(Editing a gallery) |
(→Upgrade levels: Added the fuel cost to instant upgrade the Fuel Generator to Level 5) Tag: Visual edit |
||
(39 intermediate revisions by 22 users not shown) | |||
Line 1: | Line 1: | ||
+ | [[File:Facebook fuelgen tlsdz.jpg|thumb]] |
||
− | The '''F.U.E.L. Generator''' is a production structure featured in |
+ | The '''F.U.E.L. Generator''' is a [[:Category:Production Buildings|production structure]] featured in {{TLS:DZ}}. |
==Description== |
==Description== |
||
Line 5: | Line 6: | ||
==Details== |
==Details== |
||
− | The F.U.E.L. Generator produces [[Fuel]] over a period of 46 hours, which is stored in the Generator until it reaches full capacity. Once it reaches full capacity, production is stopped and will not resume until the |
+ | The F.U.E.L. Generator produces [[Fuel]] over a period of 46 hours, which is stored in the Generator until it reaches full capacity. Once it reaches full capacity, production is stopped and will not resume until the Fuel is collected. Once collected, it will be added to the [[compound]]'s stock of Fuel. Upgrades to this structure improve its temporary storage capacity and production speed. |
+ | |||
+ | Even if the Generator was not at full capacity when the [[Fuel]] was collected, it must be restocked with [[Wood]], [[Metal]] and [[Cloth]] before it can produce more. It will also need to be restocked if the Fuel was stolen during a [[Raiding|raid]]. Upgrading the generator ''does not'' restock it; moreover, the raised cost applies, so it's best to restock the generator before upgrading it. [[Book]]s that affect repair costs also affect the restock costs. If restocked and then upgraded, the generator continues its production. Researching [[Research#F.U.E.L Generator Capacity|generator capacity]] will increase its production time. |
||
+ | |||
+ | If a F.U.E.L. Generator is attacked after being scavenged, it will stop working. Otherwise, it will continue working normally, as if it had just been restocked.{{confirm}} |
||
===Specifications=== |
===Specifications=== |
||
Line 12: | Line 17: | ||
*Occupies area of 5x5 squares bordered by walking area. |
*Occupies area of 5x5 squares bordered by walking area. |
||
*Provides {{DzCovLow}}. |
*Provides {{DzCovLow}}. |
||
+ | *Collecting from this structure while fuel is being generated has a chance of providing extra resources Unlike the other production structures, it does not need to be at full capacity to give bonus fuel when collected.<ref group="n">The amount of bonus fuel provided depends on how much fuel the generator had already generated when the player collects from it. The bonus is capped at 5 {{DzFuel}}.</ref> |
||
− | *Collecting from this structure when at full capacity has a chance of providing extra resources. |
||
− | ==Upgrade |
+ | ==Upgrade levels== |
+ | {{Structure upgrade levels |
||
− | {|border="2" class="article-table article-table-selected" style="height: 100%; width: 100%;" |
||
+ | |Lvl1 = Level 1 |
||
− | ! scope="col"|Upgrade Level |
||
⚫ | |||
− | ! scope="col"|Level Restriction |
||
+ | |Lvl1ReqCom = 5 [[Small Gear]]s<br />10 [[Pipe (component)|Pipes]]<br />1 [[Insulation]] |
||
− | ! scope="col"|Materials Needed |
||
⚫ | |||
− | ! scope="col"|Buildings Required |
||
⚫ | |||
− | ! scope="col"|Time Taken |
||
+ | |Lvl1ReqSur = Level 10 [[Leader]] |
||
− | ! scope="col"|Effect |
||
⚫ | |||
− | |- |
||
+ | +500 [[XP]] to all survivors when completed. |
||
− | |Level 1 |
||
− | |Level |
+ | |Lvl2 = Level 2 |
− | | |
+ | |Lvl2ReqRes = 260 {{DzWood}}<br />260 {{DzMetal}}<br />260 {{DzCloth}}<br /><br />Can be built immediately for 411 {{DzFuel}} |
