Research is a feature in The Last Stand: Dead Zone that allows the player to upgrade and improve their compound and equipment.[1] It is unlocked after completing the Research Bench.
Items[]
- This section requires expansion. You can help The Last Stand Wiki by adding to it.
Special research items may be found while scavenging in the Dead Zone. They may consist of notes or components.
Research projects[]
Projects are classified into six categories: Comfort, Equipment, Production, Security, Storage, and Traps. Each project has ten levels of research, which correspond to the ten upgrade levels on the Research Bench. For example, a Level 5 project would require a Level 5 Research Bench to complete. All research projects take 20 hours to complete, and cannot be cancelled or sped up once initiated.[2]
The Research Bench cannot be upgraded if a project is currently underway, and projects cannot be initiated while the Research Bench is being upgraded.
The estimated time to complete all research projects is 18 months.[2]
Comfort[]
Indoor Comfort[]
Research improvements to the comfort benefits from your beds and kitchen.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | - | - | 500 | - | - | 5 |
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+1% |
2 | - | - | 800 | - | - | 10 |
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+2% |
3 | 1200 | 1200 | - | - | - | 15 |
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+3% |
4 | 1500 | - | 1500 | - | - | 20 |
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+4% |
5 | 2500 | - | 2500 | - | - | 25 |
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|
+5% |
6 | 3000 | - | 3000 | - | - | 30 |
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|
|
+6% |
7 | - | - | - | - | - | 35 |
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+7% |
8 | - | - | - | - | - | 40 |
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+8% |
9 | - | - | - | - | - | 45 |
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+9% |
10 | - | - | - | - | - | 50 |
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+10% |
Outdoor Comfort[]
Work on your washing station and outhouses to increase your overall comfort.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 500 | 500 | - | - | - | 5 |
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+1% |
2 | 800 | 800 | - | - | - | 10 |
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|
+2% |
3 | 1200 | 1200 | - | - | - | 15 |
|
|
|
+3% |
4 | 1500 | 1500 | - | - | - | 20 |
|
|
|
+4% |
5 | 2500 | 2500 | - | - | - | 25 |
|
|
|
+5% |
6 | 3000 | 3000 | - | - | - | 30 |
|
|
|
+6% |
7 | - | - | - | - | - | 35 |
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|
+7% |
8 | - | - | - | - | - | 40 |
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|
+8% |
9 | - | - | - | - | - | 45 |
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+9% |
10 | - | - | - | - | - | 50 |
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+10% |
Equipment[]
Firearm Damage[]
Research the maintenance and structure of our firearms to improve damage vs infected.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | - | 500 | - | - | - | 5 |
|
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+0.5% Damage |
2 | - | 800 | - | - | - | 10 |
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|
|
+1% Damage |
3 | - | 1200 | - | - | - | 15 |
|
|
|
+1.5% Damage |
4 | - | 1500 | - | - | - | 20 |
|
|
|
+2% Damage |
5 | - | 2500 | - | - | - | 25 |
|
|
|
+2.5% Damage |
6 | - | 3000 | - | - | - | 30 |
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|
|
+3% Damage |
7 | - | - | - | - | - | 35 |
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|
+3.5% Damage |
8 | - | - | - | - | - | 40 |
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|
+4% Damage |
9 | - | - | - | - | - | 45 |
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|
+4.5% Damage |
10 | - | - | - | - | - | 50 |
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|
+5% Damage |
Melee Damage[]
Research the maintenance of our melee weapons to improve damage vs infected.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 500 | - | - | - | - | 5 |
