The Last Stand Wiki
The Last Stand Wiki
No edit summary
No edit summary
Line 2: Line 2:
   
 
The bonuses and penalties provided by Gear are determined by its condition and level. They are presented as a percentage and calculated as follows:
 
The bonuses and penalties provided by Gear are determined by its condition and level. They are presented as a percentage and calculated as follows:
āˆ’
*Every Gear item provides a basic bonus, depending on its type, e.g. an [[Extended Mags]] item provides a bonus to Capacity. This bonus scales with the item's level.
+
*Every Gear item provides a base bonus, depending on its type, e.g. an [[Extended Mags]] item provides a bonus to Capacity. This bonus scales with the item's level.
āˆ’
*Should the item have any conditions, any additional bonuses or penalties they provide are added to the base bonus, e.g. the 'Damaged' prefix decreases Capacity by 2.5%, while 'Mid' increases Capacity by 5% instead. These additional bonuses and penalties do not scale with the item's level.
+
*Should the item have any conditions, any additional bonuses or penalties they provide are added to the base bonus, e.g. 'Damaged' prefix decreases Capacity by 2.5%, while 'Mid' increases Capacity by 5% instead. These additional bonuses and penalties do not scale with the item's level.
   
āˆ’
Much like [[Weapon Attachments and Conditions|weapons]], the quality of a gear item is indicated by a color highlight to its inventory slot sprite, which is determined by a hidden quality rating possessed by all conditions.
+
Much like [[Weapon Attachments and Conditions|weapons]], the quality of a Gear item is indicated by a color highlight to its inventory slot sprite, which is determined by a hidden quality rating possessed by all conditions.
   
 
Below are all the types of Gear available:
 
Below are all the types of Gear available:

Revision as of 07:18, 4 September 2012

Gear is a class of item found in The Last Stand: Dead Zone which, after being equipped by a survivor, provides passive bonuses and/or penalties to the survivor equipping it.

The bonuses and penalties provided by Gear are determined by its condition and level. They are presented as a percentage and calculated as follows:

  • Every Gear item provides a base bonus, depending on its type, e.g. an Extended Mags item provides a bonus to Capacity. This bonus scales with the item's level.
  • Should the item have any conditions, any additional bonuses or penalties they provide are added to the base bonus, e.g. 'Damaged' prefix decreases Capacity by 2.5%, while 'Mid' increases Capacity by 5% instead. These additional bonuses and penalties do not scale with the item's level.

Much like weapons, the quality of a Gear item is indicated by a color highlight to its inventory slot sprite, which is determined by a hidden quality rating possessed by all conditions.

Below are all the types of Gear available:

All items (338)