The location of the Research button on the toolbar.

Research is a feature in The Last Stand: Dead Zone that allows the player to upgrade and improve their compound and equipment.[1] It is unlocked after completing the Research Bench.

Items

This section requires expansion. You can help The Last Stand Wiki by adding to it.

Special research items may be found while scavenging in the Dead Zone. They may consist of notes or components.

Research projects

A completed research project.

Projects are classified into six categories: Comfort, Equipment, Production, Security, Storage, and Traps. Each project has ten levels of research, which correspond to the ten upgrade levels on the Research Bench. For example, a Level 5 project would require a Level 5 Research Bench to complete. All research projects take 20 hours to complete, and cannot be cancelled or sped up once initiated.[2]

The Research Bench cannot be upgraded if a project is currently underway, and projects cannot be initiated while the Research Bench is being upgraded.

The estimated time to complete all research projects is 18 months.[2]

Comfort

Indoor Comfort

Research improvements to the comfort benefits from your beds and kitchen.

Upgrade Level Wood Metal Cloth Food Water Fuel Materials Structures Survivors Effect
1 - - 500 - - 5 +1% Comfort
2 - - 800 - - 10 +2% Comfort
3 1200 1200 - - - 15 +3% Comfort
4 1500 - 1500 - - 20 +4% Comfort
5 2500 - 2500 - - 25 +5% Comfort
6 3000 - 3000 - - 30 +6% Comfort
7 - - - - - 35 +7% Comfort
8 - - - - - 40 +8% Comfort
9 - - - - - 45 +9% Comfort
10 - - - - - 50 +10% Comfort

Outdoor Comfort

Work on your washing station and outhouses to increase your overall comfort.

Upgrade Level Wood Metal Cloth Food Water Fuel Materials Structures Survivors Effect
1 500 500 - - - 5 +1% Comfort
2 800 800 - - - 10 +2% Comfort
3 1200 1200 - - - 15 +3% Comfort
4 1500 1500 - - - 20 +4% Comfort
5 2500 2500 - - - 25 +5% Comfort
6 3000 3000 - - - 30 +6% Comfort
7 - - - - - 35 +7% Comfort
8 - - - - - 40 +8% Comfort
9 - - - - - 45 +9% Comfort
10 - - - - - 50 +10% Comfort

Equipment

Firearm Damage

Research the maintenance and structure of our firearms to improve damage vs infected.

Upgrade Level Wood Metal Cloth Food Water Fuel Materials Structures Survivors Effect
1 - 500 - - - 5 +0.5% Damage
2 - 800 - - - 10 +1% Damage
3 - 1200 - - - 15 +1.5% Damage
4 - 1500 - - - 20 +2% Damage
5 - 2500 - - - 25 +2.5% Damage
6 - 3000 - - - 30 +3% Damage
7 - - - - - 35 +3.5% Damage
8 - - - - - 40 +4% Damage
9 - - - - - 45 +4.5% Damage
10 - - - - - 50 +5% Damage

Melee Damage

Research the maintenance of our melee weapons to improve damage vs infected.

Upgrade Level Wood Metal Cloth Food Water Fuel Materials Structures Survivors Effect
1 500 - - - - 5 +0.5% Damage
2 800 - - - - 10 +1% Damage
3 - 1200 - - - 15 +1.5% Damage
4 1500 - - - - 20 +2% Damage
5 - 2500 - - - 25 +2.5% Damage
6 3000 3000 - - - 30 +3% Damage
7 - - - - - 35 +3.5% Damage
8 - - - - - 40 +4% Damage
9 - - - - - 45 +4.5% Damage
10 - - - - - 50 +5% Damage

Gear Health Bonus

Research the maintenance and structure of our gear to improve it's [sic] structure.

