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Not to be confused with the item class.

The Gear is a type of passive gear featured in The Last Stand: Dead Zone.

DescriptionEdit

Combat GearEdit

General use combination of gears. Body armor, backpack and holster for improved combat efficiency.

CQB GearEdit

Close quarter combination of gears. Body armor, backpack and holster for improved combat efficiency.

Commando GearEdit

Range based combination of gears. Body armor, backpack and holster for improved combat efficiency.

BackgroundEdit

Active soldiers are often issued a set of various gears in order to ensure top performance in various combat and survival situations. This extends far beyond the simple armor, ammo and backpack ordeal - the list of equipment for an average US soldier may contain, among other things, filter against airborne agents, a basic first aid kit, a water purification kit, a multipurpose combat knife/entrenching tool, electronics, eye protection, ear plugs, a sleeping sack and the inevitable MRE. Such flexibility should allow these bundles of equipment to find themselves at home in the post-apocalyptic world, provided that they survived being milled or separated for specific parts.

EffectEdit

Combat GearEdit

Increase reload speed, move speed, Ranged Combat, Projectile and Explosive Resistance, and reduces injury chance, with amount based on condition and level.

CQB GearEdit

Increase reload speed, damage, move speed, health, Scavenge Speed, Melee Combat, Melee Resistance, and reduces injury chance, with amount based on condition and level. Also provides a flat +2% chance to find quality items.

Commando GearEdit

Increase reload speed, damage, move speed, carry limit, Ranged Combat, Projectile Resistance, and reduces injury chance, with amount based on condition and level.

Recycling productsEdit

How to obtainEdit

Available conditionsEdit

  • Damaged, which decreases Melee Resistance, Projectile Resistance and Explosive Resistance by 2.5%
  • Protective, which increases Melee Resistance, Projectile Resistance and Explosive Resistance by 30%
  • Heavy, which increases Health by 10% and decreases Move Speed by 5%
  • Military Spec, which increases damage by 15%, reload speed by 17.5% and Ranged Combat by 12.5%
  • Quick Draw, which increases reload speed by 20%
  • Survival, which decreases injury chance by 25% and increases health by 20%
  • Reinforced, which decreases injury chance by 10% and increases health by 10%
  • Mobile, which increases speed by 30%
  • Lucky, which decreases injury chance by 7.5% and increases chances to find quality items by 1%
  • Bomb Spec, which increases Explosive Resistance by 35% and carry limit by 2
  • Unplated, which increases injury chance by 5%
  • Lightweight, which decreases Health by 5% and increases Move Speed by 10%

GalleryEdit

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