|
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|
+0.5% Damage |
2 | 800 | - | - | - | - | 10 |
|
|
|
+1% Damage |
3 | - | 1200 | - | - | - | 15 |
|
|
|
+1.5% Damage |
4 | 1500 | - | - | - | - | 20 |
|
|
|
+2% Damage |
5 | - | 2500 | - | - | - | 25 |
|
|
|
+2.5% Damage |
6 | 3000 | 3000 | - | - | - | 30 |
|
|
|
+3% Damage |
7 | - | - | - | - | - | 35 |
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|
|
+3.5% Damage |
8 | - | - | - | - | - | 40 |
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|
+4% Damage |
9 | - | - | - | - | - | 45 |
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|
+4.5% Damage |
10 | - | - | - | - | - | 50 |
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+5% Damage |
Gear Health Bonus[]
Research the maintenance and structure of our gear to improve it's [sic] structure.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | - | - | 500 | - | - | 5 |
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|
+0.5% Health |
2 | - | - | 800 | - | - | 10 |
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|
+1% Health |
3 | - | - | 1200 | - | - | 15 |
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|
+1.5% Health |
4 | - | - | 1500 | - | - | 20 |
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|
|
+2% Health |
5 | - | - | 2500 | - | - | 25 |
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|
|
+2.5% Health |
6 | - | - | 3000 | - | - | 30 |
|
|
|
+3% Health |
7 | - | - | - | - | - | 35 |
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|
|
+3.5% Health |
8 | - | - | - | - | - | 40 |
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|
+4% Health |
9 | - | - | - | - | - | 45 |
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|
+4.5% Health |
10 | - | - | - | - | - | 50 |
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+5% Health |
Production[]
Food & Water Collector Rate[]
Improvements to the collectors [sic] growth and collection rate.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 500 | - | - | 100 | 100 | 5 |
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+2% Production |
2 | 600 | - | - | 150 | 150 | 10 |
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+4% Production |
3 | - | - | - | 200 | 200 | 15 |
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+6% Production |
4 | 800 | - | - | 300 | 300 | 20 |
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+8% Production |
5 | - | - | - | 400 | 400 | 25 |
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|
+10% Production |
6 | - | - | - | 500 | 500 | 30 |
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|
+12.5% Production |
7 | - | - | - | 600 | 600 | 35 |
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|
+15% Production |
8 | - | - | - | 700 | 700 | 40 |
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|
+17.5% Production |
9 | - | - | - | 800 | 800 | 45 |
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+20% Production |
10 | - | - | - | 900 | 900 | 50 |
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|
+22.5% Production |
Food & Water Collector Capacity[]
Improvements to the collector structure to increase the amount they can hold.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 500 | 500 | 500 | - | - | 5 |
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|
+10% Capacity |
2 | 800 | 800 | 800 | - | - | 10 |
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+12% Capacity |
3 | - | 1200 | 1200 | - | - | 15 |
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|
+13% Capacity |
4 | - | 1500 | 1500 | - | - | 20 |
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|
|
+14% Capacity |
5 | - | 1500 | 1500 | - | - | 25 |
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|
|
+15% Capacity |
6 | - | 2000 | 2000 | - | - | 30 |
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|
|
+16% Capacity |
7 | - | 3000 | 3000 | - | - | 35 |
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|
|
+17% Capacity |
8 | - | - | - | - | - | 40 |
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|