Upgrade Level Wood Metal Cloth Food Water Fuel Materials Structures Survivors Effect
1 - - 500 - - 5 +0.5% Health
2 - - 800 - - 10 +1% Health
3 - - 1200 - - 15 +1.5% Health
4 - - 1500 - - 20 +2% Health
5 - - 2500 - - 25 +2.5% Health
6 - - 3000 - - 30 +3% Health
7 - - - - - 35 +3.5% Health
8 - - - - - 40 +4% Health
9 - - - - - 45 +4.5% Health
10 - - - - - 50 +5% Health

Production

Food & Water Collector Rate

Improvements to the collectors [sic] growth and collection rate.

Upgrade Level Wood Metal Cloth Food Water Fuel Materials Structures Survivors Effect
1 500 - - 100 100 5 +2% Production
2 600 - - 150 150 10 +4% Production
3 - - - 200 200 15 +6% Production
4 800 - - 300 300 20 +8% Production
5 - - - 400 400 25 +10% Production
6 - - - 500 500 30 +12.5% Production
7 - - - 600 600 35 +15% Production
8 - - - 700 700 40 +17.5% Production
9 - - - 800 800 45 +20% Production
10 - - - 900 900 50 +22.5% Production

Food & Water Collector Capacity

Improvements to the collector structure to increase the amount they can hold.

Upgrade Level Wood Metal Cloth Food Water Fuel Materials Structures Survivors Effect
1 500 500 500 - - 5 +10% Capacity
2 800 800 800 - - 10 +12% Capacity
3 - 1200 1200 - - 15 +13% Capacity
4 - 1500 1500 - - 20 +14% Capacity
5 - 1500 1500 - - 25 +15% Capacity
6 - 2000 2000 - - 30 +16% Capacity
7 - 3000 3000 - - 35 +17% Capacity
8 - - - - - 40 +18% Capacity
9 - - - - - 45 +19% Capacity
10 - - - - - 50 +20% Capacity

Resource Salvage

Increase the drop off rate of your wood, metal and cloth drop offs.

Upgrade Level Wood Metal Cloth Food Water Fuel Materials Structures Survivors Effect
1 500 500 500 - - 5 +2% Production
2 800 800 800 - - 10 +4% Production
3 1200 1200 - - - 15 +6% Production
4 1500 1500 1500 - - 20 +8% Production
5 - 2000 2000 - - 25 +10% Production
6 3000 - 3000 - - 30 +12.5% Production
7 - - - - - 35 +15% Production
8 - - - - - 40 +17.5% Production
9 - - - - - 45 +20% Production
10 - - - - - 50 +22.5% Production

Resources Drop Off Capacity

Research ways to fit more materials in your drop offs.

Upgrade Level Wood Metal Cloth Food Water Fuel Materials Structures Survivors Effect
1 500 500 500 - - 5 +10% Capacity
2 800 800 800 - - 10 +12% Capacity
3 - 1200 1200 - - 15 +13% Capacity
4 - 1500 1500 - - 20 +14% Capacity
5 - 2000 2000 - - 25 +15% Capacity
6 - 3000 3000 - - 30 +16% Capacity
7 - - - - - 35 +17% Capacity
8 - - - - - 40 +18% Capacity
9 - - - - - 45 +19% Capacity
10 - - - - - 50 +20% Capacity

Ammo Salvage

Find new ways to salvage ammunition quicker and more effectively.

Upgrade Level Wood Metal Cloth Food Water Fuel Materials Structures Survivors Effect
1 - 500 - - - 5 +2% Production
2 - 800 - - - 10 +4% Production
3 - 1200 - - - 15 +6% Production
4 - 1500 - - - 20 +8% Production
5 - 2000 - - - 25 +10% Production
6 - 3000 - - - 30 +12.5% Production
7 - - - - - 35 +15% Production
8 - - - - - 40 +17.5% Production
9 - - - - - 45 +20% Production
10 - - - - - 50 +22.5% Production

Ammo Drop Off Capacity

Increase the capacity of your ammunition drop offs.

