- For the similar feature in The Last Stand: Union City, see Quest.

Completed tasks in the Objectives menu.
Tasks are a feature available in The Last Stand: Dead Zone. They provide storyline and optional objectives for the player to accomplish, and rewards them with XP and occasionally items upon completion. The rewards are not automatically given; instead, the player must collect them from the Objectives menu.
Tasks can be tracked at any time by clicking on the "Track Task" button or the circle next to the task's name in the Tasks menu. Tracking a task will make it appear at the top-right of the screen. Tasks do not have to be tracked in order to be fulfilled. Up to five tasks can be tracked simultaneously.
List of Tasks[]
General[]
Welcome To The Dead Zone[]
- Description: Completed your introduction to the Dead Zone.
- Requirements: Complete Tutorial
- Rewards: +50 XP
Attract A Survivor[]
- Description: Check the compound progress report in the top right, we'll need to meet those requirements to grow the numbers in our compound.
- Requirements: Survivors 3/3
- Rewards: +100 XP
Gear Up[]
- Description: It would help if our survivors were better equipped to deal with the infected. Search for gear out there.
- Requirements: Gear 3/3
- Rewards: +100 XP
Resource Run[]
- Description: With all this construction, we're going to need more building resources. Go to one of the nearby Hardware Stores and raid it for supplies.
- Requirements: Hardware Stores Explored 1/1
- Rewards: +100 XP
Weapon Run[]
- Description: We should stock up on weapons and ammo, with more survivors coming in we'll need to have the right tools for the job at hand.
- Requirements:
- Rewards: +100 XP
Recycle[]
- Description: We can get useful resources out of any item you find, we just need to recycle them.
- Requirements: Items Recycled 3/3
- Rewards: +50 XP
Collecting[]
- Description: Gather from your resource buildings regularly to keep your supplies up.
- Requirements: Collect Resources 3/3
- Rewards: +75 XP
Entering South Trenton[]
- Description: It's now safe enough for us to move into Trenton, explore the area and see what we can find.
- Requirements:
- Stores Explored 2/2
- Warehouses Explored 2/2 (Note: Small Warehouses also count)
- Supermarket Explored 1/1
- Rewards: +500 XP
More The Merrier[]
- Description: Some extra help around the compound would be useful. We should see if we can attract another survivor to the compound, check the Compound Progress Report.
- Requirements: Survivors 4/4
- Rewards: +200 XP
Merry Z-Mas! Again![]
- Description: Infected Santa made a mistake in thinking this task was over![n 1]
Build a Z-Mas Tree so he can drop off your gifts.
Start construction on your tree before 25th of December, 2012 to complete this task!
- Requirements: Z-Mas Tree 1/1
- Rewards:
- Naughty Z-Mas Key x 3
- Recycled Gift
- Re-recycled Gift
- Re-re-recycled Gift
Combat[]
Run A Mission[]
- Description: We need to get out and find more resources, more weapons. Complete another mission. Go to the map to start one.
- Requirements: Missions Completed 2/2
- Rewards: +50 XP
Raise Morale[]
- Description: Nothing raises morale like getting into a scrap. Run some successful missions with your survivors to raise their morale.
- Requirements: Total Missions Completed 7/7
- Rewards:
- Level 3 Rusty Action Tauron 9mm
- +75 XP
Clear The Halls[]
- Description: Time to try and make a dent in the infected population in Riverside East. Kill infected in Residences in Riverside East.
- Requirements: Infected Kills 100/100
- Rewards: +150 XP
Thinning The Herd[]
- Description: Clearing out some of the infected in South Trenton should make it easier for us to move east.
- Requirements: Infected Kills 300/300
- Rewards: +1,000 XP
Security Breach[]
- Description: There is a Union Security building in South Trenton that we should clear out, sure there'll be solid scavenging there.
- Requirements:
- Rewards: +750 XP
Street Sweeper[]
- Description: There's a large office building in the middle of South Trenton that might have some useful supplies in it. Clear the street in front of it, hopefully it'll make the area safer.
- Requirements: Infected Kills 50/50
- Rewards: +1,300 XP
Target Practice: Infected Scientists[]
- Description: There's no way we'll know if these HERC scientist suits make them harder to put down without trying. Kill infected scientists in Riverside.
