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− | ''This article is about the version in [[TLS:DZ]]. For other versions, see [[Shotgun (TLS1)]], [[Shotgun (TLS2)]], and [[Shotgun (TLS:UC)]]. For an overview, see [[Shotgun (overview)]]. For the weapon type, see [[Shotguns]].'' |
+ | :''This article is about the version in [[TLS:DZ]]. For other versions, see [[Shotgun (TLS1)]], [[Shotgun (TLS2)]], and [[Shotgun (TLS:UC)]]. For an overview, see [[Shotgun (overview)]]. For the weapon type, see [[Shotguns]].'' |
{{Gunbox |
{{Gunbox |
||
− | |image = [[File: |
+ | |image = [[File:Shotgun DZ.png]] |
|name = Shotgun |
|name = Shotgun |
||
|Real Life Name = Mossberg 500 (resemblance only) |
|Real Life Name = Mossberg 500 (resemblance only) |
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− | |Damage Lvl = |
+ | |Damage Lvl = High |
|Fire Mode = Pump-Action |
|Fire Mode = Pump-Action |
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|Ammo Cost = 22 |
|Ammo Cost = 22 |
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|Range = 7 |
|Range = 7 |
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|Attacks Per Second = 0.77 |
|Attacks Per Second = 0.77 |
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− | | |
+ | |Damage = 20 - 25 <br> 7.7 DPS |
|Knockback = 30% |
|Knockback = 30% |
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|Accuracy = 60% |
|Accuracy = 60% |
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|Reload Speed = 3.5 seconds |
|Reload Speed = 3.5 seconds |
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|Magazine Size = 8}} |
|Magazine Size = 8}} |
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− | The '''Shotgun''' is a [[Shotgun (Weapon Type)|shotgun]] featured in |
+ | The '''Shotgun''' is a [[Shotgun (Weapon Type)|shotgun]] featured in {{TLS:DZ}}. |
==Background== |
==Background== |
||
− | ''See [[ |
+ | ''See [[Shotgun (overview)|overview page]].'' |
− | ==How to |
+ | ==How to obtain== |
*It can be [[Scavenging|scavenged]] during Level 4+ [[mission]]s. |
*It can be [[Scavenging|scavenged]] during Level 4+ [[mission]]s. |
||
− | *A Level 5 [[Long Barrel]] variant can be obtained by completing the '''[[Tasks# |
+ | *A Level 5 [[Long Barrel]] variant can be obtained by completing the '''[[Tasks#Ivan The Trader|Ivan The Trader]]''' [[task]]. |
− | *Level 7 [[Extended]] [[Choked]] variants can be [[Crafting|crafted]] using a Shotgun and 4 Machined Parts at a Level 3+ [[Weapons Bench]] for 4 {{DzFuel}} after |
+ | *Level 7 [[Extended]] [[Choked]] variants can be [[Crafting|crafted]] using a Shotgun and 4 [[Machined Parts]] at a Level 3+ [[Weapons Bench]] for 4 {{DzFuel}} after scavenging the required [[Schematics|schematic]]. |
− | *Level 9 [[Quiet]] [[Quick Load]] variants can be |
+ | *Level 9 [[Quiet]] [[Quick Load]] variants can be crafted using a Shotgun and 14 Machined Parts at a Level 3+ Weapons Bench for 5 {{DzFuel}} after scavenging the required schematic. |
− | *Level 11 |
+ | *Level 11 Quiet [[Quick Action]] variants can be crafted using a Shotgun, 35 Machined Parts, 1 [[Fore-end]], 1 [[Trigger System]], 1 [[Barrel]] and 10 [[Rivets]] at a Level 3+ Weapons Bench for 19 {{DzFuel}} after scavenging the required schematic. Also requires a Level 11+ [[Engineer]]. |
− | ==Recycling |
+ | ==Recycling products== |
*Barrel x 1 |
*Barrel x 1 |
||
*Fore-end x 1 |
*Fore-end x 1 |
||
− | *Stock x 1 |
+ | *[[Stock]] x 1 |
*Machined Parts x Variable (dependent on the item's Level and [[Weapon Attachments and Conditions|attachments/conditions]]) |
*Machined Parts x Variable (dependent on the item's Level and [[Weapon Attachments and Conditions|attachments/conditions]]) |
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Likely the first shotgun the player obtains, it is a large improvement over the handguns available before then. However, its poor stats in categories other than damage and knockback means it should be used as part of a team, where its wielder supports and is supported by the other survivors. |
