m (Bot: Cleanup, doing general fixes and typo fixing (if needed) using AWB) Tag: apiedit |
(→Resource Salvage: Table completed.) Tag: Rich Text Editor: WYSIWYG mode |
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+ | | 20 |
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+ | * 2 [[Research Notes]] - Production |
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* Level 4 [[Research Bench]] |
* Level 4 [[Research Bench]] |
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+ | * Level 2 [[Cloth Drop Off]] |
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− | * ? |
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+ | * Level 2 [[Metal Drop Off]] |
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+ | * Level 30 [[Scavenger]] |
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− | * ? |
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+ | | +8% Production |
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+ | | 2000 |
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+ | | 25 |
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+ | * 3 [[Surface Spray]]s |
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+ | * 3 [[Research Notes]] - Production |
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* Level 5 [[Research Bench]] |
* Level 5 [[Research Bench]] |
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+ | * Level 3 [[Wood Drop Off]] |
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− | * ? |
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+ | * Level 3 [[Metal Drop Off]] |
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+ | * Level 35 [[Scavenger]] |
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− | * ? |
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− | | + |
+ | | +10% Production |
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|6 |
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+ | | 30 |
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+ | * 3 [[Mineral Oil]]s |
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+ | * 3 [[Research Notes]] - Production |
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* Level 6 [[Research Bench]] |
* Level 6 [[Research Bench]] |
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+ | * Level 3 [[Wood Drop Off]] |
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− | * ? |
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+ | * Level 3 [[Cloth Drop Off]] |
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+ | * Level 40 [[Scavenger]] |
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− | * ? |
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− | | + |
+ | | +12.5% Production |
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+ | | 35 |
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+ | * 250 [[Treated Wood]] |
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+ | * 250 [[Hardened Metal]] |
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+ | * 5 [[Surface Spray]]s |
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* Level 7 [[Research Bench]] |
* Level 7 [[Research Bench]] |
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+ | * Level 3 [[Metal Drop Off]] |
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− | * ? |
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+ | * Level 3 [[Cloth Drop Off]] |
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+ | * Level 45 [[Scavenger]] |
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− | * ? |
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− | | + |
+ | | +15% Production |
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+ | * 300 [[Treated Wood]] |
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+ | * 300 [[Heavy Fabric]] |
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+ | * 5 [[Mineral Oil]]s |
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* Level 8 [[Research Bench]] |
* Level 8 [[Research Bench]] |
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+ | * Level 4 [[Wood Drop Off]] |
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− | * ? |
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+ | * Level 4 [[Metal Drop Off]] |
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+ | * Level 50 [[Scavenger]] |
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− | * ? |
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− | | + |
+ | | +17.5% Production |
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|9 |
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+ | | 45 |
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+ | * 400 [[Treated Wood]] |
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⚫ | |||
+ | * 400 [[Hardened Metal]] |
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+ | * 5 [[Surface Spray]]s |
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⚫ | |||
| |
| |
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* Level 9 [[Research Bench]] |
* Level 9 [[Research Bench]] |
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+ | * Level 4 [[Metal Drop Off]] |
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− | * ? |
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+ | * Level 4 [[Cloth Drop Off]] |
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+ | * Level 55 [[Scavenger]] |
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− | * ? |
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− | | + |
+ | | +20% Production |
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|10 |
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+ | | 50 |
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+ | * 500 [[Treated Wood]] |
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+ | * 500 [[Hardened Metal]] |
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+ | * 5 [[Surface Spray]]s |
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* Level 10 [[Research Bench]] |
* Level 10 [[Research Bench]] |
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+ | * Level 4 [[Wood Drop Off]] |
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− | * ? |
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+ | * Level 4 [[Cloth Drop Off]] |
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+ | * Level 55 [[Scavenger]] |
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− | * ? |
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− | | + |
+ | | +22.5% Production |
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Revision as of 12:36, 25 October 2016
Research is a feature in The Last Stand: Dead Zone that allows the player to upgrade and improve their compound and equipment.[1] It is unlocked after completing the Research Bench.
Items
- This section requires expansion. You can help The Last Stand Wiki by adding to it.
Special research items may be found while scavenging in the Dead Zone. They may consist of notes or components.