Upgrade Level Wood Metal Cloth Food Water Fuel Materials Structures Survivors Effect
1 500 500 500 - - 5 +10% Capacity
2 800 800 800 - - 10 +12% Capacity
3 - 1200 1200 - - 15 +13% Capacity
4 - 1500 1500 - - 20 +14% Capacity
5 - 2000 2000 - - 25 +15% Capacity
6 - 3000 3000 - - 30 +16% Capacity
7 - - - - - 35 +17% Capacity
8 - - - - - 40 +18% Capacity
9 - - - - - 45 +19% Capacity
10 - - - - - 50 +20% Capacity

F.U.E.L Generator Rate

Speed up the rate that your F.U.E.L. Generator can produce fuel.

Upgrade Level Wood Metal Cloth Food Water Fuel Materials Structures Survivors Effect
1 500 500 - - - 5 +2% Production
2 800 800 - - - 10 +4% Production
3 1200 1200 - - - 15 +6% Production
4 1500 1500 - - - 20 +8% Production
5 2000 2000 - - - 25 +10% Production
6 3000 3000 - - - 30 +12.5% Production
7 - - - - - 35 +15% Production
8 - - - - - 40 +17.5% Production
9 - - - - - 45 +20% Production
10 - - - - - 50 +22.5% Production

F.U.E.L Generator Capacity

Find ways to increase the structural capacity of your F.U.E.L. Generator.

Upgrade Level Wood Metal Cloth Food Water Fuel Materials Structures Survivors Effect
1 500 - 500 - - 5 +10% Capacity
2 800 - 800 - - 10 +12% Capacity
3 1200 - 1200 - - 15 +13% Capacity
4 1500 - 1500 - - 20 +14% Capacity
5 - 2000 2000 - - 25 +15% Capacity
6 - 3000 3000 - - 30 +16% Capacity
7 - - - - - 35 +17% Capacity
8 - - - - - 40 +18% Capacity
9 - - - - - 45 +19% Capacity
10 - - - - - 50 +20% Capacity

Security

Barricade Health

Examine the structure of your barricades to see where we can improve their sturdiness.

Upgrade Level Wood Metal Cloth Food Water Fuel Materials Structures Survivors Effect
1 500 500 - - - 5 +2% Health
2 800 - 800 - - 10 +4% Health
3 - 1200 1200 - - 15 +6% Health
4 1500 1500 - - - 20 +8% Health
5 2000 - 2000 - - 25 +10% Health
6 3000 - 3000 - - 30 +12% Health
7 - - - - - 35 +14% Health
8 - - - - - 40 +16% Health
9 - - - - - 45 +18% Health
10 - - - - - 50 +20% Health

Barricade Security

Research your barricades to improve the security rating of your compound.

Upgrade Level Wood Metal Cloth Food Water Fuel Materials Structures Survivors Effect
1 500 500 - - - 5 +0.25% Security
2 800 800 - - - 10 +0.50% Security
3 1200 1200 - - - 15 +0.75% Security
4 1500 1500 - - - 20 +1% Security
5 2000 2000 - - - 25 +1.25% Security
6 3000 3000 - - - 30 +1.50% Security
7 - - - - - 35 +1.75% Security
8 - - - - - 40 +2% Security
9 - - - - - 45 +2.25% Security
10 - - - - - 50 +2.5% Security

Barricade Cover Rating

Improve the cover rating of your barricades through research.

Upgrade Level Wood Metal Cloth Food Water Fuel Materials Structures Survivors Effect
1 500 500 - - - 5 +1% Cover
2 800 800 - - - 10 +2% Cover
3 1200 1200 - - - 15 +3% Cover
4 ? ? ? ? ? ?
  •  ?
+?% Cover
5 ? ? ? ? ? ?
  •  ?
+?% Cover
6 3000 3000 - - - 30
  • Level 6 Research Bench
  • Level 4 Large Barricade
  • Level 4 Small Barricade
  • Level 40 Engineer
+6.00% Cover
7 ? ? ? ? ? ?
  •  ?
+?% Cover
8 ? ? ? ? ? ?
  •  ?
+?% Cover
9 ? ? ? ? ? ?
  •  ?
+?% Cover
10 ? ? ? ? ? ?
  •  ?
+?% Cover

Door & Gate Health

Examine the structure of your compound doors and gates to improve their sturdiness.