+18% Capacity |
9 | - | - | - | - | - | 45 |
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+19% Capacity |
10 | - | - | - | - | - | 50 |
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|
+20% Capacity |
Resource Salvage[]
Increase the drop off rate of your wood, metal and cloth drop offs.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 500 | 500 | 500 | - | - | 5 |
|
|
|
+2% Production |
2 | 800 | 800 | 800 | - | - | 10 |
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|
|
+4% Production |
3 | 1200 | 1200 | - | - | - | 15 |
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|
|
+6% Production |
4 | 1500 | 1500 | 1500 | - | - | 20 |
|
|
|
+8% Production |
5 | - | 2000 | 2000 | - | - | 25 |
|
|
|
+10% Production |
6 | 3000 | - | 3000 | - | - | 30 |
|
|
|
+12.5% Production |
7 | - | - | - | - | - | 35 |
|
|
|
+15% Production |
8 | - | - | - | - | - | 40 |
|
|
|
+17.5% Production |
9 | - | - | - | - | - | 45 |
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|
+20% Production |
10 | - | - | - | - | - | 50 |
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|
|
+22.5% Production |
Resources Drop Off Capacity[]
Research ways to fit more materials in your drop offs.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 500 | 500 | 500 | - | - | 5 |
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|
|
+10% Capacity |
2 | 800 | 800 | 800 | - | - | 10 |
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+12% Capacity |
3 | - | 1200 | 1200 | - | - | 15 |
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|
+13% Capacity |
4 | - | 1500 | 1500 | - | - | 20 |
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|
|
+14% Capacity |
5 | - | 2000 | 2000 | - | - | 25 |
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|
|
+15% Capacity |
6 | - | 3000 | 3000 | - | - | 30 |
|
|
|
+16% Capacity |
7 | - | - | - | - | - | 35 |
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|
+17% Capacity |
8 | - | - | - | - | - | 40 |
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|
|
+18% Capacity |
9 | - | - | - | - | - | 45 |
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|
+19% Capacity |
10 | - | - | - | - | - | 50 |
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|
+20% Capacity |
Ammo Salvage[]
Find new ways to salvage ammunition quicker and more effectively.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | - | 500 | - | - | - | 5 |
|
|
|
+2% Production |
2 | - | 800 | - | - | - | 10 |
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|
|
+4% Production |
3 | - | 1200 | - | - | - | 15 |
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|
|
+6% Production |
4 | - | 1500 | - | - | - | 20 |
|
|
|
+8% Production |
5 | - | 2000 | - | - | - | 25 |
|
|
|
+10% Production |
6 | - | 3000 | - | - | - | 30 |
|
|
|
+12.5% Production |
7 | - | - | - | - | - | 35 |
|
|
|
+15% Production |
8 | - | - | - | - | - | 40 |
|
|
|
+17.5% Production |
9 | - | - | - | - | - | 45 |
|
|
|
+20% Production |
10 | - | - | - | - | - | 50 |
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|
|
+22.5% Production |
Ammo Drop Off Capacity[]
Increase the capacity of your ammunition drop offs.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 500 | 500 | 500 | - | - | 5 |
|
|
|
+10% Capacity |
2 | 800 | 800 | 800 | - | - | 10 |
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|
|
+12% Capacity |
3 | - | 1200 | 1200 | - | - | 15 |
|
|
|
+13% Capacity |
4 | - | 1500 | 1500 | - | - | 20 |
|
|
|
+14% Capacity |
5 | - | 2000 | 2000 | - | - | 25 |
|
|
|
+15% Capacity |
6 | - | 3000 | 3000 | - | - | 30 |
|
|
|
+16% Capacity |
7 | - | - | - | - | - | 35 |
|
|
|
+17% Capacity |
8 | - | - | - | - | - | 40 |
|
|
|
+18% Capacity |
9 | - | - | - | - | - | 45 |
|
|
|
+19% Capacity |
10 | - | - | - | - | - | 50 |
|
|
|
+20% Capacity |
F.U.E.L Generator Rate[]
Speed up the rate that your F.U.E.L. Generator can produce fuel.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 500 | 500 | - | - | - | 5 |
|
|
|
+2% Production |
2 | 800 | 800 | - | - | - | 10 |
|
|
|
+4% Production |
3 | 1200 | 1200 | - | - | - | 15 |
|
|
|
