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*Jack also empathizes with criminals, at one point remarking “Killed a dozen of them at least, better than prison I guess."
 
*Jack also empathizes with criminals, at one point remarking “Killed a dozen of them at least, better than prison I guess."
 
*Jack apparently grew a fairly substantial beard in the time between the events of TLS:1 and 2.{{UCNPC}}
 
*Jack apparently grew a fairly substantial beard in the time between the events of TLS:1 and 2.{{UCNPC}}
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[[Category:NPC (Non-Playable Character)]]

Revision as of 19:05, 12 July 2011

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Here he is in The Last Stand 2...

Jack is the protagonist of The Last Stand 1 and 2, and is an NPC in The Last Stand: Union City.

Background

Having survived well over three months in zombie-infested environments, Jack is

Jack tlsguy

Jack, the survivor leader, in TLS:UC.

intelligent and resourceful, and a capable leader. During his defense and subsequent pilgrimage to Union City, he utilized his time by recruiting other survivors, building and maintaining barricades, and searching for weapons and usable supplies.

Despite his skill with and proclivity for assorted firearms however, it is unlikely that he is military or a survival expert, as he seems unfamiliar with and has no apparent connection with any military organization. He relies on TV and commercial radio for news of the outside, and doesn’t seek any way to announce his presence to those in Union City or anywhere else.


Games

SPOILER ALERT!!!

The Last Stand

In The Last Stand, Jack attempts to ride out the zombie infestation, choosing to build a heavily fortified

Jack

Jack in TLS1

barricade and stock it with supplies, weapons and ammunition. During the night he defends the barricade from zombies, and repairs the barricade and searches for supplies and other survivors during the day. It is unclear when, or if, he sleeps. While Jack remains focused, at times he also seems not entirely comprehending of his situation—he cracks jokes, and treats the nightly assaults with some levity. However, as the food runs out, the assaults worsen, and Jack becomes responsible for more people, his situation is thrown into sharp relief and his writings are noticeably more distressed and worried. The Survivor even goes so far as to criticize his choice in location, lamenting his decision to stay away from the cities. With no contact from the outside world and no usable resources left, his group makes the decision to move on. They look to him to provide a direction, but he has no idea where to take them. His delays nearly cost the group their lives—until they are rescued at the end of the 20th night by a passing group of military helicopters.


The Last Stand 2

The Last Stand 2 picks up immediately after the military helicopter’s timely rescue of the Sole Survivor and his group. The Survivor is breathing a sigh of relief when disaster strikes—one of the passengers is infected. It is implied that the infection takes over and the survivor-turned-zombie causes the helicopter to crash. A month passes. Jack, the only person to come out of the crash alive, starts over in the nearby town of Glendale and builds a new barricade inside a tool shop. He hears a radio broadcast detailing a plan to seal off the mainland

The last stand 2 ft

Jack in TLS2

in 40 days, with the warning that any remaining survivors must be in Union City at that time to catch the last transports off. With that in mind, he starts over—repairing the barricade, recruiting survivors, searching for supplies and weapons, etc, but he now focuses on constantly moving. Motivated by the Union City deadline, and perhaps by his own memories of his previous failings in a fixed location, Jack only stays in a given place long enough to find a few recruits, maybe a weapon or two, and enough supplies to move to the next town. In this fashion he and some companions traverse most of the state—Glendale, Whistler’s Grove, Claysburg, Aspenwood, Jonestown and Fort Tran—before finally arriving at Union City. His diary entries are particularly interesting due to their sparsity; instead of the daily reports, there are only entries whenever he visits a new town, and there is almost no levity at all. This indicates focus and determination, most likely due to his desperation and new feelings of responsibility for those under his protection. He seems to have hardened since the events of The Last Stand, and it is likely that it will be very difficult for him to adjust should he return to civilized society, somewhat akin to post-traumatic stress disorder, or a war veteran.


The Last Stand: Union City


JackAndGoons

Jack and his comrades in TLS:UC.

In TLS:UC , Jack is located in The Docks Safehouse. He leads a band of survivors(assumably from his journey to Union City). When the player finds him, he and his group are trying to get onto a boat out of the mainland, however HERC has destroyed most boats to prevent the spread of the infection. The only boats left are on Union Island, protected by a concrete wall erected by HERC. Jack gives a quest in which the player must find C4 explosives in the military base to blow through the wall. Once the C4 is found Jack's men blow a hole in the wall. The player enters the hole, however this has the unintended result of allowing masses of zombies to pour through after the player. The player must run across the bridge to a small motorboat. The rest is yet to be released.


END SPOILER ALERT!!!

Trivia