Upgrade Level Wood Metal Cloth Food Water Fuel Materials Structures Survivors Effect
1 - 500 - - - 5 +2% Health
2 - 800 - - - 10 +4% Health
3 - 1200 - - - 15 +6% Health
4 ? ? ? ? ? ?
  •  ?
+?% Health
5 - 2000 - - - 25
  • Level 35 Engineer
+10.00% Health
6 ? ? ? ? ? ?
  •  ?
+?% Health
7 ? ? ? ? ? ? +14% Health
8 ? ? ? ? ? ?
  •  ?
+?% Health
9 ? ? ? ? ? ?
  •  ?
+?% Health
10 ? ? ? ? ? ?
  •  ?
+?% Health

Door & Gate Security

Research your doors and gates to improve the security rating of your compound.

Upgrade Level Wood Metal Cloth Food Water Fuel Materials Structures Survivors Effect
1 - 500 - - - 5 +0.5% Security
2 - 800 - - - 10 +1% Security
3 - 1200 - - - 15 +1.5% Security
4 ? ? ? ? ? ?
  •  ?
+?% Security
5 - 2000 - - - 25
  • Level 35 Engineer
+2.50% Security
6 ? ? ? ? ? ?
  •  ?
+?% Security
7 ? ? ? ? ? ?
  •  ?
+?% Security
8 ? ? ? ? ? ?
  •  ?
+?% Security
9 ? ? ? ? ? ?
  •  ?
+?% Security
10 ? ? ? ? ? ?
  •  ?
+?% Security

Door & Gate Cover Rating

Improve the cover rating of your doors and gates through research.

Upgrade Level Wood Metal Cloth Food Water Fuel Materials Structures Survivors Effect
1 - 500 - - - 5 +1% Cover
2 - 800 - - - 10 +2% Cover
3 - 1200 - - - 15 +3% Cover
4 ? ? ? ? ? ?
  •  ?
+?% Cover
5 2000 2000 - - - 25
  • Level 35 Engineer
+5% Cover
6 ? ? ? ? ? ?
  •  ?
+?% Cover
7 ? ? ? ? ? ?
  •  ?
+?% Cover
8 ? ? ? ? ? ?
  •  ?
+?% Cover
9 ? ? ? ? ? ?
  •  ?
+?% Cover
10 ? ? ? ? ? ?
  •  ?
+?% Cover

Watchtower Health

Examine the structure of your watchtowers to improve their sturdiness.

Upgrade Level Wood Metal Cloth Food Water Fuel Materials Structures Survivors Effect
1 500 500 - - - 5 +2% Health
2 800 800 - - - 10 +4% Health
3 1200 1200 - - - 15 +6% Health
4 1500 1500 - - - 20 +8% Health
5 2000 2000 - - - 25
  • Level 35 Engineer
+10% Health
6 ? ? ? ? ? ?
  •  ?
+?% Health
7 ? ? ? ? ? ?
  •  ?
+?% Health
8 ? ? ? ? ? ?
  •  ?
+?% Health
9 ? ? ? ? ? ?
  •  ?
+?% Health
10 ? ? ? ? ? ?
  •  ?
+?% Health

Watchtower Security

Research your watchtowers to improve the security rating of your compound.

Upgrade Level Wood Metal Cloth Food Water Fuel Materials Structures Survivors Effect
1 500 500 - - - 5 +0.5% Security
2 800 800 - - - 10 +1% Security
3 1200 1200 - - - 15 +1.5% Security
4 1500 1500 - - - 20 +2% Security
5 2000 2000 - - - 25 +2.5% Security
6 ? ? ? ? ? ?
  •  ?
+?% Security
7 ? ? ? ? ? ?
  •  ?
+?% Security
8 ? ? ? ? ? ?
  •  ?
+?% Security
9 ? ? ? ? ? ?
  •  ?
+?% Security
10 ? ? ? ? ? ?
  •  ?
+?% Security

Watchtower Cover Rating

Improve the cover rating of your watchtowers through research.

