% Mission XP |
1 Hour or Permanent | None |
How to Specialize in General File:15.png |
General | A guide to specializing your abilities in the General field. | Allows you to equip 2 x General books | Permanent | None |
How to Specialize in Resources File:16.png |
Resource | Allows you to equip 2 Resource books | Allows you to equip 2 x Resource books | Permanent | None |
How to Specialize in Survival File:17.png |
Survival | Allows you to equip 2 Survival books | Allows you to equip 2 x Survival books | Permanent | None |
How to Specialize in Combat File:18.png |
Combat | Allows you to equip 2 Combat books | Allows you to equip 2 x Combat books | Permanent | None |
How to Specialize in Missions File:19.png |
Mission | Allows you to equip 2 Mission books | Allows you to equip 2 x Mission books | Permanent | None |
Agriculture File:20.png |
Survival | A basics guide to agriculture. Specifically food and water management and production. | +5% to +100% Food Production +5% to +100% Water Production |
8 Hours or Permanent | None or 12 Hours |
A History of Rationing File:21.png |
Survival | Book about the rationing that took place during the Second World War. | -5% to -50% Food Consumption -5% to -50% Water Consumption |
2 Days, 28 Days or Permanent | None or 1 Hour |
Union City Shortcuts File:22.png |
Mission | A map book filled with shortcuts around Union City. *Does not work on Automated Missions or Raids | Timed: -2% to -50% on Return Times for Played Missions Permanent (scavenged): -2% to -15% on Return Times for Played Missions Permanent (The Store): -25%/-50% on Return Times for Played Missions (costs 1,000/1,600 ) |
4 Hours or Permanent | None |
The Long Way Home File:23.png |
Mission - Challenge | A guide to the scenic routes throughout Union City. Take a Sunday drive. | 100% to 289% to Return Times for Played Missions or Increases all Action Times by 235% to 277% Timed: +100% to +200% Mission XP Permanent: +100% Mission XP |
30 Minutes or Permanent | None |
Wifflebat for Beginners File:24.png |
Combat - Challenge | A beginners guide to hitting things with a very soft touch. | -11% to -59% Melee Damage for Survivors +5% to +10% Mission XP |
30 Minutes or Permanent | None |
Rain Makers File:25.png |
Survival | "Capturing rain water might just be our best and only hope in a changing world." | +10% to + 150% Water Production | 8 Hours or Permanent | None or 1 Hour |
Processed Foods File:26.png |
Survival - Challenge | A guide to inedible processed foods. | -19% to -50% Food Drop Chance -17% to -40% Water Drop Chance +1% to +5% Mission XP or +5% to +50% Food Drop Chance +5% to +50% Water Drop Chance -5% to -50% Drop Chance -5% to -50% Drop Chance -5% to -50% Drop Chance -5% to -50% Drop Chance |
1 Hour, 12 Hours or Permanent | None |
80's Action Movies File:27.png |
Resource - Challenge | Big Guns = More Fun | +25% to +98% Cost +5% to +10% Mission XP |
30 Minutes or Permanent | None |
Gunsmith Monthly File:28.png |
Resource | Magazine covering all aspects of gun culture, including maintenance and modification. | Increases chance of Crafting bonuses by 1% to 9% | 30 Minutes or Permanent | None or 1 Hour |
Nighthunting File:29.png |
Mission | "Spend time with your eyes closed or in a limited light situation before heading out for the night." | +25% to +79% to Survivor Night Vision[n 2] | 4 Hours or Permanent | None |
Peak Oil - A Survivors Guide File:30.png |
Resource | A prepper's guide to finding and storing petroleum products in the case of peak oil. | Increases Drops[n 3] by - Timed: 10% to 50% - Permanent: 10% to 25% |
22 Hours, 1 Day or Permanent | None or 2 Days |
Martial Law in the Apocalypse File:31.png |
Combat - Challenge | "All order will be lost. Increased police and military presence, through Martial Law, will see order return." | Increases Rare Infected by - Timed: 35% to 98% - Permanent: 16% to 48% |
30 Minutes or Permanent | None |
That Smarts File:32.png |
Combat - Challenge | "Once they have risen, the driving force of the now dead may outshine that of what they were capable in life." | +80% to +190% Infected Damage +10% to 25% Mission XP |
30 Minutes or Permanent | None |
Ninjutsu: For Urban Ninjas File:33.png |
Combat | "Move silently. Kill with precision. This is the way of the Ninja." | Reduces Noise from Survivors by 11% to 100% | 30 Minutes or Permanent | None |
Non Lethal Gun Mods File:34.png |
Combat - Challenge | A comprehensive manual for reducing the lethality of firearms. | -11% to -60% Projectile Damage for Survivors +5% to +10% Mission XP |