Research projects
Projects are classified into six categories: Comfort, Equipment, Production, Security, Storage, and Traps. Each project has ten levels of research, which correspond to the ten upgrade levels on the Research Bench. For example, a Level 5 project would require a Level 5 Research Bench to complete. All research projects take 20 hours to complete, and cannot be cancelled or sped up once initiated.[2]
The Research Bench cannot be upgraded if a project is currently underway, and projects cannot be initiated while the Research Bench is being upgraded.
The estimated time to complete all research projects is 18 months.[2]
Comfort
Indoor Comfort
Research improvements to the comfort benefits from your beds and kitchen.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | - | - | 500 | - | - | 5 |
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|
|
+1% |
2 | - | - | 800 | - | - | 10 |
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|
|
+2% |
3 | 1200 | 1200 | - | - | - | 15 |
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|
|
+3% |
4 | 1500 | - | 1500 | - | - | 20 |
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|
|
+4% |
5 | 2500 | - | 2500 | - | - | 25 |
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|
|
+5% |
6 | 3000 | - | 3000 | - | - | 30 |
|
|
|
+6% |
7 | - | - | - | - | - | 35 |
|
|
|
+7% |
8 | - | - | - | - | - | 40 |
|
|
|
+8% |
9 | - | - | - | - | - | 45 |
|
|
|
+9% |
10 | - | - | - | - | - | 50 |
|
|
|
+10% |
Outdoor Comfort
Work on your washing station and outhouses to increase your overall comfort.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 500 | 500 | - | - | - | 5 |
|
|
|
+1% |
2 | 800 | 800 | - | - | - | 10 |
|
|
|
+2% |
3 | 1200 | 1200 | - | - | - | 15 |
|
|
|
+3% |
4 | 1500 | 1500 | - | - | - | 20 |
|
|
|
+4% |
5 | 2500 | 2500 | - | - | - | 25 |
|
|
|
+5% |
6 | 3000 | 3000 | - | - | - | 30 |
|
|
|
+6% |
7 | - | - | - | - | - | 35 |
|
|
|
+7% |
8 | - | - | - | - | - | 40 |
|
|
|
+8% |
9 | - | - | - | - | - | 45 |
|
|
|
+9% |
10 | - | - | - | - | - | 50 |
|
|
|
+10% |
Equipment
Firearm Damage
Research the maintenance and structure of our firearms to improve damage vs infected.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | - | 500 | - | - | - | 5 |
|
|
|
+0.5% Damage |
2 | - | 800 | - | - | - | 10 |
|
|
|
+1% Damage |
3 | - | 1200 | - | - | - | 15 |
|
|
|
+1.5% Damage |
4 | - | 1500 | - | - | - | 20 |
|
|
|
+2% Damage |
5 | - | 2500 | - | - | - | 25 |
|
|
|
+2.5% Damage |
6 | - | 3000 | - | - | - | 30 |
|
|
|
+3% Damage |
7 | - | - | - | - | - | 35 |
|
|
|
+3.5% Damage |
8 | - | - | - | - | - | 40 |
|
|
|
+4% Damage |
9 | - | - | - | - | - | 45 |
|
|
|
+4.5% Damage |
10 | - | - | - | - | - | 50 |
|
|
|
+5% Damage |
Melee Damage
Research the maintenance of our melee weapons to improve damage vs infected.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 500 | - | - | - | - | 5 |
|
|
|
+0.5% Damage |
2 | 800 | - | - | - | - | 10 |
|
|
|
+1% Damage |
3 | - | 1200 | - | - | - | 15 |
|
|
|
+1.5% Damage |
4 | 1500 | - | - | - | - | 20 |
|
|
|
+2% Damage |
5 | - | 2500 | - | - | - | 25 |
|
|
|
+2.5% Damage |
6 | 3000 | 3000 | - | - | - | 30 |
|
|
|
+3% Damage |
7 | - | - | - | - | - | 35 |
|
|
|
+3.5% Damage |
8 | - | - | - | - | - | 40 |
|
|
|
+4% Damage |
9 | - | - | - | - | - | 45 |
|
|
|
+4.5% Damage |
10 | - | - | - | - | - | 50 |
|
|
|
+5% Damage |
Gear Health Bonus
Research the maintenance and structure of our gear to improve it's [sic] structure.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | - | - | 500 | - | - | 5 |
|
|
|
+0.5% Health |
2 | - | - | 800 | - | - | 10 |
|
|
|
+1% Health |
3 | - | - | 1200 | - | - | 15 |
|
|
|
+1.5% Health |
4 | - | - | 1500 | - | - | 20 |
|
|
|
+2% Health |
5 | - | - | 2500 | - | - | 25 |
|
|
|
+2.5% Health |
6 | - | - | 3000 | - | - | 30 |
|
|
|
+3% Health |
7 | - | - | - | - | - | 35 |
|
|
|
+3.5% Health |
8 | - | - | - | - | - | 40 |
|
|
|
+4% Health |
9 | - | - | - | - | - | 45 |
|
|
|
+4.5% Health |
10 | - | - | - | - | - | 50 |
|
|
|
+5% Health |
Production
Food and Water Collector Rate
Improvements to the collectors [sic] growth and collection rate.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 500 | - | - | 100 | 100 | 5 |
|
|
|
+2% Production |
2 | 600 | - | - | 150 | 150 | 10 |
|
|
|
+4% Production |
3 | - | - | - | 200 | 200 | 15 |
|
|
|
+6% Production |
4 | 800 | - | - | 300 | 300 | 20 |
|
|
|
+8% Production |
5 | - | - | - | 400 | 400 | 25 |
|
|
|
+10% Production |
6 | - | - | - | 500 | 500 | 30 |
|
|
|
+12.5% Production |
7 | - | - | - | 600 | 600 | 35 |
|
|
|
+15% Production |
8 | - | - | - | 700 | 700 | 40 |
|
|
|
+17.5% Production |
9 | - | - | - | 800 | 800 | 45 |
|
|
|
+20% Production |
10 | - | - | - | 900 | 900 | 50 |
|
|
|
+22.5% Production |
Food & Water Collector Capacity
Improvements to the collector structure to increase the amount they can hold.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 500 | 500 | 500 | - | - | 5 |