+6% Production |
4 | 1500 | 1500 | - | - | - | 20 |
|
|
|
+8% Production |
5 | 2000 | 2000 | - | - | - | 25 |
|
|
|
+10% Production |
6 | 3000 | 3000 | - | - | - | 30 |
|
|
|
+12.5% Production |
7 | - | - | - | - | - | 35 |
|
|
|
+15% Production |
8 | - | - | - | - | - | 40 |
|
|
|
+17.5% Production |
9 | - | - | - | - | - | 45 |
|
|
|
+20% Production |
10 | - | - | - | - | - | 50 |
|
|
|
+22.5% Production |
F.U.E.L Generator Capacity[]
Find ways to increase the structural capacity of your F.U.E.L. Generator.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 500 | - | 500 | - | - | 5 |
|
|
|
+10% Capacity |
2 | 800 | - | 800 | - | - | 10 |
|
|
|
+12% Capacity |
3 | 1200 | - | 1200 | - | - | 15 |
|
|
|
+13% Capacity |
4 | 1500 | - | 1500 | - | - | 20 |
|
|
|
+14% Capacity |
5 | - | 2000 | 2000 | - | - | 25 |
|
|
|
+15% Capacity |
6 | - | 3000 | 3000 | - | - | 30 |
|
|
|
+16% Capacity |
7 | - | - | - | - | - | 35 |
|
|
|
+17% Capacity |
8 | - | - | - | - | - | 40 |
|
|
|
+18% Capacity |
9 | - | - | - | - | - | 45 |
|
|
|
+19% Capacity |
10 | - | - | - | - | - | 50 |
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|
|
+20% Capacity |
Security[]
Barricade Health[]
Examine the structure of your barricades to see where we can improve their sturdiness.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 500 | 500 | - | - | - | 5 |
|
|
|
+2% Health |
2 | 800 | - | 800 | - | - | 10 |
|
|
|
+4% Health |
3 | - | 1200 | 1200 | - | - | 15 |
|
|
|
+6% Health |
4 | 1500 | 1500 | - | - | - | 20 |
|
|
|
+8% Health |
5 | 2000 | - | 2000 | - | - | 25 |
|
|
|
+10% Health |
6 | 3000 | - | 3000 | - | - | 30 |
|
|
|
+12% Health |
7 | - | - | - | - | - | 35 |
|
|
|
+14% Health |
8 | - | - | - | - | - | 40 |
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|
|
+16% Health |
9 | - | - | - | - | - | 45 |
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|
|
+18% Health |
10 | - | - | - | - | - | 50 |
|
|
|
+20% Health |
Barricade Security[]
Research your barricades to improve the security rating of your compound.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 500 | 500 | - | - | - | 5 |
|
|
|
+0.25% |
2 | 800 | 800 | - | - | - | 10 |
|
|
|
+0.50% |
3 | 1200 | 1200 | - | - | - | 15 |
|
|
|
+0.75% |
4 | 1500 | 1500 | - | - | - | 20 |
|
|
|
+1% |
5 | 2000 | 2000 | - | - | - | 25 |
|
|
|
+1.25% |
6 | 3000 | 3000 | - | - | - | 30 |
|
|
|
+1.50% |
7 | - | - | - | - | - | 35 |
|
|
|
+1.75% |
8 | - | - | - | - | - | 40 |
|
|
|
+2% |
9 | - | - | - | - | - | 45 |
|
|
|
+2.25% |
10 | - | - | - | - | - | 50 |
|
|
|
+2.5% |
Barricade Cover Rating[]
Improve the cover rating of your barricades through research.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 500 | 500 | - | - | - | 5 |
|
|
|
+1% Cover |
2 | 800 | 800 | - | - | - | 10 |
|
|
|
+2% Cover |
3 | 1200 | 1200 | - | - | - | 15 |
|
|
|
+3% Cover |
4 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Cover |
5 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Cover |
6 | 3000 | 3000 | - | - | - | 30 |
|
|
|
+6.00% Cover |
7 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Cover |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Cover |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Cover |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Cover |
Door & Gate Health[]
Examine the structure of your compound doors and gates to improve their sturdiness.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | - | 500 | - | - | - | 5 |
|
|
|
+2% Health |
2 | - | 800 | - | - | - | 10 |
|
|
|
+4% Health |
3 | - | 1200 | - | - | - | 15 |
|
|
|
+6% Health |
4 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Health |
5 | - | 2000 | - | - | - | 25 |
|
|
|
+10.00% Health |
6 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Health |
7 | ? | ? | ? | ? | ? | ? |
|
|
|
+14% Health |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Health |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Health |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Health |
Door & Gate Security[]
Research your doors and gates to improve the security rating of your compound.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | - | 500 | - | - | - | 5 |