- Requirements: Infected Scientist Kills 30/30
- Rewards: +500 XP
Target Practice: Runners[]
- Description: Moving targets definitely take some practice to hit consistantly. [sic] These 'runners' provide just what we need. Kill runner infected in Riverside.
- Requirements: Infected Runner Kills 30/30 (Note: Running Fat, Armored or Scientist zombies do not count)
- Rewards: +500 XP
Target Practice: Dogs[]
- Description: Fastest moving targets we've come up against. These mongrel beasts are most dangerous in packs. Practice hitting them around Stadium.
- Requirements: Infected Dog Kills 50/50
- Rewards: +650 XP
Target Practice: Heavies[]
- Description: These heavy set infected are dangerous, we need to figure out a way to take them out effectively. Kill as many as you can around the Stadium.
- Requirements: Fat Infected Kills 50/50
- Rewards: +600 XP
Clean Up[]
- Description: Surely the new survivors in your group need some practice, take them out for some.
- Requirements: Infected Kills 100/100
- Rewards: +650 XP
Target Practice: Runners (2)[]
- Description: Can never have enough moving target practice. Kill some runners in Northwood.
- Requirements: Infected Runner Kills 50/50 (Note: Running Fat, Armored or Scientist zombies do not count)
- Rewards: +600 XP
Gun Store Access[]
- Description: There's a gun store here in Trenton Park that should have what we need, clear the street in front of it of infected.
- Requirements: Kills On Street 100/100
- Rewards: +750 XP
Clear Waters[]
- Description: Make a mark here by clearing out as many infected as you can. This might be our only way across the river.
- Requirements: Infected Kills 200/200 (Note: Kills must be carried out in Riverside Waters)
- Rewards: +750 XP
Riverside Runners[]
- Description: These runners are getting more powerful, we need more practice in taking them down.
- Requirements: Infected Runner Kills 60/60 (Note: Running Fat, Armored or Scientist zombies do not count and kills must be carried out in Riverside Waters)
- Rewards: +750 XP
Target Practice: Police[]
- Description: These former members of the police department are armored up pretty heavily. Take a bunch of them down, see if you can learn anything.
- Requirements: Infected Police Kills 20/20 (Note: Kills must be carried out in Riverside Heights)
- Rewards: +1,100 XP
Target Practice: Military[]
- Description: One of the last military outposts was by the water here in the Docks. Test the armor of the infected military servicemen.
- Requirements: Infected military Kills 50/50
- Rewards: +1,250 XP
Fight the Power[]
- Description: The once esteemed members of our protective services in Northwood East are getting stronger, find them, take them down. Rest in peace.
- Requirements:
- Military Infected Kills 20/20
- Police Infected Kills 20/20
- Rewards: +1,500 XP
Target Practice: Bruisers[]
- Description: These hulking bikers pack a punch. They'll knock you around so keep your distance. Best bet is to concentrate fire.
- Requirements:
- Bruiser Infected Kills 10/10 (Note: Kills must be carried out in Northwood East)
- Rewards: +1,600 XP
House Clearance[]
- Description: If we're going to move freely through here, I'd suggest clearing out the residences of North Trenton. Being so far from ground zero, lots of people holed up here.
- Requirements: Infected Kills 150/150 (Note: Kills made in Large Residences also count)
- Rewards: +1,600 XP
Retake The Streets[]
- Description: North Trenton saw some rough action during the outbreak. There's a lot of military blockades on the streets here. Clear them out.
- Requirements: Infected Kills 300/300
- Rewards: +1,500 XP
Target Practice: Infected HERC[]
- Description: These now ex-members of the Homeland Environmental Risk Control agency are going to be a problem. They're heavily armored, hit them hard.
- Requirements: HERC Infected Kills 30/30 (Note: Kills must be carried out in Union Bridge)
- Rewards: +1,500 XP
Target Practice: More Bruisers[]
- Description: These fat bastards are turning out to be more trouble than we first thought. Somehow they're still very mobile.
- Requirements: Bruiser Infected Kills 20/20 (Note: Kills must be carried out in Union Bridge)
- Rewards: +1,600 XP
Hard Days Work[]
- Description: The construction sites on this side of the river in Brookvale North are teeming with building resources. Clear the way for our scavengers to come through.
