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*Should the items have any conditions, any additional bonuses or penalties they provide are added to the base bonus, e.g. 'Damaged' prefix decreases Capacity by 2.5%, while 'Mid' increases Capacity by 5% instead. These additional bonuses and penalties do not scale with the item's level.
 
*Should the items have any conditions, any additional bonuses or penalties they provide are added to the base bonus, e.g. 'Damaged' prefix decreases Capacity by 2.5%, while 'Mid' increases Capacity by 5% instead. These additional bonuses and penalties do not scale with the item's level.
   
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Much like [[Weapon Attachments and Conditions|weapons]], the quality of a Gear item is indicated by a color highlight to its inventory slot sprite, which is determined by a hidden quality rating possessed by all conditions.
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Much like [[Weapon Attachments and Conditions|weapons]], the [[Quality]] of a Gear item is indicated by a color highlight to its inventory slot sprite, which is determined by a hidden quality rating possessed by all conditions.
   
 
All Gear items are recyclable and disposable. Gear can be [[Crafting|crafted]] at the [[Gear Bench]] with [[Schematics]], adequate [[component]]s and [[Fuel]], or upgraded using only [[Fuel]]. Gear can also be obtained through [[scavenging]] and completing certain [[tasks]].
 
All Gear items are recyclable and disposable. Gear can be [[Crafting|crafted]] at the [[Gear Bench]] with [[Schematics]], adequate [[component]]s and [[Fuel]], or upgraded using only [[Fuel]]. Gear can also be obtained through [[scavenging]] and completing certain [[tasks]].

Revision as of 13:21, 19 January 2013

Gear is a category of items found in The Last Stand: Dead Zone which, after being equipped by a survivor, provides passive bonuses and/or penalties to the survivor equipping it. Each survivor can only equip one Gear at a time which does not exceed his/her own level.

The bonuses and penalties provided by Gear are determined by its condition and level. They are presented as a percentage and calculated as follows:

  • Every Gear item provides a base bonus, depending on its type, e.g. an Extended Mags item provides a bonus to Capacity. This bonus scales with the item's level.
  • Should the items have any conditions, any additional bonuses or penalties they provide are added to the base bonus, e.g. 'Damaged' prefix decreases Capacity by 2.5%, while 'Mid' increases Capacity by 5% instead. These additional bonuses and penalties do not scale with the item's level.

Much like weapons, the Quality of a Gear item is indicated by a color highlight to its inventory slot sprite, which is determined by a hidden quality rating possessed by all conditions.

All Gear items are recyclable and disposable. Gear can be crafted at the Gear Bench with Schematics, adequate components and Fuel, or upgraded using only Fuel. Gear can also be obtained through scavenging and completing certain tasks.

Below are all the types of Gear available:

All items (338)