30 Minutes or Permanent | None |
Blind Mice File:35.png |
Mission - Challenge | "Big Blind Mouse said, 'I can't see a damned thing'." | Disables the HUD[n 4] on Missions +2% Mission XP |
Permanent | None |
Three's A Crowd File:36.png |
Mission - Challenge | "In almost all situations, three people is a bad idea. Especially when trying to go unnoticed." | Limits the number of Survivors on a Mission to 2 +10% Mission XP |
Permanent | None |
Ready. Aim. Zombies. File:37.png |
Combat - Challenge | "Taking the time to aim your shots will ultimately better your survival over time." | Disables Automatic Targeting for Survivors +20% Mission XP |
Permanent | None |
Ammunition Annual File:38.png |
Survival | A guide to this year's ammunition, supply and demand. | +5% to +34% Drop Chance | 1 Hour or Permanent | None |
Everyday Gardener File:39.png |
Survival | A gardening guide about edible vegetables and care for plants. | +10% to +150% Food Production | 8 Hours or Permanent | None or 1 Hour |
Finding Reclaimed Timber File:40.png |
Survival | A guide to finding useful wooden objects around the city. | +5% to +33% Drop Chance | 1 Hour or Permanent | None |
Leading From A Distance File:41.png |
Mission | "Delegating your command to others can be risky but ultimately rewarding for your company." | +3% to +49% Automated Mission Success Chance | 4 Hours or Permanent | None |
Modern City Living File:42.png |
Survival - Challenge | "In modern society over half of our cities food, water and building materials are imported. The imports stops, society stops." | -18% to -50% Resource Drop Chance +1 to +5% Mission XP |
1 Hour or Permanent | None |
Quantity Not Quality File:43.png |
Mission - Challenge | "What you get isn't important, it's the quantity. The man with the most stuff wins." | Reduces chance of Finding Quality Items by 11% to 40% +5% to +10% Mission XP |
30 Minutes or Permanent | None |
Raising Spirits File:44.png |
General | "In dire situations, knowledge about how to raise the morale of your friends and family can be invaluable." | +1% to +9% Morale | Permanent | 2 Minutes or 12 Hours |
Reprogram Your Motorskills File:45.png |
Combat - Challenge | "Unlearn everything you think you know about your physiology. We have been taught WRONG!" | Increases Level Requirement for Weapons and Gear by 2 on Missions +10% Mission XP |
Permanent | None |
Searching Eyes Closed File:46.png |
Mission - Challenge | A blind person's guide to locating objects around their home. | Reduces chance of Finding Items by 11% to 40% +5% to +10% Mission XP |
30 Minutes or Permanent | None |
Slow Motion File:47.png |
Mission - Challenge | Take your time. It's fine. | Increases all Action times by 25% to 49% +5% to 10% Mission XP |
30 Minutes or Permanent | None |
Stepladder to Success File:48.png |
Mission - Challenge | "Getting a job done quickly will push you to the top much quicker than if you'd taken your time." | Reduces Mission Time by 10% to 49% +1% to +10% Mission XP |
30 Minutes or Permanent | None |
Survivor Psychology File:49.png |
General - Challenge | "Often times under duress the usual affects[n 5] on a persons morale can be multiplied significantly." | Increases Morale Effects by 20% to 93% +2% to +5% Mission XP |
1 Hour or Permanent | None |
They Live Again File:50.png |
Combat - Challenge | "Unstoppable and ravenous, they tore through our group in a matter of seconds. We stood no chance." | +50% to +196% Infected Damage +50% to +199% Infected Health +15% to +55% Mission XP |
30 Minutes or Permanent | None |
WALLOPED! File:51.png |
Combat - Challenge | "Striking with such ferocity the infected now had the ability to decimate our survivors." | Infected can inflict Critical Damage +10% Mission XP |
Permanent | None |
Warzone Logistics File:52.png |
Mission | A military logistics guide that may help you locate more Supply Boxes. | 100% to 290% more Supply Boxes found | 3 Days or Permanent | None |
Whistler's Grove Handyman File:53.png |
Resource | A simple guide to doing handy work around your home while efficiently using resources. Does not work with traps. | Reduces Repair Material Costs by: - Permanent: 11% to 15% - Timed: 31% to 40% |
30 Minutes or Permanent | None or 1 Hour |
Ammo Conservationist File:54.png |
Combat | Ammunition enthusiast magazine, filled with good articles on ammo conservation. | -6% to -50% Cost in Missions | 30 Minutes or Permanent | None |
Call of the Clothier File:55.png |
Survival | A guide to finding useful cloth objects around the city. | +5% to +39% Drop Chance | 1 Hour or Permanent | None |