- Requirements: Infected Kills 200/200 (Note: Kills must be carried out in Construction Sites)
- Rewards: +2,500 XP
Suburban Wasteland[]
- Description: The people here in Brookvale North were caught out. I don't understand how the infection made it out here so fast, maybe it came from out of town?
- Requirements: Infected Kills 300/300 (Note: Kills must be carried out in Suburban Streets)
- Rewards: +3,000 XP
Nature Walk[]
- Description: A lot of the Infected that got driven to Brookvale West from Whilster's Forest seem to enjoy the local park. Clear them out!
- Requirements: Park Kills 150/150
- Rewards: +3,000 XP
Riverbank[]
- Description: If we're going to want to cross the bridges one day we should start by clearing out the roads in Brookvale East leading to them.
- Requirements: Highway Kills 150/150
- Rewards: +3,000 XP
Round The Block[]
- Description: The more built up areas in Brookvale West have no shortage of these Infected either. Get rid of them to make traversal safer.
- Requirements: Unidentified Building Kills 100/100
- Rewards: +3,250 XP
Destruction[]
- Description: These unfinished buildings are dangerous enough without the Infected. Get rid of them so we can explore Brookvale West more easily.
- Requirements:
- Construction Kills 150/150
- Resources Collected 200/200
- Rewards: +3,500 XP
Corrective Therapy[]
- Description: We should clear out that hospital in Brookvale East to search for medical supplies.
- Requirements: Hospital Kills 150/150
- Rewards: +4,000 XP
Clear A Path[]
- Description: These streets of Brookvale East are becoming difficult to navigate through, clear them out!
- Requirements: Street Kills 250/250
- Rewards: +4,250 XP
Truck Stop[]
- Description: There is another depot in Brookvale East, it should help us find the resources needed to forward the compound.
- Requirements:
- Depot Kills 150/150
- ? 500/500
- Rewards: +4,250 XP
Reinforcements[]
- Description: A large build up [sic] of infected is happening around the Military Base in Brookvale East. We should clear them out and make sure there are no surviving military infected in the area.
- Requirements:
- Military Base Kills 300/300
- Military Infected Kills 10/10
- Rewards: +4,850 XP
They Keep Coming[]
- Description: The infected numbers in Brookvale East are too high to ignore. Kill as many as you can.
- Requirements: Kills 2000/2000
- Rewards: +4,850 XP
Creating Our Own F.O.B.[]
- Description: Everywhere near that Police Station in Brookvale South has been leveled by the bombs. If we clear the station out the whole area should be safe to traverse.
- Requirements: Police Station Kills 150/150
- Rewards: +5,500 XP
The Road South[]
- Description: If we clear out some of these infected from the streets of Brookvale South we should be able to isolate smaller groups.
- Requirements: Suburban Street Kills 250/250
- Rewards: +5,250 XP
Not In My Town[]
- Description: Brookvale South is getting pretty crowded, let's make us some space.
- Requirements: Kills 200/200
- Rewards: +6,000 XP
The Beat[]
- Description: A survivor is reporting seeing more infected Police in Brookvale South, finishing them off should make life easier for our scavengers.
- Requirements: Police Infected Kills 5/5
- Rewards: +6,500 XP
Clear The South[]
- Description: Let's make one final push to really rid Brookvale South of infected. Drive them out of town!
- Requirements:
- Military Infected Kills 5/5
- Kills 4,000/4,000
- Rewards: +7,000 XP
Knock Knock[]
- Description: With the streets clear and the Police Station safe enough to be a Base, we should clear out these houses in Brookvale South and see what we can find.
- Requirements: Residential Kills 400/400
- Rewards: +6,000 XP
Descent[]
- Description: The subway system seems to be where a lot of infected get around, and the stations in Pinedale are no exception. Clear them out!
- Requirements: Subway Kills 250/250
- Rewards: +6,500 XP
Home Environment[]
- Description: There are still a few areas in Pinedale with large build ups of infected. Finishing them off will make every ones lives easier.
- Requirements:
- Park Kills 150/150
- Military Base Kills 150/150
- Rewards: +7,500 XP
Industrial Revolution[]
- Description: The industrial sector here in Pinedale is full of raw materials but we need to clear it out first.