|
|
|
+10% Capacity |
2 | 800 | 800 | 800 | - | - | 10 |
|
|
|
+12% Capacity |
3 | - | 1200 | 1200 | - | - | 15 |
|
|
|
+13% Capacity |
4 | - | 1500 | 1500 | - | - | 20 |
|
|
|
+14% Capacity |
5 | - | 1500 | 1500 | - | - | 25 |
|
|
|
+15% Capacity |
6 | - | 2000 | 2000 | - | - | 30 |
|
|
|
+16% Capacity |
7 | - | 3000 | 3000 | - | - | 35 |
|
|
|
+17% Capacity |
8 | - | - | - | - | - | 40 |
|
|
|
+18% Capacity |
9 | - | - | - | - | - | 45 |
|
|
|
+19% Capacity |
10 | - | - | - | - | - | 50 |
|
|
|
+20% Capacity |
Resource Salvage
Increase the drop off rate of your wood, metal and cloth drop offs.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 500 | 500 | 500 | - | - | 5 |
|
|
|
+2% Production |
2 | 800 | 800 | 800 | - | - | 10 |
|
|
|
+4% Production |
3 | 1200 | 1200 | - | - | - | 15 |
|
|
|
+6% Production |
4 | 1500 | 1500 | 1500 | - | - | 20 |
|
|
|
+8% Production |
5 | - | 2000 | 2000 | - | - | 25 |
|
|
|
+10% Production |
6 | 3000 | - | 3000 | - | - | 30 |
|
|
|
+12.5% Production |
7 | - | - | - | - | - | 35 |
|
|
|
+15% Production |
8 | - | - | - | - | - | 40 |
|
|
|
+17.5% Production |
9 | - | - | - | - | - | 45 |
|
|
|
+20% Production |
10 | - | - | - | - | - | 50 |
|
|
|
+22.5% Production |
Resources Drop Off Capacity
Research ways to fit more materials in your drop offs.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 500 | 500 | 500 | - | - | 5 |
|
|
|
+10% Capacity |
2 | 800 | 800 | 800 | - | - | 10 |
|
|
|
+12% Capacity |
3 | - | 1200 | 1200 | - | - | 15 |
|
|
|
+13% Capacity |
4 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Capacity |
5 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Capacity |
6 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Capacity |
7 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Capacity |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Capacity |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Capacity |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Capacity |
Ammo Salvage
Find new ways to salvage ammunition quicker and more effectively.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | - | 500 | - | - | - | 5 |
|
|
|
+2% Production |
2 | - | 800 | - | - | - | 10 |
|
|
|
+4% Production |
3 | - | 1200 | - | - | - | 15 |
|
|
|
+6% Production |
4 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Production |
5 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Production |
6 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Production |
7 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Production |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Production |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Production |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Production |
Ammo Drop Off Capacity
Increase the capacity of your ammunition drop offs.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 500 | 500 | 500 | - | - | 5 |
|
|
|
+10% Capacity |
2 | 800 | 800 | 800 | - | - | 10 |
|
|
|
+12% Capacity |
3 | - | 1200 | 1200 | - | - | 15 |
|
|
|
+13% Capacity |
4 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Capacity |
5 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Capacity |
6 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Capacity |
7 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Capacity |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Capacity |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Capacity |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Capacity |
F.U.E.L Generator Rate
Speed up the rate that your F.U.E.L. Generator can produce fuel.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 500 | 500 | - | - | - | 5 |
|
|
|
+2% Production |
2 | 800 | 800 | - | - | - | 10 |
|
|
|
+4% Production |
3 | 1200 | 1200 | - | - | - | 15 |
|
|
|
+6% Production |
4 | 1500 | 1500 | - | - | - | 20 |
|
|
|
+8% Production |
5 | 2000 | 2000 | - | - | - | 25 |
|
|
|
+10% Production |
6 | 3000 | 3000 | - | - | - | 30 |
|
|
|
+12.5% Production |
7 | - | - | - | - | - | 35 |
|
|
|
+15% Production |
8 | - | - | - | - | - | 40 |
|
|
|
+17.5% Production |
9 | - | - | - | - | - | 45 |
|
|
|
+20% Production |
10 | - | - | - | - | - | 50 |
|
|
|
+22.5% Production |
F.U.E.L Generator Capacity
Find ways to increase the structural capacity of your F.U.E.L. Generator.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 500 | - | 500 | - | - | 5 |
|
|
|
+10% Capacity |
2 | 800 | - | 800 | - | - | 10 |
|
|
|
+12% Capacity |
3 | 1200 | - | 1200 | - | - | 15 |
|
|
|
+13% Capacity |
4 | 1500 | - | 1500 | - | - | 20 |
|
|
|
+14% Capacity |
5 | - | 2000 | 2000 | - | - | 25 |
|
|
|
+15% Capacity |
6 | - | 3000 | 3000 | - | - | 30 |
|
|
|
+16% Capacity |
7 | - | - | - | - | - | 35 |
|
|
|
+17% Capacity |
8 | - | - | - | - | - | 40 |
|
|
|
+18% Capacity |
9 | - | - | - | - | - | 45 |
|
|
|
+19% Capacity |
