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'''[[Gear]]''' in {{TLS:DZ}}.
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Gear is a class of item found in '''''[[The Last Stand: Dead Zone]]''''' which, after being equipped by a [[Survivor (NPC)|survivor]], provides passive bonuses and/or penalties to the survivor equipping it. Each survivor can only equip one at a time and they cannot equip Gear that's higher level than they are.
 
   
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The bonuses and penalties provided by Gear are determined by its condition and level. They are presented as a percentage and calculated as follows:
 
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*Every Gear item provides a base bonus, depending on its type, e.g. an [[Extended Mags]] item provides a bonus to Capacity. This bonus scales with the item's level.
 
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*Should the item have any conditions, any additional bonuses or penalties they provide are added to the base bonus, e.g. 'Damaged' prefix decreases Capacity by 2.5%, while 'Mid' increases Capacity by 5% instead. These additional bonuses and penalties do not scale with the item's level.
 
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Much like [[Weapon Attachments and Conditions|weapons]], the quality of a Gear item is indicated by a color highlight to its inventory slot sprite, which is determined by a hidden quality rating possessed by all conditions.
 
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All Gear items are recyclable and disposable. Gear can be [[Crafting|crafted]] at the [[Gear Bench]] with [[Schematics]], adequate [[component]]s and [[Fuel]], or upgraded using only [[Fuel]]. Gear can also be obtained through [[scavenging]] and completing certain [[tasks]].
 
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Below are all the types of Gear available:
 
 
[[Category:Dead Zone]]
 
[[Category:Dead Zone]]
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[[Category:Items]]

Latest revision as of 02:21, 26 October 2015

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