|
|
|
+0.5% |
2 | - | 800 | - | - | - | 10 |
|
|
|
+1% |
3 | - | 1200 | - | - | - | 15 |
|
|
|
+1.5% |
4 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% |
5 | - | 2000 | - | - | - | 25 |
|
|
|
+2.50% |
6 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% |
7 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% |
Door & Gate Cover Rating[]
Improve the cover rating of your doors and gates through research.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | - | 500 | - | - | - | 5 |
|
|
|
+1% Cover |
2 | - | 800 | - | - | - | 10 |
|
|
|
+2% Cover |
3 | - | 1200 | - | - | - | 15 |
|
|
|
+3% Cover |
4 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Cover |
5 | 2000 | 2000 | - | - | - | 25 |
|
|
|
+5% Cover |
6 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Cover |
7 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Cover |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Cover |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Cover |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Cover |
Watchtower Health[]
Examine the structure of your watchtowers to improve their sturdiness.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 500 | 500 | - | - | - | 5 |
|
|
|
+2% Health |
2 | 800 | 800 | - | - | - | 10 |
|
|
|
+4% Health |
3 | 1200 | 1200 | - | - | - | 15 |
|
|
|
+6% Health |
4 | 1500 | 1500 | - | - | - | 20 |
|
|
|
+8% Health |
5 | 2000 | 2000 | - | - | - | 25 |
|
|
|
+10% Health |
6 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Health |
7 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Health |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Health |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Health |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Health |
Watchtower Security[]
Research your watchtowers to improve the security rating of your compound.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 500 | 500 | - | - | - | 5 |
|
|
|
+0.5% |
2 | 800 | 800 | - | - | - | 10 |
|
|
|
+1% |
3 | 1200 | 1200 | - | - | - | 15 |
|
|
|
+1.5% |
4 | 1500 | 1500 | - | - | - | 20 |
|
|
|
+2% |
5 | 2000 | 2000 | - | - | - | 25 |
|
|
|
+2.5% |
6 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% |
7 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% |
Watchtower Cover Rating[]
Improve the cover rating of your watchtowers through research.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 500 | 500 | - | - | - | 5 |
|
|
|
+1% Cover |
2 | 800 | 800 | - | - | - | 10 |
|
|
|
+2% Cover |
3 | 1200 | 1200 | - | - | - | 15 |
|
|
|
+3% Cover |
4 | 1500 | 1500 | - | - | - | 20 |
|
|
|
+4% Cover |
5 | 2000 | 2000 | - | - | - | 25 |
|
|
|
+5% Cover |
6 | 3,000 | 3,000 | ? | ? | ? | 30 |
|
|
|
+6% Cover |
7 | - | - | - | - | - | 35 |
|
|
|
+7% Cover |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Cover |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Cover |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Cover |
Barrier Health[]
Examine the structure of your barriers to improve their sturdiness.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 500 | 500 | - | - | - | 5 |
|
|
|
+2% Health |
2 | 800 | 800 | - | - | - | 10 |
|
|
|
+4% Health |
3 | 1200 | 1200 | - | - | - | 15 |
|
|
|
+6% Health |
4 | 1500 | 1500 | - | - | - | 20 |
|
|
|
+8% Health |
5 | 2000 | 2000 | - | - | - | 25 |
|
|
|
+10% Health |
6 | 3000 | 3000 | - | - | - | 30 |
|
|
|
+12% Health |
7 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Health |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Health |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Health |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Health |
Barrier Security[]
Research your barriers to improve the security rating of your compound.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 500 | 500 | - | - | - | 5 |
|
|
|
+0.5% |
2 | 800 | 800 | - | - | - | 10 |
|
|
|
+1% |
3 | 1200 | 1200 | - | - | - | 15 |
|
|
|
+1.5% |
4 | 1500 | 1500 | - | - | - | 20 |
|
|
|
+2% |
5 | 2000 | 2000 | - | - | - | 25 |
|
|
|
+2.5% |