10 | - | - | - | - | - | 50 |
|
|
|
+20% Capacity |
Security
Barricade Health
Examine the structure of your barricades to see where we can improve their sturdiness.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 500 | 500 | - | - | - | 5 |
|
|
|
+2% Health |
2 | 800 | - | 800 | - | - | 10 |
|
|
|
+4% Health |
3 | - | 1200 | 1200 | - | - | 15 |
|
|
|
+6% Health |
4 | 1500 | 1500 | - | - | - | 20 |
|
|
|
+8% Health |
5 | 2000 | - | 2000 | - | - | 25 |
|
|
|
+10% Health |
6 | 3000 | - | 3000 | - | - | 30 |
|
|
|
+12% Health |
7 | - | - | - | - | - | 35 |
|
|
|
+14% Health |
8 | - | - | - | - | - | 40 |
|
|
|
+16% Health |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Health |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Health |
Barricade Security
Research your barricades to improve the security rating of your compound.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 500 | 500 | - | - | - | 5 |
|
|
|
+0.25% |
2 | 800 | 800 | - | - | - | 10 |
|
|
|
+0.50% |
3 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% |
4 | 1500 | 1500 | - | - | - | 20 |
|
|
|
+1% |
5 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% |
6 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% |
7 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% |
Barricade Cover Rating
Improve the cover rating of your barricades through research.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 500 | 500 | - | - | - | 5 |
|
|
|
+1% Cover |
2 | 800 | 800 | - | - | - | 10 |
|
|
|
+2% Cover |
3 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Cover |
4 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Cover |
5 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Cover |
6 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Cover |
7 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Cover |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Cover |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Cover |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Cover |
Door & Gate Health
Examine the structure of your compound doors and gates to improve their sturdiness.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | - | 500 | - | - | - | 5 |
|
|
|
+2% Health |
2 | - | 800 | - | - | - | 10 |
|
|
|
+4% Health |
3 | - | 1200 | - | - | - | 15 |
|
|
|
+6% Health |
4 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Health |
5 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Health |
6 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Health |
7 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Health |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Health |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Health |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Health |
Door & Gate Security
Research your doors and gates to improve the security rating of your compound.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | - | 500 | - | - | - | 5 |
|
|
|
+0.5% |
2 | - | 800 | - | - | - | 10 |
|
|
|
+1% |
3 | - | 1200 | - | - | - | 15 |
|
|
|
+?% |
4 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% |
5 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% |
6 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% |
7 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% |
Door & Gate Cover Rating
Improve the cover rating of your doors and gates through research.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | - | 500 | - | - | - | 5 |
|
|
|
+1% Cover |
2 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Cover |
3 | - | 1200 | - | - | - | 15 |
|
|
|
+3% Cover |
4 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Cover |
5 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Cover |
6 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Cover |
7 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Cover |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Cover |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Cover |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Cover |
Watchtower Health
Examine the structure of your watchtowers to improve their sturdiness.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 500 | 500 | - | - | - | 5 |
|
|
|
+2% Health |
2 | 800 | 800 | - | - | - | 10 |
|
|
|
+4% Health |
3 | 1200 | 1200 | - | - | - | 15 |
|
|
|
+6% Health |
4 | 1500 | 1500 | - | - | - | 20 |
|
|
|
+8% Health |
5 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Health |
6 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Health |
7 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Health |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Health |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Health |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Health |
Watchtower Security
Research your watchtowers to improve the security rating of your compound.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 500 | 500 | - | - | - | 5 |
|
|
|
+0.5% |