- Requirements:
- Rewards: +7,000 XP
Congestion[]
- Description: The streets get tougher to clear out the further we push. Never the less [sic] our scavengers appreciate the work. Clear out the streets in Brookvale Banks
- Requirements: Street Kills 350/350
- Rewards: +10,000 XP
Curiosity[]
- Description: This building in Brookvale Banks could contain valuables but some of us are too afraid of whats inside there. Kill any infected you find.
- Requirements: Unidentified Building Kills 100/100
- Rewards: +10,500 XP
Picking Up The Groceries[]
- Description: Giving ourselves easier access to food in Brookvale Banks will be very beneficial. Get it done.
- Requirements:
- Store Kills 100/100
- Supermarket Kills 100/100
- Rewards: +11,000 XP
Shopping Spree[]
- Description: Clear out these areas in Canal Park South to allow scavengers safe access. There is bound to be plenty of valuable resources here.
- Requirements:
- Department Store Kills 100/100
- Hardware Store Kills 100/100
- Rewards: +10,000 XP
Stay The Night[]
- Description: This motel in Canal Park South would be used by people from out of town. Who knows what they bought to Union City on their one way business trip.
- Requirements:
- Rewards: +11,000 XP
Supplier[]
- Description: Check out the areas of Canal Park South that are likely to contain building supplies and bring back anything that looks stable.
- Requirements:
- Depot Kills 100/100
- Construction Site Kills 100/100
- Rewards: +10,500 XP
On The Boulevard[]
- Description: The traffic in Canal Park didn't get close to finding a way out of the city, hopefully the gear is still here.
- Requirements:
- Rewards: +10,750 XP
Supplies[]
- Description: Canal Park seems rich in raw materials, and these locations seem to be a good place to find them.
- Requirements:
- Rewards: +11,000 XP
Underfoot[]
- Description: Both infected and Survivors survived the bombing by using the extensive subway system in Union City, with the former eventually claiming dominance. Claim back the station in Canal Park!
- Requirements:
- Subway Kills 150/150
- Rewards: +11,500 XP
Clearing Out Town[]
- Description: If we could find the resources to clear this area of Newtown West out, the survivors that travel to the areas beyond here will be grateful.
- Requirements:
- Kills 3,000/3,000
- Rewards: +13,500 XP
Workers Strike[]
- Description: It looks like there was a lot of workers trapped here in Newtown West that all became infected. Finishing them off should give us access to whatever materials are here.
- Requirements:
- Construction Site Kills 150/150
- Warehouse Kills 150/150
- Rewards: +13,250 XP
Citizens of Union City[]
- Description: There are plenty of infected running rampant in Newtown West, we should clear them out.
- Requirements:
- Residence Kills 150/150
- Supermarket Kills 150/150
- Gun Store Kills 150/150
- Rewards: +13,000 XP
Commerce[]
- Description: Clearing out some of the buildings in Newtown will give us enough time to identify the worthwhile places to look for resources.
- Requirements:
- Offices Explored 4/4
- Department Store Explored 1/1
- Kills 750/750
- Rewards: +14,000 XP
Pathological Killer[]
- Description: Clearing out the Newtown hospital of former patients will give us access to the medical supplies kept here.
- Requirements:
- Hospital Kills 150/150
- Rewards: +14,750 XP
Gangs Of Newtown[]
- Description: The streets of Newtown were a tough area, full of people who may have carried firearms. See what is left of the thugs that once controlled the area.
- Requirements:
- Street Kills 250/250
- Weapons Found In Streets 15/15
- Rewards: +15,000 XP
Goods Trafficking[]
- Description: The depot in Newtown looks like it has been hit hard by scavengers, get in there and get whatever is left.
- Requirements:
- Depot Kills 150/150
- Resources found in Depots 300/300
- Rewards: +15,000 XP
Motor Lodge[]
- Description: The alarms in Newtown aren't going to trigger a response from anyone now, see what the Newtown security team was packing.
- Requirements:
- Motel Kills 150/150
- Resources found in Motels 5/5
- Rewards: +15,500 XP
Khaki Combat[]
- Description: The military bases here have always been good spots to find some quality weapons, clear out the Newtown one and see what you can find.