6 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% |
7 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% |
Barrier Cover Rating[]
Improve the cover rating of your barriers through research.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 500 | 500 | - | - | - | 5 |
|
|
|
+1% Cover |
2 | 800 | 800 | - | - | - | 10 |
|
|
|
+2% Cover |
3 | 1200 | 1200 | - | - | - | 15 |
|
|
|
+3% Cover |
4 | 1500 | 1500 | - | - | - | 20 |
|
|
|
+4% Cover |
5 | 2000 | 2000 | - | - | - | 25 |
|
|
|
+5% Cover |
6 | ? | ? | ? | ? | ? | ? |
|
|
|
+6% Cover |
7 | ? | ? | ? | ? | ? | ? |
|
|
|
+7% Cover |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
+8% Cover |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
+9% Cover |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
+10% Cover |
Infected Management[]
Reduce the "human" odor of the compound to lessen infected attacks.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 500 | 500 | - | - | - | 5 |
|
|
+10% Time Between Attacks | |
2 | 800 | - | - | - | - | 10 |
|
|
+20% Time Between Attacks | |
3 | 1200 | - | - | - | - | 15 |
|
|
+30% Time Between Attacks | |
4 | 1500 | - | - | - | - | 20 |
|
|
+40% Time Between Attacks | |
5 | - | - | - | - | - | 25 |
|
|
+50% Time Between Attacks | |
6 | ? | ? | ? | ? | ? | ? |
|
|
|
+60% Time Between Attacks |
7 | ? | ? | ? | ? | ? | ? |
|
|
|
+70% Time Between Attacks |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
+80% Time Between Attacks |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
+90% Time Between Attacks |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
+100% Time Between Attacks |
Storage[]
Building Material Capacity[]
Make improvements to the way we store our building materials.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 500 | 500 | - | - | - | 5 |
|
|
|
+2% Capacity |
2 | 800 | 800 | - | - | - | 10 |
|
|
|
+4% Capacity |
3 | 1200 | 1200 | - | - | - | 15 |
|
|
|
+6% Capacity |
4 | 1500 | 1500 | - | - | - | 20 |
|
|
|
+8% Capacity |
5 | 2000 | 2000 | - | - | - | 25 |
|
|
|
+10% Capacity |
6 | 3000 | 3000 | - | - | - | 30 |
|
|
|
+12% Capacity |
7 | - | - | - | - | - | 35 |
|
|
|
+14% Capacity |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
+16% Capacity |
9 | - | - | - | - | - | 45 |
|
|
|
+18% Capacity |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
+20% Capacity |
Food & Water Storage Capacity[]
Find ways to store our food and water more effectively.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 500 | 500 | - | - | - | 5 |
|
|
|
+2% Capacity |
2 | 800 | 800 | - | - | - | 10 |
|
|
|
+4% Capacity |
3 | 1200 | 1200 | - | - | - | 15 |
|
|
|
+6% Capacity |
4 | 1500 | 1500 | - | - | - | 20 |
|
|
|
+8% Capacity |
5 | 2000 | 2000 | - | - | - | 25 |
|
|
|
+10% Capacity |
6 | 3000 | 3000 | - | - | - | 30 |
|
|
|
+12% Capacity |
7 | - | - | - | - | - | 35 |
|
|
|
+14% Capacity |
8 | - | - | - | - | - | 40 |
|
|
|
+16% Capacity |
9 | - | - | - | - | - | 45 |
|
|
|
+18% Capacity |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
+20% Capacity |
Ammunition Storage Capacity[]
Discover ways to increase the amount of ammunition we can store safely.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 500 | 500 | - | - | - | 5 |
|
|
|
+2% Capacity |
2 | 800 | 800 | - | - | - | 10 |
|
|
|
+3% Capacity |
3 | 1200 | 1200 | - | - | - | 15 |
|
|
|
+4% Capacity |
4 | 1500 | 1500 | - | - | - | 20 |
|
|
|
+5% Capacity |
5 | 2000 | 2000 | - | - | - | 25 |
|
|
|
+6% Capacity |
6 | 3000 | 3000 | - | - | - | 30 |
|
|
|
+7% Capacity |
7 | - | - | - | - | - | 35 |
|
|
|
+8% Capacity |
8 | - | - | - | - | - | 40 |
|
|
|
+9% Capacity |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Capacity |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Capacity |
Traps[]
Explosive Trap Damage[]
Study the base materials of your explosive components to increase damage.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | - | 500 | - | - | - | 5 |
|
|
|
+1% Damage |
2 | - | 800 | - | - | - | 10 |
|
|
|
+2% Damage |
3 | - | 1200 | - | - | - | 15 |
|
|
|
+3% Damage |
4 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Damage |