2 | 800 | 800 | - | - | - | 10 |
|
|
|
+1% |
3 | 1200 | 1200 | - | - | - | 15 |
|
|
|
+1.5% |
4 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% |
5 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% |
6 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% |
7 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% |
Watchtower Cover Rating
Improve the cover rating of your watchtowers through research.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 500 | 500 | - | - | - | 5 |
|
|
|
+1% Cover |
2 | 800 | 800 | - | - | - | 10 |
|
|
|
+2% Cover |
3 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Cover |
4 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Cover |
5 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Cover |
6 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Cover |
7 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Cover |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Cover |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Cover |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Cover |
Barrier Health
Examine the structure of your barriers to improve their sturdiness.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 500 | 500 | - | - | - | 5 |
|
|
|
+2% Health |
2 | 800 | 800 | - | - | - | 10 |
|
|
|
+4% Health |
3 | 1200 | 1200 | - | - | - | 15 |
|
|
|
+6% Health |
4 | 1500 | 1500 | - | - | - | 20 |
|
|
|
+8% Health |
5 | 2000 | 2000 | - | - | - | 25 |
|
|
|
+10% Health |
6 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Health |
7 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Health |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Health |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Health |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Health |
Barrier Security
Research your barriers to improve the security rating of your compound.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 500 | 500 | - | - | - | 5 |
|
|
|
+0.5% |
2 | 800 | 800 | - | - | - | 10 |
|
|
|
+1% |
3 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% |
4 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% |
5 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% |
6 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% |
7 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% |
Barrier Cover Rating
Improve the cover rating of your barriers through research.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 500 | 500 | - | - | - | 5 |
|
|
|
+1% Cover |
2 | 800 | 800 | - | - | - | 10 |
|
|
|
+2% Cover |
3 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Cover |
4 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Cover |
5 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Cover |
6 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Cover |
7 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Cover |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Cover |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Cover |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Cover |
Infected Management
Reduce the "human" odor of the compound to lessen infected attacks.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 500 | 500 | - | - | - | 5 |
|
|
+10% Time Between Attacks | |
2 | 800 | - | - | - | - | 10 |
|
|
+20% Time Between Attacks | |
3 | 1200 | - | - | - | - | 15 |
|
|
+30% Time Between Attacks | |
4 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Time Between Attacks |
5 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Time Between Attacks |
6 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Time Between Attacks |
7 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Time Between Attacks |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Time Between Attacks |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Time Between Attacks |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Time Between Attacks |
Storage
Building Material Capacity
Make improvements to the way we store our building materials.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 500 | 500 | - | - | - | 5 |
|
|
|
+2% Capacity |
2 | 800 | 800 | - | - | - | 10 |
|
|
|
+4% Capacity |
3 | 1200 | 1200 | - | - | - | 15 |
|
|
|
+6% Capacity |
4 | 1500 | 1500 | - | - | - | 20 |
|
|
|
+8% Capacity |
5 | 2000 | 2000 | - | - | - | 25 |
|
|
|
+10% Capacity |
6 | 3000 | 3000 | - | - | - | 30 |
|
|
|
+12% Capacity |
7 | - | - | - | - | - | 35 |
|
|
|
+14% Capacity |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Capacity |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Capacity |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Capacity |
Food & Water Storage Capacity
Find ways to store our food and water more effectively.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 500 | 500 | - | - | - | 5 |
|
|
|
+2% Capacity |
2 | 800 | 800 | - | - | - | 10 |
|
|
|
+4% Capacity |
3 | 1200 | 1200 | - | - | - | 15 |
|
|
|