- Requirements:
- Military Base Kills 150/150
- Military Base Weapons 5/5
- Rewards: +16,000 XP
Carpel Tunnel[]
- Description: The offices in West Bricks are full with employees who locked themselves in, thinking they would be safe. Clear them out to make sure they don't cause us issues down the line.
- Requirements: Office Kills 250/250
- Rewards: +15,850 XP
Cost of Living[]
- Description: Clearing out the ex residents of these West Bricks houses will allow us access to whatever supplies they left behind.
- Requirements: Residential Kills 400/400
- Rewards: +16,500 XP
Oniomaniac[]
- Description: This West Bricks department store was once full of happy shoppers, but not anymore. Clear out the undead shopping addicts who are still here.
- Requirements:
- Department Store Kills 150/150
- Department Store Resources 150/150
- Rewards: +16,750 XP
Unidentified Building[]
- Description: We don't know what's in there, but we do know its [sic] packed full of infected. Clear out the Unidentified Building in West Bricks!
- Requirements:
- Unidentified Building Kills 150/150
- Resources Found In Unidentified Buildings 350/350
- Rewards: +17,000 XP
False Arrest[]
- Description: The local Police force and Security contractors in West Bricks should have been fairly well armed, and most likely left some weapons behind.
- Requirements:
- Police Station Kills 100/100
- Gun Store Kills 100/100
- Police Station Weapons 5/5
- Gun Store Weapons 5/5
- Rewards: +17,000 XP
Force Concentration[]
- Description: We should now have enough strength to take on the infected camping out in the abandoned military base in West Bricks. Clear them out!
- Requirements:
- Military Base Kills 150/150
- Military Base Weapons 5/5
- Rewards: +17,500 XP
Freedom Denied[]
- Description: Many of the initial survivors would have been break outs from the local prison in The Bricks. They must have stored weapons here before becoming overrun.
- Requirements:
- Prison Kills 150/150
- Weapons Found In Prisons 3/3
- Rewards: +17,500 XP
Civil Construction[]
- Description: Many raw materials have been left lying around this half finished building in The Bricks. Go clear the area of infected and grab anything you can.
- Requirements:
- Construction Site Kills 150/150
- Construction Site Resources 300/300
- Rewards: +17,850 XP
Overpopulation[]
- Description: The levels of infected here in The Bricks are too dangerous to be left alone. If we clear them out we should be able to move onto the next area.
- Requirements: Kills 3,000/3,000
- Rewards: +18,500 XP
Tangible Property[]
- Description: Kill the infected around these stores in Alton and see what resources were left lying about.
- Requirements:
- Rewards: +18,500 XP
Gun Control[]
- Description: Finish off the infected hanging around Alton, it should free up enough space to find weapons.
- Requirements:
- Rewards: +19,000 XP
Commission Housing[]
- Description: Clearing out the infected from the houses and stores in Newtown East will give us access to the food our group needs. Get to it!
- Requirements:
- Residence Kills 250/250
- Supermarket Kills 150/150
- Rewards: +19,500 XP
Lock Down[]
- Description: Check these Newtown East locations for firearms. There should be some good quality weapons that others have left, assuming you can get past the infected there.
- Requirements:
- Rewards: +19,750 XP
Unexplored[]
- Description: Its [sic] going to be tough in Uptown, and we will need everything we can against the infected there. Clear the Newtown East stores and see what you can find.
- Requirements:
- Unidentified Building Kills 250/250
- Store Kills 250/250
- Rewards: +20,000 XP
Battalion Garden[]
- Description: The militarys [sic] main base of operations was set up on the waterfront of Uptown. Whilst they pulled out long ago, the heavy build up of infected has most likely prevented others from scavenging the weapons they left behind.
- Requirements: Military Kills 150/150
- Rewards: +23,000 XP
Central Park[]
- Description: HERC set up a base here in Uptown quickly after the infections first reporting, it became their central base of operations soon after. They were well armed, so they must have left some weapons of value behind. Aassuming we can get to them of course.
- Requirements: Park Kills 150/150
- Rewards: +22,500 XP
Outlet[]
- Description: The stores here in Uptown look to hold plenty of food and water, but we need to clear them out first.
- Requirements: Store Kills 250/250
- Rewards: +20,500 XP
Metropolitan Munitions[]
- Description: There should be some good weapons at the Uptown Gun Store, assuming we can get to them. Clear out some infected and see what you find there.
