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*[[Suppression|Suppressing]] - Click on a piece of [[cover]] while holding down the Spacebar.
 
*[[Suppression|Suppressing]] - Click on a piece of [[cover]] while holding down the Spacebar.
   
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Unlike in regular [[mission]]s, the survivors assigned to the raid do not spawn immediately. Instead, the player gets to choose where the group spawns, though they are limited to the green Safe Zone on the outskirts of the [[compound]] being raided. There is a time limit on deployment.
The raiding party can engage in combat with other [[Survivor (NPC)|survivors]] (if they are present, they will be under AI control and will spawn at the [[Rally Flag]]s or barricades they were assigned to, or randomly should they not be assigned to any) as well as stealing the rival [[compound]]'s resources in the same manner as [[scavenging]]. [[Suppression]] and [[cover]] play a large role in raids, as the vast majority of [[Survivor (NPC)|survivors]] are equipped with firearms.
 
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Once deployed, the raiding party can engage in combat with other [[Survivor (NPC)|survivors]] (if they are present, they will be under AI control and will spawn at the [[Rally Flag]]s or barricades they were assigned to, or randomly should they not be assigned to any) as well as stealing the rival [[compound]]'s resources in the same manner as [[scavenging]]. [[Suppression]] and [[cover]] play a large role in raids, as the vast majority of [[Survivor (NPC)|survivors]] are equipped with firearms.
   
 
Only [[:Category:Resource|resources]] can be stolen, and only from storage and production buildings. Some or all of the rival [[compound]]'s [[Survivor (NPC)|survivors]] may not take part in its defense should they be recovering from their injuries or returning from a [[mission]]. Once the raid has begun, the rival player will not be able to log on for the duration of the raid.
 
Only [[:Category:Resource|resources]] can be stolen, and only from storage and production buildings. Some or all of the rival [[compound]]'s [[Survivor (NPC)|survivors]] may not take part in its defense should they be recovering from their injuries or returning from a [[mission]]. Once the raid has begun, the rival player will not be able to log on for the duration of the raid.
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Once the raid has ended, the player is returned to the [[compound]] screen and a mission report will be generated. All resources scavenged during the raid are immediately available once it is completed. Additional raids can be launched against the same [[compound]], but it will be placed under free protection should it be raided too often.
   
 
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Revision as of 14:11, 8 September 2012

Raiding is currently the only form of PvP in The Last Stand: Dead Zone.

Initiating

Raiding is started by selecting another player's compound from the Neighborhood and clicking on the 'Attack' button. A player cannot be raided if they are under protection, are online or are below or too far above the prospective raider's level (level restriction does not apply if they are on your Friend list or the selected player had raided your compound).

As in a regular Mission, choosing to attack a compound will bring up the Travel To Location menu, where survivors can be assigned to the raid and be equipped with weapons and gear. All the same restrictions apply. The Danger Level and Return Time (capped at 4 hours) scale with the targeted compound's level. Raids cannot be automated.

Gameplay

Raids are controlled in much the same way as regular missions, though they have an increased 8 minute time limit and some minor control differences:

  • Scavenging - Click on a raidable building while holding down the Spacebar.
  • Suppressing - Click on a piece of cover while holding down the Spacebar.

Unlike in regular missions, the survivors assigned to the raid do not spawn immediately. Instead, the player gets to choose where the group spawns, though they are limited to the green Safe Zone on the outskirts of the compound being raided. There is a time limit on deployment.

Once deployed, the raiding party can engage in combat with other survivors (if they are present, they will be under AI control and will spawn at the Rally Flags or barricades they were assigned to, or randomly should they not be assigned to any) as well as stealing the rival compound's resources in the same manner as scavenging. Suppression and cover play a large role in raids, as the vast majority of survivors are equipped with firearms.

Only resources can be stolen, and only from storage and production buildings. Some or all of the rival compound's survivors may not take part in its defense should they be recovering from their injuries or returning from a mission. Once the raid has begun, the rival player will not be able to log on for the duration of the raid.

Once the raid has ended, the player is returned to the compound screen and a mission report will be generated. All resources scavenged during the raid are immediately available once it is completed. Additional raids can be launched against the same compound, but it will be placed under free protection should it be raided too often.