+6% Capacity |
4 | 1500 | 1500 | - | - | - | 20 |
|
|
|
+8% Capacity |
5 | 2000 | 2000 | - | - | - | 25 |
|
|
|
+10% Capacity |
6 | 3000 | 3000 | - | - | - | 30 |
|
|
|
+12% Capacity |
7 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Capacity |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Capacity |
9 | - | - | - | - | - | 45 |
|
|
|
+18% Capacity |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Capacity |
Ammunition Storage Capacity
Discover ways to increase the amount of ammunition we can store safely.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 500 | 500 | - | - | - | 5 |
|
|
|
+2% Capacity |
2 | 800 | 800 | - | - | - | 10 |
|
|
|
+3% Capacity |
3 | 1200 | 1200 | - | - | - | 15 |
|
|
|
+4% Capacity |
4 | 1500 | 1500 | - | - | - | 20 |
|
|
|
+5% Capacity |
5 | 2000 | 2000 | - | - | - | 25 |
|
|
|
+6% Capacity |
6 | 3000 | 3000 | - | - | - | 30 |
|
|
|
+7% Capacity |
7 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Capacity |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Capacity |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Capacity |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Capacity |
Traps
Explosive Trap Damage
Study the base materials of your explosive components to increase damage.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | - | 500 | - | - | - | 5 |
|
|
|
+1% Damage |
2 | - | 800 | - | - | - | 10 |
|
|
|
+2% Damage |
3 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Damage |
4 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Damage |
5 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Damage |
6 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Damage |
7 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Damage |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Damage |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Damage |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Damage |
Explosive Disarm Time
Make your explosive traps harder to disarm by experimenting with their construction.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | - | 500 | - | - | - | 5 |
|
|
|
+2% Disarm Time |
2 | - | 800 | - | - | - | 10 |
|
|
|
+4% Disarm Time |
3 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Disarm Time |
4 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Disarm Time |
5 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Disarm Time |
6 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Disarm Time |
7 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Disarm Time |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Disarm Time |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Disarm Time |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Disarm Time |
Explosive Detect Range
Research ways to better conceal your explosive traps, making them harder to spot.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | - | 500 | - | - | - | 5 |
|
|
|
-2% Detect Range |
2 | - | 800 | - | - | - | - |
|
|
|
-4% Detect Range |
3 | ? | ? | ? | ? | ? | ? |
|
|
|
-?% Detect Range |
4 | ? | ? | ? | ? | ? | ? |
|
|
|
-?% Detect Range |
5 | ? | ? | ? | ? | ? | ? |
|
|
|
-?% Detect Range |
6 | ? | ? | ? | ? | ? | ? |
|
|
|
-?% Detect Range |
7 | ? | ? | ? | ? | ? | ? |
|
|
|
-?% Detect Range |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
-?% Detect Range |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
-?% Detect Range |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
-?% Detect Range |
Explosive Trap Health
Find ways to make your explosive traps more resistant to damage.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | - | 500 | - | - | - | 5 |
|
|
|
+2% Health |
2 | - | 800 | - | - | - | 10 |
|
|
|
+4% Health |
3 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Health |
4 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Health |
5 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Health |
6 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Health |
7 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Health |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Health |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Health |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Health |
Wire Trap Damage
Study the base materials of your wire trap components to increase damage.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 500 | 500 | - | - | - | 5 |
|
|
|
+1% Damage |
2 | 800 | 800 | - | - | - | 10 |
|
|
|
+2% Damage |
3 | 1200 | 1200 | - | - | - | 15 |
|
|
|
+3% Damage |
4 | 1500 | 1500 | - | - | - | 20 |
|
|
|
+4% Damage |
5 | 2000 | 2000 | - | - | - | 25 |
|
|
|
+5% Damage |
6 | 3000 | 3000 | - | - | - | 30 |
|
|
|
+6% Damage |
7 | - | - | - | - | - | 35 |
|
|
|
+7% Damage |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Damage |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Damage |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Damage |
