The Last Stand Wiki
Register
Advertisement
The Last Stand Wiki
Crafting screen example

The Crafting screen.

Crafting is a feature in The Last Stand: Dead Zone that allows players to create and upgrade weapons, gear and components.

In The Last Stand: Aftermath, it's been revamped to on-the-go and workshop via workbench creativity for players to easily traverse or further survive outside the Dead Zone.

Details[]

Bench

Crafting[]

Crafting weapons/ammunition, gear, components and medical items (performed at the Weapons Bench, the Gear Bench, the Engineering Bench and the Medical Bench, respectively) requires Schematics, which can be obtained by building/upgrading the crafting benches, scavenging them during missions and completing certain tasks.

Crafting also requires the player to have a certain amount of components, junk and/or resources in their inventory. Some items may also require base items of a certain type. Any item of the required type can be used (except in the case of Vintage schematics, which require Vintage versions of that weapon), but any attachments or conditions on the base item(s) used will not affect or be transferred to the resulting crafted item. Therefore, it would be advisable to use the least desirable/lowest quality base item(s) available when crafting.

Certain schematics (mostly Superior and Elite ones) will also require an equivalent or higher level Engineer before they can be crafted. They may also require a similarly leveled survivor of another class.

Crafting is completed instantaneously and there is a chance for crafted weapons and gear to obtain random additional stat bonuses, which will usually be marked in yellow as "Crafted". The items that can be crafted are determined by the level of the relevant crafting bench.

Alliance boosts, books, and boxes can stack to reduce crafting costs by up to 80%.

Upgrading[]

Weapons and gear can also be upgraded through the crafting menu, though they cannot receive the random "Crafted" stat bonus. They will, however, retain any such bonuses they may have had, though it will not be displayed in the upgrade results.

An amount of Fuel is used up per item crafted or upgraded, depending on the resulting item's level and quality. Items cannot be upgraded past a certain point, depending on the maximum level of the item type and the level of the crafting bench.

Should the item be below its Base Level (typically the lowest possible level they can be found at), it can be upgraded for free but will not receive any stat boosts until it has reached its Base Level.

The upgrade cost can be removed with an Upgrade Token.

Cost[]

The Fuel cost of crafting or upgrading items is based on their level:

Item Quality Crafting Cost / LVL Upgrade Cost / LVL
Poor N/A (Not Craftable) 0.75 (75%)
Common 0.500 (100%) 1.00 (100%)
Common 0.500 (100%) 1.00 (100%)
Good 0.625 (125%) 2.00 (200%)
Superior 1.250 (250%) 5.00 (500%)
Rare N/A (Not Craftable) 25.0 (2500%)
Elite 1.750 (750%) 7.50 (750%)
Unique N/A (Not Craftable) 50.0 (5000%)
Infamous N/A (Item Specific) N/A (Not Upgradeable)
Premium N/A (Item Specific) 40.0 (4000%)

Decimals are rounded down.

Crafting items[]

There are certain items which may be worth keeping for crafting purposes.

Redesigned Functionality (The Last Stand: Aftermath)[]

Unlike in The Last Stand: Dead Zone, the players cannot upgrade their weapons beside being able to only customize but can help them upgrade their default DPS or base damage through upgrading Weapons Efficiency, and through the use of AMUs (Ammunition Modification Units) that adds additional DoT effect to their firearms.

Crafting recipes now consist of two base items instead of additional components for optimization in survival.

Crafting Recipes (Ammo):[]

Ball Ammunition - A type of improvised ammunition for scrap weapons like the Hand Cannon.

  • Steel Ball + Scrap

Crafting Recipes (Weapons):[]

Most weapons can be converted into original variants as some sort of repairing through the use of a Workbench.

Original Variant - Turns damaged weapons into fully restored variants, extending them to their default durability count. A damaged variant has reduced durability and has less base damage or DPS, with a taped grip included.

  • Any Melee Weapon or Firearm + Scrap = Original Variant (example: A damaged variant of M4A1 or Death Adder and some scraps can turn it to a "restored version".)

Melee Weapon: Morning Star - "An improvised melee weapon. Bashing and piercing in one medieval package." Introduced in Patch v1.2

  • Steel Ball + Pipe = Morning Star

Melee Weapon: War Pick - "An upgraded pipe weapon. The additional blades add extra damage."

  • Pipe + Melee Parts = War Pick

Melee Weapon: Spiked Board - "An upgraded board weapon. The additional spikes add extra damage."

  • Board + Melee Parts

Melee Weapon: Spiked Bat - "A wooden baseball bat with spikes."

  • Bat + Melee Parts = Spiked Bat

Melee Weapon: War Hammer - "Let's not beat around the bush... it's a brick on the end of a pole."

  • Brick + Melee Parts

Melee Weapon: Bloodluster - "A heavy blade attached to a pole for extra reach. Sturdy construction."

  • Scrap + Melee Parts

Melee Weapon: Gear Axe - "A sharpened gear attached to a long pole. Technically a pole axe."

  • Gear + Melee Parts

Melee Weapon: Knuckle Dusters - "Crafted hand weapons that provide a bit more punch."

  • Scrap + Rag

Melee Weapon: Stun Baton - "An improvised modification of the baton. Delivers an electric shock on impact to targets, doing stun damage." Introduced in Patch v1.1

  • Baton + Melee Parts

Melee Weapon: Hand Blades - "Crafted hand weapons that provide a lot of laceration potential."

  • Knuckle Dusters + Melee Parts

Firearm: Improvised Shotgun - "A homemade shotgun. Useful in a pinch."

  • Can + Firearm Parts

Firearm: Improvised SMG - "A homemade submachine gun. Useful in a pinch."

  • Firearm Parts + Pipe

Special Firearm: Flamethrower - "An improvised fire throwing device. Use it with caution!"

  • Firearm Parts + Oil Filter

Firearm: Hand Cannon - "An improvised firearm that fires steel ball ammo. Ear protection recommended." Introduced in Patch v1.2

  • Firearm Parts + Steel Ball = Hand Cannon

Firearm: Flare Splitter - "An improvised modification of the flare gun. Splits a single flare into multiple pieces to impact more targets." Introduced in Patch v1.1

  • Flare Gun + Firearm Parts = Flare Splitter

Crafting Recipes (Consumables):[]

Explosives in this game are part of the consumables despite being thrown weapons that can be used to distract or deal damage to infected.

Can Bomb - An improvised throwing explosive that explodes after a few seconds.

  • Can + Explosive Charge

Beeper Bomb - A throwable improvised explosive device with a beeper attached to draw in infected.

  • Can Bomb + Electronics

Box Mine - An improvised pressure triggered mine.

  • Can Bomb + Scrap

Molotov Cocktail - An anarchist's best friend. Leaves standing flames for some time.

  • Rag + Alcohol

Herbal Remedy - A mixture of plants. Heals some health after being consumed.

  • Red Collar + White Yarrow

Herbal Antidote - A mixture of plants. Cures poisoning.

  • White Yarrow + Hog Root

Herbal Endurance - A mixture of plants. Restores some stamina after being consumed.

  • Blue Honeyflower + White Yarrow

Bandages - Restores some health after use.

  • Rag + Clean Water

Medikit - Restores large amount of health after use.

  • Bandages + Alcohol

Battery - Used to power small electronic items. Valuable in these times!

  • Electronics + Scrap

Trivia[]

  • Items can be upgraded even if the survivor they are assigned to is away from the compound.
Advertisement