Upgrade Level Wood Metal Cloth Food Water Fuel Materials Structures Survivors Effect
1 500 500 - - - 5 +1% Cover
2 800 800 - - - 10 +2% Cover
3 1200 1200 - - - 15 +3% Cover
4 1500 1500 - - - 20 +4% Cover
5 2000 2000 - - - 25
  • Level 35 Engineer
+5% Cover
6 3,000 3,000 ? ? ? 30 +6% Cover
7 - - - - - 35 +7% Cover
8 ? ? ? ? ? ?
  •  ?
+?% Cover
9 ? ? ? ? ? ?
  •  ?
+?% Cover
10 ? ? ? ? ? ?
  •  ?
+?% Cover

Barrier Health

Examine the structure of your barriers to improve their sturdiness.

Upgrade Level Wood Metal Cloth Food Water Fuel Materials Structures Survivors Effect
1 500 500 - - - 5 +2% Health
2 800 800 - - - 10 +4% Health
3 1200 1200 - - - 15 +6% Health
4 1500 1500 - - - 20 +8% Health
5 2000 2000 - - - 25 +10% Health
6 3000 3000 - - - 30
  • Level 40 Engineer
+12% Health
7 ? ? ? ? ? ?
  •  ?
+?% Health
8 ? ? ? ? ? ?
  •  ?
+?% Health
9 ? ? ? ? ? ?
  •  ?
+?% Health
10 ? ? ? ? ? ?
  •  ?
+?% Health

Barrier Security

Research your barriers to improve the security rating of your compound.

Upgrade Level Wood Metal Cloth Food Water Fuel Materials Structures Survivors Effect
1 500 500 - - - 5 +0.5% Security
2 800 800 - - - 10 +1% Security
3 1200 1200 - - - 15 +1.5% Security
4 1500 1500 - - - 20 +2% Security
5 2000 2000 - - - 25 +2.5% Security
6 ? ? ? ? ? ?
  •  ?
+?% Security
7 ? ? ? ? ? ?
  •  ?
+?% Security
8 ? ? ? ? ? ?
  •  ?
+?% Security
9 ? ? ? ? ? ?
  •  ?
+?% Security
10 ? ? ? ? ? ?
  •  ?
+?% Security

Barrier Cover Rating

Improve the cover rating of your barriers through research.

Upgrade Level Wood Metal Cloth Food Water Fuel Materials Structures Survivors Effect
1 500 500 - - - 5 +1% Cover
2 800 800 - - - 10 +2% Cover
3 1200 1200 - - - 15 +3% Cover
4 1500 1500 - - - 20 +4% Cover
5 2000 2000 - - - 25 +5% Cover
6 ? ? ? ? ? ?
  •  ?
+6% Cover
7 ? ? ? ? ? ?
  •  ?
+7% Cover
8 ? ? ? ? ? ?
  •  ?
+8% Cover
9 ? ? ? ? ? ?
  •  ?
+9% Cover
10 ? ? ? ? ? ?
  •  ?
+10% Cover

Infected Management

Reduce the "human" odor of the compound to lessen infected attacks.

Upgrade Level Wood Metal Cloth Food Water Fuel Materials Structures Survivors Effect
1 500 500 - - - 5


+10% Time Between Attacks
2 800 - - - - 10


+20% Time Between Attacks
3 1200 - - - - 15


+30% Time Between Attacks
4 1500 - - - - 20 +40% Time Between Attacks
5 - - - - - 25


+50% Time Between Attacks
6 ? ? ? ? ? ?
  •  ?
+60% Time Between Attacks
7 ? ? ? ? ? ?
  •  ?
+70% Time Between Attacks
8 ? ? ? ? ? ?
  •  ?
+80% Time Between Attacks
9 ? ? ? ? ? ?
  •  ?
+90% Time Between Attacks
10 ? ? ? ? ? ?
  •  ?
+100% Time Between Attacks

Storage

Building Material Capacity

Make improvements to the way we store our building materials.