Wire Trap Detect Range
Research ways to better conceal your explosive traps, making them harder to spot.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | - | 500 | - | - | - | 5 |
|
|
|
-2% Detect Range |
2 | ? | ? | ? | ? | ? | ? |
|
|
|
-?% Detect Range |
3 | ? | ? | ? | ? | ? | ? |
|
|
|
-?% Detect Range |
4 | ? | ? | ? | ? | ? | ? |
|
|
|
-?% Detect Range |
5 | ? | ? | ? | ? | ? | ? |
|
|
|
-?% Detect Range |
6 | ? | ? | ? | ? | ? | ? |
|
|
|
-?% Detect Range |
7 | ? | ? | ? | ? | ? | ? |
|
|
|
-?% Detect Range |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
-?% Detect Range |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
-?% Detect Range |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
-?% Detect Range |
Wire Trap Disarm Time
Make your wire traps harder to disarm by experimenting with their construction.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | - | 500 | - | - | - | 5 |
|
|
|
+2% Disarm Time |
2 | - | 800 | - | - | - | 10 |
|
|
|
+4% Disarm Time |
3 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Disarm Time |
4 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Disarm Time |
5 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Disarm Time |
6 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Disarm Time |
7 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Disarm Time |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Disarm Time |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Disarm Time |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Disarm Time |
Ballistic Trap Disarm Time
Make your ballistic traps harder to disarm by experimenting with their construction.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | - | 500 | - | - | - | 5 |
|
|
|
+2% Disarm Time |
2 | - | 800 | - | - | - | 10 |
|
|
|
+4% Disarm Time |
3 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Disarm Time |
4 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Disarm Time |
5 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Disarm Time |
6 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Disarm Time |
7 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Disarm Time |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Disarm Time |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Disarm Time |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Disarm Time |
Ballistic Trap Damage
Study the base materials of your ballistic trap components to increase damage.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | - | 500 | - | - | - | 5 |
|
|
|
+1% Damage |
2 | - | 800 | - | - | - | 10 |
|
|
|
+2% Damage |
3 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Damage |
4 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Damage |
5 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Damage |
6 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Damage |
7 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Damage |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Damage |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Damage |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Damage |
Ballistic Trap Detect Range
Research ways to better conceal your explosive traps, making them harder to spot.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | - | 800 | - | - | - | 5 |
|
|
|
-2% Detect Range |
2 | - | 1200 | - | - | - | 10 |
|
|
|
-4% Detect Range |
3 | ? | ? | ? | ? | ? | ? |
|
|
|
-?% Detect Range |
4 | ? | ? | ? | ? | ? | ? |
|
|
|
-?% Detect Range |
5 | ? | ? | ? | ? | ? | ? |
|
|
|
-?% Detect Range |
6 | ? | ? | ? | ? | ? | ? |
|
|
|
-?% Detect Range |
7 | ? | ? | ? | ? | ? | ? |
|
|
|
-?% Detect Range |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
-?% Detect Range |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
-?% Detect Range |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
-?% Detect Range |
Ballistic Trap Duration
Find ways to make your ballistic traps fire for longer.
Upgrade Level | Materials | Structures | Survivors | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | - | 500 | - | - | - | 5 |
|
|
|
+2% Duration |
2 | - | 800 | - | - | - | 10 |
|
|
|
+4% Duration |
3 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Duration |
4 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Duration |
5 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Duration |
6 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Duration |
7 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Duration |
8 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Duration |
9 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Duration |
10 | ? | ? | ? | ? | ? | ? |
|
|
|
+?% Duration |
References
- ↑ The Research Update - Coming In November!. Con Artist Games. Retrieved 19 November 2015.
- ↑ 2.0 2.1 The Research Update - Coming In November! Post #50 (Published 9 November 2015). Con Artist Games. Retrieved 20 November 2015.