5 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Damage |
6 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Damage |
7 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Damage |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Damage |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Damage |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Damage |
Explosive Disarm Time[]
Make your explosive traps harder to disarm by experimenting with their construction.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | - | 500 | - | - | - | 5 |
|
|
|
+2% Disarm Time |
2 | - | 800 | - | - | - | 10 |
|
|
|
+4% Disarm Time |
3 | - | 1200 | - | - | - | 15 |
|
|
|
+6% Disarm Time |
4 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Disarm Time |
5 | - | 2000 | - | - | - | 25 |
|
|
|
+10% Disarm Time |
6 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Disarm Time |
7 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Disarm Time |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Disarm Time |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Disarm Time |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Disarm Time |
Explosive Detect Range[]
Research ways to better conceal your explosive traps, making them harder to spot.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | - | 500 | - | - | - | 5 |
|
|
|
-2% Detect Range |
2 | - | 800 | - | - | - | 10 |
|
|
|
-4% Detect Range |
3 | - | 1200 | - | - | - | 15 |
|
|
|
-6% Detect Range |
4 | ? | ? | ? | ? | ? | ? |
|
|
|
-?% Detect Range |
5 | - | 2000 | - | - | - | 25 |
|
|
|
-10% Detect Range |
6 | ? | ? | ? | ? | ? | ? |
|
|
|
-?% Detect Range |
7 | ? | ? | ? | ? | ? | ? |
|
|
|
-?% Detect Range |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
-?% Detect Range |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
-?% Detect Range |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
-?% Detect Range |
Explosive Trap Health[]
Find ways to make your explosive traps more resistant to damage.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | - | 500 | - | - | - | 5 |
|
|
|
+2% Health |
2 | - | 800 | - | - | - | 10 |
|
|
|
+4% Health |
3 | - | 1200 | - | - | - | 15 |
|
|
|
+6% Health |
4 | - | 1500 | - | - | - | 20 |
|
|
|
+8% Health |
5 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Health |
6 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Health |
7 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Health |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Health |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Health |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Health |
Wire Trap Damage[]
Study the base materials of your wire trap components to increase damage.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 500 | 500 | - | - | - | 5 |
|
|
|
+1% Damage |
2 | 800 | 800 | - | - | - | 10 |
|
|
|
+2% Damage |
3 | 1200 | 1200 | - | - | - | 15 |
|
|
|
+3% Damage |
4 | 1500 | 1500 | - | - | - | 20 |
|
|
|
+4% Damage |
5 | 2000 | 2000 | - | - | - | 25 |
|
|
|
+5% Damage |
6 | 3000 | 3000 | - | - | - | 30 |
|
|
|
+6% Damage |
7 | - | - | - | - | - | 35 |
|
|
|
+7% Damage |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Damage |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Damage |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Damage |
Wire Trap Detect Range[]
Research ways to better conceal your explosive traps, making them harder to spot.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | - | 500 | - | - | - | 5 |
|
|
|
-2% Detect Range |
2 | - | 800 | - | - | - | 10 |
|
|
|
-4% Detect Range |
3 | - | 1200 | - | - | - | 15 |
|
|
|
-6% Detect Range |
4 | 1500 | 1500 | - | - | - | 20 |
|
|
|
-8% Detect Range |
5 | ? | ? | ? | ? | ? | ? |
|
|
|
-?% Detect Range |
6 | ? | ? | ? | ? | ? | ? |
|
|
|
-?% Detect Range |
7 | ? | ? | ? | ? | ? | ? |
|
|
|
-?% Detect Range |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
-?% Detect Range |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
-?% Detect Range |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
-?% Detect Range |