- Requirements: Gun Store Kills 100/100
- Rewards: +21,000 XP
Stop Kill Smile[]
- Description: The shopping centres in Uptown here were a Mecca to the fashion obsessed, and it seems most of them have hung around. Get rid of them so we don't they [sic] no longer pose a threat.
- Requirements: Department Store Kills 150/150
- Rewards: +21,500 XP
Police HQ[]
- Description: Union Citys finest in Uptown are now nothing but a wall of flesh between us and their old weapons. Wipe them out and secure the weapons.
- Requirements: Police Station Kills 100/100
- Rewards: +21,050 XP
Rush Hour[]
- Description: Clearing out these Uptown streets is a must do here. Survivors are reporting large numbers of tough infected.
- Requirements: Street Kills 250/250 (Note: Kills must be carried out in Uptown, Small Streets also count)
- Rewards: +20,000 XP
Union City Tours[]
- Description: Clearing out the infected in Uptown will help us get a good foothold on the city. Get rid of them!
- Requirements: Uptown Kills 3,000/3,000
- Rewards: +22,000 XP
Megascale Engineering[]
- Description: It seems the Uptown construction workers took an incredibly long lunch break. Clear them out before it runs into the next 'smoko'.
- Requirements: Construction Site Kills 250/250
- Rewards: +22,000 XP
Central Park[]
- Description: HERC set up a base here in Uptown quickly after the infections first reporting, [sic] it became their central base of operations soon after. They were well armed, so must have left some weapons of value behind. Aassuming [sic] we can get to them of course.
- Requirements: Park Kills 150/150
- Rewards: +22,500 XP
Battalion Garden[]
- Description: The militarys [sic] main base of operations was set up on the waterfront of Uptown. Whilst they pulled out long ago, the heavy build up of infected has most likely prevented others from scavenging the weapons they left behind.
- Requirements: Military Kills 150/150
- Rewards: +23,000 XP
Clear The Block[]
- Description: Armored HERC infected are all through the unknown buildings in part of Waterside. Destroy them.
- Requirements:
- Unidentified Building Kills 50/50
- HERC Infected Kills 20/20
- Rewards: +25,000 XP
Clean The Plains[]
- Description: There's too many infected here in Green Plains for us to operate, clear them out.
- Requirements: Infected Kills 500/500
- Rewards: +25,000 XP
Blood on the Meadow[]
- Description: We need a lot of the infected in Meadow View West dead, hordes will start to form if we don't take care of it.
- Requirements: Kills 500/500
- Rewards: +30,000 XP
Key to the South[]
- Description: As we move further south from Meadow View East, we'll need a clear path.
- Requirements: Kills 500/500
- Rewards: +30,000 XP
Scavenging[]
Explore A Supermarket[]
- Description: There's plenty of supermarkets in the area, hopefully there's some food and water left behind. Explore a supermarket.
- Requirements: Supermarkets Explored 1/1
- Rewards: +25 XP
Supply Runs[]
- Description: Explore the residences in the area surrounding the compound, they should have most of what we need to survive.
- Requirements: Residences Explored 3/3 (Note: Large Residences also count)
- Rewards: +75 XP
Hitting The Streets[]
- Description: The remnants of military blockades in the streets make them a good spot to find weapons. You should explore some of the streets around Riverside.
- Requirements: Streets Explored 2/2 (Note: Small Streets also count)
- Rewards: +75 XP
Ivan The Trader[]
- Description: A stocky Russian man approaches the compound, he claims to be a trader. He's offering equipment for some food and water.
- Requirements:
- Rewards:
- Level 5 Long Barrel Shotgun
- Level 5 Tight Cloth Hand Wrap
- +150 XP
Ivan Returns[]
- Description: The Trader returns to your compound, looking content with the food you gave him. He says he wants radio parts this time around, can't think what for.
- Requirements:
- Broken Radio 1/1
- Wire 1/1
- Rewards:
Ivan's Back Again[]
- Description: The trader wants to build something, he's not saying what he just needs the materials.
- Requirements:
- Rewards:
Craft Supplies[]
- Description: There's some heavy industry in South Trenton, we should check out the Small Warehouses in the district for crafting and building supplies.
