
A HERC mine
The HERC Mine is a type of trap featured in The Last Stand: Dead Zone and The Last Stand: Aftermath.
The Last Stand: Dead Zone[]
Description[]
Anti-Personnel mine only detectable by Recons. Heavily resistant to explosives and defusal.
Details[]
Following the return of HERC to the Dead Zone, specialized mines have been found in their bases which of a more advanced design than the homemade traps accustomed to survivors, presumably for warding off assaults from both hostile survivors and infected. Survivors that have succeeded in raiding the HERC facilities on Union Island may have been able to at least appropriate the design for their own use, as said mines have been spotted in survivor compounds.
Specifications[]
- Indoor and outdoor placement
- Cannot be scavenged from during raids.
- Can be disarmed.
- Occupies an area of 1x1 squares partially bordered by walking area.
- Single-use, can be repaired using the same items required to initially build it.
Upgrade levels[]
Upgrade Level | Requirements | Effect | |
---|---|---|---|
Level 1 | Resources: 15 ![]() Can be built immediately for 8 ![]() |
Buildings: Level 6 Engineering Bench |
+20 XP to all survivors when completed. |
Components: 1 HERC Mine Casing 3 HERC Shape Charges 20 Bolts 1 Electronic Scrap |
Time: 5 Minutes | ||
Survivors: Level 50 Engineer |
The Last Stand: Aftermath[]
These mines are typically found in the City zone and onwards. Both the volunteer and zombies can trigger the mines. They have a small delay before detonating in which the beep and flash rapidly for about 3 seconds as a warning signal before they detonate. One way the volunteer can safely trigger the mine is to approach it normally then sprint away and dodge roll as soon as it begins to beep and flash. The mines have a chance to fail to detonate in which case it is safe to approach and potentially salvage for Explosivesāthey are marked by the sound of the mine shutting down after the initial trigger and their occasional electric sparks afterwards.
The mines deal extremely high damage, easily 25-50 health on the edge of the blast radius. They are guaranteed to kill the volunteer if they are in sufficient proximity.