Crafting is a feature in The Last Stand: Dead Zone and The Last Stand: Aftermath that allows players to create and upgrade weapons, gear and components.
The Last Stand: Dead Zone[]
Crafting[]
Crafting weapons/ammunition, gear, components and medical items (performed at the Weapons Bench, the Gear Bench, the Engineering Bench and the Medical Bench, respectively) requires Schematics, which can be obtained by building/upgrading the crafting benches, scavenging them during missions and completing certain tasks.
Crafting also requires the player to have a certain amount of components, junk and/or resources in their inventory. Some items may also require base items of a certain type. Any item of the required type can be used (except in the case of Vintage schematics, which require Vintage versions of that weapon), but any attachments or conditions on the base item(s) used will not affect or be transferred to the resulting crafted item. Therefore, it would be advisable to use the least desirable/lowest quality base item(s) available when crafting.
Certain schematics (mostly Superior and Elite ones) will also require an equivalent or higher level Engineer before they can be crafted. They may also require a similarly leveled survivor of another class.
Crafting is completed instantaneously and there is a chance for crafted weapons and gear to obtain random additional stat bonuses, which will usually be marked in yellow as "Crafted". The items that can be crafted are determined by the level of the relevant crafting bench.
Alliance boosts, books, and boxes can stack to reduce crafting costs by up to 80%.
Upgrading[]
Players can upgrade a weapon's default DPS or base damage through upgrading Weapons Efficiency, and through the use of AMUs (Ammunition Modification Units) that adds additional DoT effect to their firearms. Items can be upgraded even if the survivor they are assigned to is away from the compound.
Weapons and gear can also be upgraded through the crafting menu, though they cannot receive the random "Crafted" stat bonus. They will, however, retain any such bonuses they may have had, though it will not be displayed in the upgrade results.
An amount of Fuel is used up per item crafted or upgraded, depending on the resulting item's level and quality. Items cannot be upgraded past a certain point, depending on the maximum level of the item type and the level of the crafting bench.
Should the item be below its Base Level (typically the lowest possible level they can be found at), it can be upgraded for free but will not receive any stat boosts until it has reached its Base Level.
The upgrade cost can be removed with an Upgrade Token.
Cost[]
The Fuel cost of crafting or upgrading items is based on their level:
Item Quality | Crafting Cost / LVL | Upgrade Cost / LVL |
---|---|---|
Poor | N/A (Not Craftable) | 0.75 (75%) |
Common | 0.500 (100%) | 1.00 (100%) |
Common | 0.500 (100%) | 1.00 (100%) |
Good | 0.625 (125%) | 2.00 (200%) |
Superior | 1.250 (250%) | 5.00 (500%) |
Rare | N/A (Not Craftable) | 25.0 (2500%) |
Elite | 1.750 (750%) | 7.50 (750%) |
Unique | N/A (Not Craftable) | 50.0 (5000%) |
Infamous | N/A (Item Specific) | N/A (Not Upgradeable) |
Premium | N/A (Item Specific) | 40.0 (4000%) |
Decimals are rounded down.
Crafting items[]
There are certain items which may be worth keeping for crafting purposes.
- Sledge Hammer for Pick Hammer.
- Death Adder for Bulldog.
- Broom Handle for The Sticker and Longarm.
- M1911 Pistol for Long Pistol.
- Baseball Bat for Spiked Bat.
The Last Stand: Aftermath[]
Crafting recipes have been simplified to now consist of two base items instead of additional components for optimization in survival. Additionally, many items can only be crafted at either a workbench or a fire source (e.g. campfire or lit barrel).
Recipes[]
Item | Prerequisites | Recipe | In-game Description | Notes |
---|---|---|---|---|
Ball Ammunition | None | Steel Ball + Scrap | N/A | Ammunition for scrap weapons like the Hand Cannon and the Big Baller. |
Propane Gas | Fire source | Alcohol + Plastic bottle | N/A | Ammo used for the flamethrower. Can also be found in the world. |
Most weapons have a damaged variant (signified by their color-coded in orange) which can be repaired to their original state via crafting.