Upgrade Level Wood Metal Cloth Food Water Fuel Materials Structures Survivors Effect
1 500 500 - - - 5
  • None
+2% Capacity
2 800 800 - - - 10 +4% Capacity
3 1200 1200 - - - 15 +6% Capacity
4 1500 1500 - - - 20 +8% Capacity
5 2000 2000 - - - 25 +10% Capacity
6 3000 3000 - - - 30 +12% Capacity
7 - - - - - 35 +14% Capacity
8 ? ? ? ? ? ?
  •  ?
+16% Capacity
9 - - - - - 45 +18% Capacity
10 ? ? ? ? ? ?
  •  ?
+20% Capacity

Food & Water Storage Capacity

Find ways to store our food and water more effectively.

Upgrade Level Wood Metal Cloth Food Water Fuel Materials Structures Survivors Effect
1 500 500 - - - 5 +2% Capacity
2 800 800 - - - 10 +4% Capacity
3 1200 1200 - - - 15 +6% Capacity
4 1500 1500 - - - 20 +8% Capacity
5 2000 2000 - - - 25 +10% Capacity
6 3000 3000 - - - 30 +12% Capacity
7 - - - - - 35 +14% Capacity
8 - - - - - 40 +16% Capacity
9 - - - - - 45 +18% Capacity
10 ? ? ? ? ? ?
  •  ?
+20% Capacity

Ammunition Storage Capacity

Discover ways to increase the amount of ammunition we can store safely.

Upgrade Level Wood Metal Cloth Food Water Fuel Materials Structures Survivors Effect
1 500 500 - - - 5 +2% Capacity
2 800 800 - - - 10 +3% Capacity
3 1200 1200 - - - 15 +4% Capacity
4 1500 1500 - - - 20 +5% Capacity
5 2000 2000 - - - 25 +6% Capacity
6 3000 3000 - - - 30 +7% Capacity
7 - - - - - 35 +8% Capacity
8 - - - - - 40 +9% Capacity
9 ? ? ? ? ? ?
  •  ?
+?% Capacity
10 ? ? ? ? ? ?
  •  ?
+?% Capacity

Traps

Explosive Trap Damage

Study the base materials of your explosive components to increase damage.

Upgrade Level Wood Metal Cloth Food Water Fuel Materials Structures Survivors Effect
1 - 500 - - - 5 +1% Damage
2 - 800 - - - 10 +2% Damage
3 - 1200 - - - 15 +3% Damage
4 ? ? ? ? ? ?
  •  ?
+?% Damage
5 ? ? ? ? ? ?
  •  ?
+?% Damage
6 ? ? ? ? ? ?
  •  ?
+?% Damage
7 ? ? ? ? ? ?
  •  ?
+?% Damage
8 ? ? ? ? ? ?
  •  ?
+?% Damage
9 ? ? ? ? ? ?
  •  ?
+?% Damage
10 ? ? ? ? ? ?
  •  ?
+?% Damage

Explosive Disarm Time

Make your explosive traps harder to disarm by experimenting with their construction.

Upgrade Level Wood Metal Cloth Food Water Fuel Materials Structures Survivors Effect
1 - 500 - - - 5 +2% Disarm Time
2 - 800 - - - 10 +4% Disarm Time
3 - 1200 - - - 15 +6% Disarm Time
4 ? ? ? ? ? ?
  •  ?
+?% Disarm Time
5 - 2000 - - - 25 +10% Disarm Time
6 ? ? ? ? ? ?
  •  ?
+?% Disarm Time
7 ? ? ? ? ? ?
  •  ?
+?% Disarm Time
8 ? ? ? ? ? ?
  •  ?
+?% Disarm Time
9 ? ? ? ? ? ?
  •  ?
+?% Disarm Time
10 ? ? ? ? ? ?
  •  ?
+?% Disarm Time

Explosive Detect Range

Research ways to better conceal your explosive traps, making them harder to spot.