Wire Trap Disarm Time[]
Make your wire traps harder to disarm by experimenting with their construction.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | - | 500 | - | - | - | 5 |
|
|
|
+2% Disarm Time |
2 | - | 800 | - | - | - | 10 |
|
|
|
+4% Disarm Time |
3 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Disarm Time |
4 | - | 1500 | - | - | - | 20 |
|
|
|
+8% Disarm Time |
5 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Disarm Time |
6 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Disarm Time |
7 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Disarm Time |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Disarm Time |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Disarm Time |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Disarm Time |
Ballistic Trap Disarm Time[]
Make your ballistic traps harder to disarm by experimenting with their construction.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | - | 500 | - | - | - | 5 |
|
|
|
+2% Disarm Time |
2 | - | 800 | - | - | - | 10 |
|
|
|
+4% Disarm Time |
3 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Disarm Time |
4 | - | 1500 | - | - | - | 20 |
|
|
|
+8% Disarm Time |
5 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Disarm Time |
6 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Disarm Time |
7 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Disarm Time |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Disarm Time |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Disarm Time |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Disarm Time |
Ballistic Trap Damage[]
Study the base materials of your ballistic trap components to increase damage.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | - | 500 | - | - | - | 5 |
|
|
|
+1% Damage |
2 | - | 800 | - | - | - | 10 |
|
|
|
+2% Damage |
3 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Damage |
4 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Damage |
5 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Damage |
6 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Damage |
7 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Damage |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Damage |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Damage |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Damage |
Ballistic Trap Detect Range[]
Research ways to better conceal your explosive traps, making them harder to spot.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | - | 800 | - | - | - | 5 |
|
|
|
-2% Detect Range |
2 | - | 1200 | - | - | - | 10 |
|
|
|
-4% Detect Range |
3 | ? | ? | ? | ? | ? | ? |
|
|
|
-?% Detect Range |
4 | - | 1600 | - | - | - | 20 |
|
|
|
-8% Detect Range |
5 | ? | ? | ? | ? | ? | ? |
|
|
|
-?% Detect Range |
6 | ? | ? | ? | ? | ? | ? |
|
|
|
-?% Detect Range |
7 | ? | ? | ? | ? | ? | ? |
|
|
|
-?% Detect Range |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
-?% Detect Range |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
-?% Detect Range |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
-?% Detect Range |
Ballistic Trap Duration[]
Find ways to make your ballistic traps fire for longer.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | - | 500 | - | - | - | 5 |
|
|
|
+2% Duration |
2 | - | 800 | - | - | - | 10 |
|
|
|
+4% Duration |
3 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Duration |
4 | - | 1500 | - | - | - | 20 |
|
|
|
+8% Duration |
5 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Duration |
6 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Duration |
7 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Duration |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Duration |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Duration |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Duration |
References[]
- ā The Research Update - Coming In November!. Con Artist Games. Retrieved 19 November 2015.
- ā 2.0 2.1 The Research Update - Coming In November! Post #50 (Published 9 November 2015). Con Artist Games. Retrieved 20 November 2015.