- Requirements:
- Warehouses Explored 3/3
- Crafting Found 15/15 (Note: Components found anywhere in South Trenton count)
- Resources Found 100/100
- Rewards: +1,250 XP
Gun Grab[]
- Description: We've spotted a few spots in South Trenton that are likely to have good weapons stockpiles. We need to stock up before we go any further.
- Requirements:
- Security Explored 1/1
- Gun Stores Explored 1/1
- Weapons Found 5/5
- Rewards: +1,250 XP
Hospital Visit[]
- Description: The Riverside hospital is nearby and should be a good source of medical gear. A lot of people ended up there just after the outbreak.
- Requirements: Gear Found In Riverside Hospital 2/2
- Rewards: +750 XP
Lock Up[]
- Description: The Police Station in Riverside is abandoned, I'm sure it's been picked over already but there should be some weapons there still.
- Requirements: Weapons Found In Police Station 3/3
- Rewards: +750 XP
Office Space[]
- Description: With the street cleared, head into the office building in South Trenton to see what you can find.
- Requirements:
- Resources From Offices 50/50
- Junk From Offices 15/15
- Rewards: +1,350 XP
To The Streets[]
- Description: The streets are much larger in Riverside, some of them have military blockades which might have quality weapons. Clear them out.
- Requirements:
- Streets Explored 3/3 (Note: Small Streets also count)
- Infected Kills 100/100
- Rewards: +1,000 XP
Window Shopping[]
- Description: Riverside has a large amount of stores of different types. They're bound to have the supplies we need.
- Requirements:
- Store Explored 1/1
- Gun Store Explored 1/1
- Department Store Explored 1/1
- Rewards: +1,000 XP
Military Grade[]
- Description: The streets and security buildings around Stadium should yield some higher grade weapons than we're used to. Search them and see what you can find.
- Requirements:
- Rewards: +500 XP
Playing House[]
- Description: Plenty of abandoned houses around here. Makes sense, most people were herded up and brought to the stadium after the outbreak. Search them for resources.
- Requirements:
- Residences Explored 4/4 (Note: Large Residences also count)
- Resources Found 200/200
- Rewards: +550 XP
Ivan The Builder[]
- Description: Ivan drops by and mentions he's envious of your generator. He's looking for parts for a windmill to power the place he is holed up in.
- Requirements:
- Rewards:
- Level 10 Long Barrel AR556-SEMI
- +500 XP
Resident Resource[]
- Description: This area is heavily industrial. The warehouses here should keep us in building materials for a long time.
- Requirements:
- Residences Explored 4/4
- Resources Found 200/200
- Rewards: +550 XP
- Note: This task is bugged. While it's supposed to be carried out in Northwood, sending missions to Residences in Stadium is the only way to progress it. It should complete at the same time as the Playing House task.
Warehousin'[]
- Description: Northwood is heavily industrial. The warehouses here should keep us in building materials for a long time.
- Requirements:
- Warehouses Explored 4/4 (Note: Small Warehouses also count)
- Resources Found 200/200
- Rewards: +500 XP
Building Resources[]
- Description: The hardware stores and warehouses in Trenton Park are ripe for the picking, they look virtually untouched. Should get good resources from them.
- Requirements:
- Hardware Explored 2/2
- Warehouses Explored 1/1
- Resources Found 400/400
- Rewards: +500 XP
Gun Runner[]
- Description: Explore the Gun Store in Trenton Park and bring back as many weapons as you can.
- Requirements:
- Gun Stores Explored 1/1
- Weapons Found 5/5
- Rewards: +500 XP
Ivan's Electronics[]
- Description: The Russian is back again, looking for electronic scrap and some metal. He says there's an office in Riverside Waters you should check for the parts he wants.
- Requirements:
- Metal 200/200
- Electronic Scrap 5/5
- Offices Explored 1/1
- Rewards:
More Warehouses[]
- Description: Our best bet for resources are these warehouses in Riverside Waters, head in and gather materials and any junk you can find.
- Requirements:
- Warehouses Explored 1/1
- Resources Found 150/150
- Junk Found 10/10
- Rewards: +1,000 XP
Supply Drop[]
- Description: The Riverside Waters hospital was far away enough from the initial outbreak that it missed the chaos. There's probably still food and water supply there, check it out.
