The Ding Dong is a type of trap featured in The Last Stand: Dead Zone.
Description[]
Combines a motion-sensing door chime and a small amount of high explosives.
Details[]
It is landmine-like, and explodes when a survivor steps near it on a raid. It can be activated against the infected. It can be disarmed.
Specifications[]
- Indoor and outdoor placement.
- Cannot be scavenged from during raids.
- Can be disarmed.
- Occupies an area of 2x2 squares bordered by walking area.
- Maximum of 2 per type.
- Single-use, can be repaired using the same items required to initially build it.
List[]
Upgrade Level | Requirements | Effect | |
---|---|---|---|
Ding Dong | Resources: 15 ![]() Can be built immediately for ? ![]() |
Buildings: Level 2 Engineering Bench |
Deals 200 points of damage to all enemies within range.
+20 XP to all survivors when completed. |
Components: 3 Copper Wires 1 Electronic Scrap 1 Explosive Charge 20 Bolts |
Time: 5 Minutes | ||
Survivors: Level 9 Leader | |||
Ding Dong II | Resources: 30 ![]() Can be built immediately for ? ![]() |
Buildings: Level 3 Engineering Bench |
Deals 300 points of damage to all enemies within range.
+? XP to all survivors when completed. |
Components: 5 Copper Wires 3 Electronic Scraps 2 Explosive Charges 35 Bolts |
Time: 10 Minutes | ||
Survivors: Level 13 Leader | |||
Ding Dong III | Resources: 50 ![]() Can be built immediately for ? ![]() |
Buildings: Level 4 Engineering Bench |
Deals 400 points of damage to all enemies within range.
+? XP to all survivors when completed. |
Components: 7 Copper Wires 5 Electronic Scraps 3 Explosive Charge 50 Bolts |
Time: 15 Minutes | ||
Survivors: Level 17 Leader |