Upgrade Level Wood Metal Cloth Food Water Fuel Materials Structures Survivors Effect
1 - 500 - - - 5 -2% Detect Range
2 - 800 - - - 10 -4% Detect Range
3 - 1200 - - - 15 -6% Detect Range
4 ? ? ? ? ? ?
  •  ?
-?% Detect Range
5 - 2000 - - - 25 -10% Detect Range
6 ? ? ? ? ? ?
  •  ?
-?% Detect Range
7 ? ? ? ? ? ?
  •  ?
-?% Detect Range
8 ? ? ? ? ? ?
  •  ?
-?% Detect Range
9 ? ? ? ? ? ?
  •  ?
-?% Detect Range
10 ? ? ? ? ? ?
  •  ?
-?% Detect Range

Explosive Trap Health

Find ways to make your explosive traps more resistant to damage.

Upgrade Level Wood Metal Cloth Food Water Fuel Materials Structures Survivors Effect
1 - 500 - - - 5 +2% Health
2 - 800 - - - 10 +4% Health
3 - 1200 - - - 15 +6% Health
4 - 1500 - - - 20
  • Level 30 Engineer
+8% Health
5 ? ? ? ? ? ?
  •  ?
+?% Health
6 ? ? ? ? ? ?
  •  ?
+?% Health
7 ? ? ? ? ? ?
  •  ?
+?% Health
8 ? ? ? ? ? ?
  •  ?
+?% Health
9 ? ? ? ? ? ?
  •  ?
+?% Health
10 ? ? ? ? ? ?
  •  ?
+?% Health

Wire Trap Damage

Study the base materials of your wire trap components to increase damage.

Upgrade Level Wood Metal Cloth Food Water Fuel Materials Structures Survivors Effect
1 500 500 - - - 5 +1% Damage
2 800 800 - - - 10 +2% Damage
3 1200 1200 - - - 15 +3% Damage
4 1500 1500 - - - 20 +4% Damage
5 2000 2000 - - - 25 +5% Damage
6 3000 3000 - - - 30 +6% Damage
7 - - - - - 35 +7% Damage
8 ? ? ? ? ? ?
  •  ?
+?% Damage
9 ? ? ? ? ? ?
  •  ?
+?% Damage
10 ? ? ? ? ? ?
  •  ?
+?% Damage

Wire Trap Detect Range

Research ways to better conceal your explosive traps, making them harder to spot.

Upgrade Level Wood Metal Cloth Food Water Fuel Materials Structures Survivors Effect
1 - 500 - - - 5 -2% Detect Range
2 - 800 - - - 10 -4% Detect Range
3 - 1200 - - - 15 -6% Detect Range
4 1500 1500 - - - 20 -8% Detect Range
5 ? ? ? ? ? ?
  •  ?
-?% Detect Range
6 ? ? ? ? ? ?
  •  ?
-?% Detect Range
7 ? ? ? ? ? ?
  •  ?
-?% Detect Range
8 ? ? ? ? ? ?
  •  ?
-?% Detect Range
9 ? ? ? ? ? ?
  •  ?
-?% Detect Range
10 ? ? ? ? ? ?
  •  ?
-?% Detect Range

Wire Trap Disarm Time

Make your wire traps harder to disarm by experimenting with their construction.

Upgrade Level Wood Metal Cloth Food Water Fuel Materials Structures Survivors Effect
1 - 500 - - - 5 +2% Disarm Time
2 - 800 - - - 10 +4% Disarm Time
3 ? ? ? ? ? ?
  •  ?
+?% Disarm Time
4 - 1500 - - - 20 +8% Disarm Time
5 ? ? ? ? ? ?
  •  ?
+?% Disarm Time
6 ? ? ? ? ? ?
  •  ?
+?% Disarm Time
7 ? ? ? ? ? ?
  •  ?
+?% Disarm Time
8 ? ? ? ? ? ?
  •  ?
+?% Disarm Time
9 ? ? ? ? ? ?
  •  ?
+?% Disarm Time
10 ? ? ? ? ? ?
  •  ?
+?% Disarm Time

Ballistic Trap Disarm Time

Make your ballistic traps harder to disarm by experimenting with their construction.