+ | |Lvl2ReqCom = 1 [[Small Motor]]<br />3 [[Small Chain]]s<br />5 [[Foil]] |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | |Produces 1 unit of {{DzFuel}} every 9 hours and 12 minutes, up to 5 units |
||
+ | |Lvl2ReqSur = Level 15 [[Leader]] |
||
⚫ | |||
+ | +550 [[XP]] to all survivors when completed. |
||
+ | |Lvl3 = Level 3 |
||
⚫ | |||
+ | |Lvl3ReqCom = 20 [[Rivets]]<br />3 Pipes<br />5 [[Tape]]s |
||
⚫ | |||
+ | |Lvl3ReqTim = 3 Hours |
||
+ | |Lvl3ReqSur = Level 18 [[Leader]] |
||
⚫ | |||
+ | +600 [[XP]] to all survivors when completed. |
||
+ | |Lvl4 = Level 4 |
||
⚫ | |||
+ | |Lvl4ReqCom = 20 [[Wire]]s<br />10 Small Gears<br />25 [[Metal Cable]]s |
||
⚫ | |||
+ | |Lvl4ReqTim = 8 Hours |
||
+ | |Lvl4ReqSur = Level 21 [[Leader]] |
||
⚫ | |||
+ | +800 [[XP]] to all survivors when completed. |
||
+ | |Lvl5 = Level 5 |
||
⚫ | |||
+ | |Lvl5ReqCom = 5 [[Weave]]s<br />3 [[Rope]]s<br />5 [[Canister]]s |
||
⚫ | |||
+ | |Lvl5ReqTim = 16 Hours |
||
+ | |Lvl5ReqSur = Level 24 [[Leader]] |
||
⚫ | |||
+ | +1000 [[XP]] to all survivors when completed. |
||
+ | |Lvl6 = Level 6 |
||
⚫ | |||
+ | |Lvl6ReqCom = 5 [[Car Battery|Car Batteries]]<br />3 Small Motors<br />5 Pipes |
||
⚫ | |||
+ | |Lvl6ReqTim = 1 Day |
||
+ | |Lvl6ReqSur = Level 27 [[Leader]] |
||
⚫ | |||
+ | +2000 [[XP]] to all survivors when completed. |
||
+ | |Lvl7 = Level 7 |
||
⚫ | |||
+ | |Lvl7ReqCom = 10 Small Gears<br />20 Pipes<br />10 Canisters |
||
+ | |Lvl7ReqBui = None |
||
+ | |Lvl7ReqTim = 1 Day |
||
+ | |Lvl7ReqSur = Level 30 [[Leader]] |
||
⚫ | |||
+ | +5000 [[XP]] to all survivors when completed. |
||
⚫ | |||
+ | ==Trivia== |
||
⚫ | |||
+ | * Initially, the F.U.E.L. Generator could not be moved unless it was restocked. This was corrected in a later update. |
||
− | |- |
||
− | |Level 2 |
||
− | |Level 15 |
||
⚫ | |||
⚫ | |||
⚫ | |||
− | |Produces 1 unit of {{DzFuel}} every 4 hours and 36 minutes, up to 10 units |
||
+ | ==Notes== |
||
⚫ | |||
+ | <references group="n" /> |
||
− | |- |
||
− | |Level 3 |
||
− | |Level 18 |
||
⚫ | |||
⚫ | |||
− | |3 Hours |
||
− | |Produces 1 unit of {{DzFuel}} every 3 hours and 4 minutes, up to 15 units |
||
− | |||
⚫ | |||
− | |- |
||
− | |Level 4 |
||
− | |Level 21 |
||
⚫ | |||
⚫ | |||
− | |8 Hours |
||
− | |Produces 1 unit of {{DzFuel}} every 2 hours and 18 minutes, up to 20 units |
||
− | |||
⚫ | |||
− | |- |
||
− | |Level 5 |
||
− | |Level 24 |
||
⚫ | |||
⚫ | |||
− | |16 Hours |
||
− | |Produces 1 unit of {{DzFuel}} every 1 hour and 50 minutes, up to 25 units |
||
− | |||
⚫ | |||
− | |- |
||
− | |Level 6 |
||
− | |Level 27 |
||
⚫ | |||
⚫ | |||
− | |1 Day |
||
− | |Produces 1 unit of {{DzFuel}} every 1 hour and 32 minutes, up to 30 units |
||
− | |||
⚫ | |||
− | |- |
||
− | |Level 7 |
||
− | |Level 30 |
||
⚫ | |||
− | |None |
||
− | |1 Day |
||
− | |Produces 1 unit of {{DzFuel}} every 1 hour and 18 minutes, up to 35 units |
||
− | |||
⚫ | |||
⚫ | |||
+ | ==Gallery== |
||
<gallery position="center" captionalign="center"> |
<gallery position="center" captionalign="center"> |
||
− | FUEL.jpg| |
+ | FUEL.jpg|A F.U.E.L. Generator under construction |
− | + | gen restock.PNG|A F.U.E.L. Generator that needs to be restocked |
|
− | + | Lvl 2 FUEL Generator.jpg|Level 1 - 7 F.U.E.L. Generator |
|
+ | gen fuel bonus.PNG|F.U.E.L. Generator pumping out extra Fuel |
||
</gallery> |
</gallery> |
||
+ | |||
+ | {{DZ Buildings}} |
||
+ | [[es:Generador de Combustible]] |
||
[[Category:Compound]] |
[[Category:Compound]] |
||
[[Category:Dead Zone]] |
[[Category:Dead Zone]] |
Revision as of 07:46, 7 February 2019
The F.U.E.L. Generator is a production structure featured in The Last Stand: Dead Zone.
Description
Fabricated Universal Element Liquid Generator converts resources to Fuel. Needs restocking after collection.
