This page is for general discussion regarding the wiki. Remember that this is a talk page, so please sign your posts using 4 tildes (~~~~) at the end of your comments. Discussions will be archived once they have not received a reply for a good amount of time.
To start a new conversation, click here. To participate in an existing one, click on the "Edit" button next to the conversation title.
Note: You can also use the forums to discuss wiki-related topics.
Weapon Pros/Cons[]
I've been looking through them and a lot of them are messy and subject of comparison are unclear in most. If we were to compare to many other weapons should be be comparing them to the weapons of the level range or other weapons of same type? I honestly find it is best to omit the pros/cons or try comparing them to other weapons of the similar level range, not some other weapons of same type 20 levels away.
GoldenApple NB (talk) 18:27, June 26, 2016 (UTC)
- The pros and cons sections were a relic of the days of The Last Stand: Union City. Back then, weapons were largely tranquil and unchanging, lacking any "weapon level" system, and weapon attachments and conditions were very straightforward. The Last Stand: Dead Zone, obviously, introduced many changes that made it far more difficult to properly implement a pros and cons section, and with so many new weapons being added constantly and with the only way of being able to attain the base level vanilla variant of the weapon is to cross your fingers and hope you find it whilst scavenging has, understandably, made weapon pages as a whole much harder to maintain.
- Speaking about base level stats, they aren't (IIRC) listed in the articles themselves. I can edit the infobox template to add a field that can display this. —k6ka 🍁 (Talk · Contributions) 22:37, June 26, 2016 (UTC)
- So should we be omitting them? Cuz I find the best solution is to omit them as players can easily find pros/cons on the various versions of various weapons themselves through DPS display and ammo cost. Some more specific info like, slower the reload boosting the reload will have more effect so this weapon is recommended to be used with reload gear, would be useful, but pros/cons sections seem obsolete for TLS:DZ weapons. GoldenApple NB (talk) 05:56, June 28, 2016 (UTC)
- If we shred them, it would be taken a significant chunk of content out of the pages, and considering it's not the idea's fault, I don't think we should. Perhaps more could be added to the "Tactics" section in prose. —k6ka 🍁 (Talk · Contributions) 11:22, June 28, 2016 (UTC)
TLS Lore[]
welcome to a quickly made topic.
this topic is made to give a easy entrance to the lore of The Last Stand. Im a new player of the games, but what ive seen and been told so far tell me that the universe is quite expansive and deep. so I wonder if we can put together a way of reading out the lore and laying the baselines for anyone who wants to write a story inside of the univers.
any contributions to further the knowlage gathered will be aprishiated
yours truely,Visy23 (talk) 17:33, August 10, 2016 (UTC)
Building immediately without fuel[]
The "Can be built immediately for ? (Fuel)" statistic, does it explain how much fuel it will take to complete it instantly, time wise, or to complete it instantly time wise and without using any resources? Lucio 1995 (talk) 01:54, May 12, 2020 (UTC)
- The "Can be built immediately for x Fuel" is for the option to build, upgrade, or repair a building immediately using fuel without using resources. This number is constant and is dependent on the normal cost of resources and components. The wiki does not list the amount of fuel needed to hurry or complete an already in-progress task, since the cost is proportional to the amount of time left to complete, and is therefore not constant. —k6ka 🍁 (Talk · Contributions) 02:45, May 12, 2020 (UTC)