Upgrade Level Wood Metal Cloth Food Water Fuel Materials Structures Survivors Effect
1 - 500 - - - 5 +2% Disarm Time
2 - 800 - - - 10 +4% Disarm Time
3 ? ? ? ? ? ?
  •  ?
+?% Disarm Time
4 - 1500 - - - 20 +8% Disarm Time
5 ? ? ? ? ? ?
  •  ?
+?% Disarm Time
6 ? ? ? ? ? ?
  •  ?
+?% Disarm Time
7 ? ? ? ? ? ?
  •  ?
+?% Disarm Time
8 ? ? ? ? ? ?
  •  ?
+?% Disarm Time
9 ? ? ? ? ? ?
  •  ?
+?% Disarm Time
10 ? ? ? ? ? ?
  •  ?
+?% Disarm Time

Ballistic Trap Damage

Study the base materials of your ballistic trap components to increase damage.

Upgrade Level Wood Metal Cloth Food Water Fuel Materials Structures Survivors Effect
1 - 500 - - - 5 +1% Damage
2 - 800 - - - 10 +2% Damage
3 ? ? ? ? ? ?
  •  ?
+?% Damage
4 ? ? ? ? ? ?
  •  ?
+?% Damage
5 ? ? ? ? ? ?
  •  ?
+?% Damage
6 ? ? ? ? ? ?
  •  ?
+?% Damage
7 ? ? ? ? ? ?
  •  ?
+?% Damage
8 ? ? ? ? ? ?
  •  ?
+?% Damage
9 ? ? ? ? ? ?
  •  ?
+?% Damage
10 ? ? ? ? ? ?
  •  ?
+?% Damage

Ballistic Trap Detect Range

Research ways to better conceal your explosive traps, making them harder to spot.

Upgrade Level Wood Metal Cloth Food Water Fuel Materials Structures Survivors Effect
1 - 800 - - - 5 -2% Detect Range
2 - 1200 - - - 10 -4% Detect Range
3 ? ? ? ? ? ?
  •  ?
-?% Detect Range
4 - 1600 - - - 20 -8% Detect Range
5 ? ? ? ? ? ?
  •  ?
-?% Detect Range
6 ? ? ? ? ? ?
  •  ?
-?% Detect Range
7 ? ? ? ? ? ?
  •  ?
-?% Detect Range
8 ? ? ? ? ? ?
  •  ?
-?% Detect Range
9 ? ? ? ? ? ?
  •  ?
-?% Detect Range
10 ? ? ? ? ? ?
  •  ?
-?% Detect Range

Ballistic Trap Duration

Find ways to make your ballistic traps fire for longer.

Upgrade Level Wood Metal Cloth Food Water Fuel Materials Structures Survivors Effect
1 - 500 - - - 5 +2% Duration
2 - 800 - - - 10 +4% Duration
3 ? ? ? ? ? ?
  •  ?
+?% Duration
4 - 1500 - - - 20 +8% Duration
5 ? ? ? ? ? ?
  •  ?
+?% Duration
6 ? ? ? ? ? ?
  •  ?
+?% Duration
7 ? ? ? ? ? ?
  •  ?
+?% Duration
8 ? ? ? ? ? ?
  •  ?
+?% Duration
9 ? ? ? ? ? ?
  •  ?
+?% Duration
10 ? ? ? ? ? ?
  •  ?
+?% Duration

References

  1. The Research Update - Coming In November!. Con Artist Games. Retrieved 19 November 2015.
  2. 2.0 2.1 The Research Update - Coming In November! Post #50 (Published 9 November 2015). Con Artist Games. Retrieved 20 November 2015.

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