Details
The F.U.E.L. Generator produces Fuel over a period of 46 hours, which is stored in the Generator until it reaches full capacity. Once it reaches full capacity, production is stopped and will not resume until the Fuel is collected. Once collected, it will be added to the compound's stock of Fuel. Upgrades to this structure improve its temporary storage capacity and production speed.
Even if the Generator was not at full capacity when the Fuel was collected, it must be restocked with Wood, Metal and Cloth before it can produce more. It will also need to be restocked if the Fuel was stolen during a raid. Upgrading the generator does not restock it; moreover, the raised cost applies, so it's best to restock the generator before upgrading it. Books that affect repair costs also affect the restock costs. If restocked and then upgraded, the generator continues its production. Researching generator capacity will increase its production time.
If a F.U.E.L. Generator is attacked after being scavenged, it will stop working. Otherwise, it will continue working normally, as if it had just been restocked.[confirmation needed]
Specifications
- Indoor and outdoor placement.
- Can be scavenged from during raids.
- Occupies area of 5x5 squares bordered by walking area.
- Provides Low Cover.
- Collecting from this structure while fuel is being generated has a chance of providing extra resources Unlike the other production structures, it does not need to be at full capacity to give bonus fuel when collected.[n 1]
Upgrade levels
Upgrade Level | Requirements | Effect | |
---|---|---|---|
Level 1 | Resources: 175 175 175 Can be built immediately for ? |
Buildings: Level 3 Engineering Bench |
Produces 1 unit of every 9 hours and 12 minutes, up to 5 units Restocking requires 400 , and , and takes 5 Minutes ~ 34% efficiency +500 XP to all survivors when completed. |
Components: 5 Small Gears 10 Pipes 1 Insulation |
Time: 45 Minutes | ||
Survivors: Level 10 Leader | |||
Level 2 | Resources: 260 260 260 Can be built immediately for 411 |
Buildings: Level 3 Battery Array |
Produces 1 unit of every 4 hours and 36 minutes, up to 10 units Restocking requires 500 , and , and takes 5 Minutes ~ 54% efficiency +550 XP to all survivors when completed. |
Components: 1 Small Motor 3 Small Chains 5 Foil |
Time: 1 Hour 30 Minutes | ||
Survivors: Level 15 Leader | |||
Level 3 | Resources: 390 390 390 Can be built immediately for 623 [confirmation needed] |
Buildings: Level 5 Engineering Bench |
Produces 1 unit of every 3 hours and 4 minutes, up to 15 units Restocking requires 600 , and , and takes 5 Minutes ~ 68% efficiency +600 XP to all survivors when completed. |
Components: 20 Rivets 3 Pipes 5 Tapes |
Time: 3 Hours | ||
Survivors: Level 18 Leader | |||
Level 4 | Resources: 585 585 585 Can be built immediately for 992 |
Buildings: Level 5 Windmill |
Produces 1 unit of every 2 hours and 18 minutes, up to 20 units Restocking requires 700 , and , and takes 10 Minutes ~ 78% efficiency +800 XP to all survivors when completed. |
Components: 20 Wires 10 Small Gears 25 Metal Cables |
Time: 8 Hours | ||
Survivors: Level 21 Leader | |||
Level 5 | Resources: 880 880 880 Can be built immediately for 1,550 |
Buildings: Level 6 Engineering Bench |
Produces 1 unit of every 1 hour and 50 minutes, up to 25 units Restocking requires 800 , and , and takes 15 Minutes ~ 85% efficiency +1000 XP to all survivors when completed. |
Components: 5 Weaves 3 Ropes 5 Canisters |
Time: 16 Hours | ||
Survivors: Level 24 Leader | |||
Level 6 | Resources: 1,320 1,320 1,320 Can be built immediately for 2,325 |
Buildings: Level 5 Battery Array |
Produces 1 unit of every 1 hour and 32 minutes, up to 30 units Restocking requires 900 , and , and takes 20 Minutes ~ 90% efficiency +2000 XP to all survivors when completed. |
Components: 5 Car Batteries 3 Small Motors 5 Pipes |
Time: 1 Day | ||
Survivors: Level 27 Leader | |||
Level 7 | Resources: 1,985 1,985 1,985 Can be built immediately for 3,323 |
Buildings: None |
Produces 1 unit of every 1 hour and 18 minutes, up to 35 units Restocking requires 950 , and , and takes 20 Minutes ~ 100% efficiency +5000 XP to all survivors when completed. |
Components: 10 Small Gears 20 Pipes 10 Canisters |
Time: 1 Day | ||
Survivors: Level 30 Leader |
Trivia
- Initially, the F.U.E.L. Generator could not be moved unless it was restocked. This was corrected in a later update.
Notes
- ↑ The amount of bonus fuel provided depends on how much fuel the generator had already generated when the player collects from it. The bonus is capped at 5 .
Gallery
|