Item | Prerequisites | Recipe | In-game Description | Notes |
---|---|---|---|---|
Original Weapon | Workbench | Damaged Weapon + Scrap | N/A | Melee weapons' durability will be adjusted accordingly when repaired if used prior. |
Big Baller | TBA | Workbench | TBA | Introduced in Patch v1.2 |
Bloodluster | Workbench | Scrap + Melee Parts | A heavy blade attached to a pole for extra reach. Sturdy construction. | |
Flamethrower | Workbench | Oil Filter + Firearm Parts | An improvised fire throwing device. Use it with caution! | Recipe unlocked through Engineering Upgrades |
Flare Splitter | Workbench | Flare Gun + Firearm Parts | An improvised modification of the flare gun. Splits a single flare into multiple pieces to impact more targets. | Introduced in Patch v1.1 |
Gear Axe | Workbench | Gear + Melee Parts | A sharpened gear attached to a long pole. Technically a pole axe. | Recipe unlocked through Supply Depot. |
Hand Blades | Workbench | Knuckle Dusters + Melee Parts | Crafted hand weapons that provide a lot of laceration potential. | |
Hand Cannon | Workbench | Steel Ball + Firearm Parts | An improvised firearm that fires steel ball ammo. Ear protection recommended. | Introduced in Patch v1.2 |
Knuckle Dusters | Workbench | Scrap + Rag | Crafted hand weapons that provide a bit more punch. | |
Improvised Shotgun | Workbench | Can + Firearm Parts | A homemade shotgun. Useful in a pinch. | Recipe unlocked through Engineering Upgrades |
Improvised SMG | Workbench | Pipe + Firearm Parts | A homemade submachine gun. Useful in a pinch. | Recipe unlocked through Engineering Upgrades |
Morning Star | Workbench | Pipe + Steel Ball | An improvised melee weapon. Bashing and piercing in one medieval package. | Introduced in Patch v1.2 |
Spiked Bat | Workbench | Bat + Melee Parts | A wooden baseball bat with spikes. | |
Spiked Board | None | Board + Melee Parts | An upgraded board weapon. The additional spikes add extra damage. | Introduced in Patch v1.2 |
Spiked Cestus | Workbench | Knuckle Dusters + Steel Ball | Heavy handed improvised fist weapons. | |
Stun Baton | Workbench | Baton + Melee Parts | An improvised modification of the baton. Delivers an electric shock on impact to targets, doing stun damage. | Introduced in Patch v1.1 |
War Hammer | Workbench | Brick + Melee Parts | Let's not beat around the bush... it's a brick on the end of a pole. | Recipe unlocked at Supply Depot |
War Pick | None | Pipe + Melee Parts | An upgraded pipe weapon. The additional blades add extra damage. | Recipe unlocked at Supply Depot |
??? | Workbench | Sawed-off Shotgun + ??? | TBA | Unknown recipe which involves the Sawed-off Shotgun. |
Item | Prerequisites | Recipe | In-game Description | Notes |
---|---|---|---|---|
Bottle Suppressor | None | Plastic Bottle + Tape | An improvised attachment that minimally reduces a weapon's sound profile. | |
Improvised Rifle Scope | Workbench | Can + Scrap | A rough aiming reticle for a rifle. Decreases shot spread. | |
Improvised Suppressor | Workbench | Oil filter + Scrap | An improvised attachment that reduces a weapon's sound profile. |
Consumables and throwable weapons are merged under this single category.
Item | Prerequisites | Recipe | In-game Description | Notes |
---|---|---|---|---|
Bandages | None | Rag + Clean Water | Restores some health after use. | |
Battery | Workbench | Electronics + Scrap | Used to power small electronic items. | |
Beeper Bomb | Workbench | Can Bomb + Electronics | A throwable improvised explosive device with a beeper attached to draw in infected. | Recipe unlocked through Engineering Upgrades |
Box Mine | Workbench | Can Bomb + Scrap | An improvised pressure triggered mine. | Recipe unlocked through Engineering Upgrades |
Can Bomb | None | Can + Explosive Charge | An throwable improvised explosive device with a long fuse. | |
Clean Water | Fire source | Contaminated Water + Can | Restores a large amount of Stamina damage. | |
Herbal Antidote | Fire source | White Yarrow + Hog Root | A mixture of plants. Cures poisoning. | |
Herbal Endurance | Fire source | Blue Honeyflower + White Yarrow | A mixture of plants. Restores some stamina after being consumed. | |
Herbal Remedy | Fire source | Red Collar + White Yarrow | A mixture of plants. Heals some health after being consumed. | |
Medkit | Workbench | Bandages + Alcohol | Restores large amount of health after use. | |
Molotov Cocktail | None | Rag + Alcohol | An anarchist's best friend. Leaves standing flames for some time. |