Plastics - The Future File:56.png |
Survival - Challenge | "By 2055 around 90% of all products, food, pets and possibly children, will be made of plastic." | -17% to -50% Drop Chance -16% to -50% Drop Chance -17% to -50% Drop Chance +1% to +5% Mission XP |
1 Hour or Permanent | None |
Bull in a China Shop File:57.png |
Mission - Challenge | "When threatened it is important that you make as much noise as possible." | Increases the Effects of Noise by 26% to +98% +5% to +10% Mission XP |
30 Minutes or Permanent | None |
Modern Metal Finder File:58.png |
Survival | A guide to finding useful metal objects around the city. | +5% to +34% Drop Chance | 1 Hour or Permanent | None |
Ooooh Shiny! File:59.png |
Mission | "You have one goal. GO. FOR. THE. LOOT." | -41% to -80% Survivor Vision Range Increases chance of Finding Quality Items by: - Timed: 1% to 10% - Permanent: 1% to 4% |
15 Minutes, 30 Minutes or Permanent | None |
Vague Search File:60.png |
Mission | "Search, like, around the area and stuff. You know, like, quickly." | Reduces all Action times by 7% to 20% Reduces chance of Finding Quality Items by 13% to 39% |
12 Hours or 1 Day | None |
Looter File:61.png |
Resource | Who needs fuel when there's weapons and gear and books!? | Reduces Drops by 10% to 40% Increases chance of Finding Quality Items by 1% to 28% |
15 Minutes, 20 Minutes or 1 Day | None |
Trained File:62.png |
Combat | A general guide to weapons and gear training. This should help our survivors with their equipment. | Reduces Level Requirement for Weapons and Gear by 2 (1 Day) or 4 (12 Hours) |
12 Hours or 1 Day | None |
Shoot Softly File:63.png |
Combat | A guide to more accurate shooting. Increases the damage you can do with firearms while conserving ammunition. | -21% to -50% Projectile Damage for Survivors -7% to -30% Cost in Missions |
1 Day or Permanent | None |
Melee Effort File:64.png |
Combat | "A warrior needs fuel. Fuel in equals damage out. Feed your warrior." | +50% to +75% Food Consumption +50% to +75% Water Consumption +20% to +30% Melee Damage for Survivors |
4 Hours or 8 Hours | None |
Quality Crafts File:65.png |
Resource | "Spending more time with your tools will show a clear improvement in your crafting projects" | Increases chance of Crafting bonuses by 6% to 19% Increases Crafting and Upgrading Costs by 16% to 39% |
30 Minutes or Permanent | None |
Furious Search File:66.png |
Mission | "By increasing your daily dietary intake, you can increase your activity level substanitally[n 6] | +25% to +150% Food Consumption +25% to +150% Water Consumption Increases chance of Finding Items by 5% to 18% |
2 Days | None |
Organizing Your Home File:67.png |
General | A handy guide to organizing your storage spaces around the home. | Increases Inventory Capacity by 5% to 40% | Permanent | None |
Production Overdrive File:68.png |
Resource | Throws the production of all your resources into overdrive. More food, water, cloth, metal, wood, and ammo! | +100% to +200% Resource Production | 12 Hours or 3 Days | None |
Hardcore File:70.png |
General - Challenge | Only for true survivors. | +100% Infected Damage +100% Infected Health +100% Cost +100% Food Consumption +100% Water Consumption Increases the Effects of Noise by 100% Infected can inflict Critical Damage Increases Infected Attacks by 25% +25% Mission XP |
Permanent | None |
Quick Search File:71.png |
Mission | A guide to ransacking a location. This might result in a little bit of extra noise. | Reduces all Action times by 9% to 20% Increases the Effects of Noise by 56% to 79% |
12 Hours or 1 Day | None |
DIY without a Timeline File:72.png |
Resource - Challenge | A DIY book for retirees. The projects in here look like they take forever. | Increases Repair Time by 81% | Permanent | 1 Hour |
DIY without a Budget |
Resource - Challenge | "Don't concern yourself with using too much material, there's always going to be plenty more." | Increases Repair Material Costs by 11% to 14% | Permanent | 1 Hour |
Blind Tony's Tinkering |
Resource - Challenge | A visually impaired guide to crafting. | Chance to get negative Crafting bonuses | Permanent | 1 Hour |
Notes
- ↑ Compound Horde Attacks occur more often.
- ↑ This brightens the playing area, allowing the player to see better in the dark. It only appears to be cosmetic.
- ↑ Makes fuel drops appear more often.
- ↑ Hides scavenging and reload progress bars, ammunition meter, and health bars (except for the health bars on the survivor portraits in the toolbar).
- ↑ Should be "effects"
- ↑ Should be "substantially"