Likely the first shotgun the player obtains, it is a large improvement over the handguns available before then. However, its poor stats in categories other than damage and knockback means it should be used as part of a team, where its wielder supports and is supported by the other survivors. |
||
− | ===Recommended |
+ | ===Recommended gear=== |
*[[Ammunition Mod]]s increases the damage dealt. |
*[[Ammunition Mod]]s increases the damage dealt. |
||
*[[Ammunition Pouch]]es/[[Bandolier]]s decrease the reloading time. |
*[[Ammunition Pouch]]es/[[Bandolier]]s decrease the reloading time. |
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===Cons=== |
===Cons=== |
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*Small Magazine |
*Small Magazine |
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− | *Slow RoF<ref><u>R</u>ate <u>o</u>f <u>F</u>ire</ref> |
+ | *Slow RoF<ref><u>R</u>ate <u>o</u>f <u>F</u>ire</ref> ''(vs other shotguns)'' |
− | *Attacks Slowly ''(slowest of all [[shotguns]])'' |
||
*Reloads Slowly |
*Reloads Slowly |
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*Short Effective Range |
*Short Effective Range |
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==Gallery== |
==Gallery== |
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<gallery columns="dynamic" position="center" captionalign="center"> |
<gallery columns="dynamic" position="center" captionalign="center"> |
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+ | Mossberg500rl.jpg|The Mossberg 500 in real life, possibly the basis of the shotgun |
||
− | shotgun.png|A survivor with |
+ | shotgun.png|A survivor equipped with the Shotgun |
shotguningame.JPG|A survivor firing a Shotgun in-game |
shotguningame.JPG|A survivor firing a Shotgun in-game |
||
</gallery> |
</gallery> |
Latest revision as of 14:20, 12 April 2015
- This article is about the version in TLS:DZ. For other versions, see Shotgun (TLS1), Shotgun (TLS2), and Shotgun (TLS:UC). For an overview, see Shotgun (overview). For the weapon type, see Shotguns.
The Shotgun is a shotgun featured in The Last Stand: Dead Zone.
Background[]
See overview page.
How to obtain[]
- It can be scavenged during Level 4+ missions.
- A Level 5 Long Barrel variant can be obtained by completing the Ivan The Trader task.
- Level 7 Extended Choked variants can be crafted using a Shotgun and 4 Machined Parts at a Level 3+ Weapons Bench for 4 after scavenging the required schematic.
- Level 9 Quiet Quick Load variants can be crafted using a Shotgun and 14 Machined Parts at a Level 3+ Weapons Bench for 5 after scavenging the required schematic.
- Level 11 Quiet Quick Action variants can be crafted using a Shotgun, 35 Machined Parts, 1 Fore-end, 1 Trigger System, 1 Barrel and 10 Rivets at a Level 3+ Weapons Bench for 19 after scavenging the required schematic. Also requires a Level 11+ Engineer.
Recycling products[]
- Barrel x 1
- Fore-end x 1
- Stock x 1
- Machined Parts x Variable (dependent on the item's Level and attachments/conditions)
Tactics[]
Likely the first shotgun the player obtains, it is a large improvement over the handguns available before then. However, its poor stats in categories other than damage and knockback means it should be used as part of a team, where its wielder supports and is supported by the other survivors.
Recommended gear[]
- Ammunition Mods increases the damage dealt.
- Ammunition Pouches/Bandoliers decrease the reloading time.
- Extended Mags allow it to lay down more fire before having to reload.
- Glasses increase the short effective range, with some variants increasing accuracy as well.
Pros[]
- High Damage
- High Knockback
Cons[]
- Small Magazine
- Slow RoF[1] (vs other shotguns)
- Reloads Slowly
- Short Effective Range
Notes[]
- ↑ Rate of Fire
Trivia[]
- The Shotgun uses the same model as the Ambrose Shotgun, with the only difference being a different color on the wooden parts.