- Requirements:
- Rewards: +1,100 XP
Clearance Sale[]
- Description: The stores in Riverside Heights seem to be as rich and bountiful as the surrounding neighbors, explore and clear them out.
- Requirements:
- Stores Explored 2/2 (Note: Department Stores and Hardware Stores do not count)
- Infected Kills 100/100
- Rewards: +1,150 XP
- This task is only available after completing The Hills.
The Hills[]
- Description: Big houses here in Riverside Heights, ripe for the picking. Should turn out some good quality gear for us.
- Requirements:
- Residences Explored 5/5 (Note: Large Residences also count)
- Gear Found 10/10
- Rewards: +1,000 XP
Clearing House[]
- Description: The Docks area has an abundance of warehouses, get in clear them out and pull the resources from them.
- Requirements:
- Warehouses Explored 5/5
- Infected Kills 150/150
- Resources Found 500/500
- Rewards: +1,250 XP
HERC Supply[]
- Description: The military had posts on the streets here in the Docks district when the city fell. Clean up what they left behind.
- Requirements:
- Rewards: +1,500 XP
Ivan's Battery Emporium[]
- Description: I think Ivan might be trying to corner the market on car batteries.
- Requirements: Car Battery 15/15
- Rewards:
- Level 14 Maintained Quick Load G-17
- Level 14 Vintage Slicing Hatchet
- +1,000 XP
Ivan The Exploder[]
- Description: Ivan is looking for components to make traps for his hideout.
- Requirements:
- Explosive Charge 30/30
- Copper Wire 60/60
- Rewards:
- Level 17 Maintained EMT Medical Kit
- Level 17 Fitted Leather Gloves
- +1,500 XP
U.C.P.D[]
- Description: While hitting security buildings might give us some of what we want, the UCPD more than likely has what we need. Hit the police station in Northwood East.
- Requirements:
- Hospitals Explored 1/1
- Police Stations Explored 1/1
- Gear Found 5/5
- Rewards: +1,750 XP
Union Security[]
- Description: Union City's finest over-equipped security company has a couple of buildings here in Northwood East, clear them out and grab any weapons you can.
- Requirements:
- Security Buildings Explored 2/2
- Infected Kills 100/100
- Weapons Found 3/3
- Rewards: +1,500 XP
Bedside Manner[]
- Description: The hospitals in Union Bridge are some of the biggest in the city, we should clear them out and search for gear.
- Requirements:
- Rewards: +1,750 XP
Megamart[]
- Description: Supermarkets here in North Trenton should have higher yields of food and water stocks for us. Head out and see what you can find in the stores around.
- Requirements:
- Supermarkets Explored 2/2
- Resources Found 200/200
- Rewards: +1,750 XP
Window Shopping[]
- Description: There's a bunch of retail places around Union Bridge - should be a good selection of useful odds and ends.
- Requirements:
- Rewards: +1,850 XP
HERC Parks[]
- Description: After the outbreak, HERC moved in and made use of the city parks to establish bases. Good spot for resources now they've left. Clear the parks in Brookvale North.
- Requirements:
- Rewards: +2,500 XP
The Cops Of The North[]
- Description: The police station in Brookvale North could hold some valuable items, but we'll need to clear it out first.
- Requirements:
- Police Stations Explored 1/1
- Police Kills 100/100
- Rewards: +3,500 XP
The Road Ahead[]
- Description: We're not finished here. Brookvale and beyond is coming soon! [ More Content Coming Soon! ]
- Note: This task is meant as a "Coming soon!" notice for players, before Brookvale was made available in the game.
Underground[]
- Description: The subways of Brookvale North became a refuge soon after the fall. Not just a place for rats and vagrants anymore. Clear them out, might be something useful there.
- Requirements:
- Rewards: +3,000 XP
Overrun[]
- Description: Brookvale West was one of the first to be overrun when the infection hit Union City, so its possible that not many survivors have had the chance to come back here. Let's start with the streets and highways.
- Requirements:
- Rewards: +3,000 XP
Stand Still[]
- Description:Many of the trucks used the road out of Brookvale West through Whistler's Forest were based in the local Depot. When containment was enforced there must have been some trucks stuck there.
- Requirements:
- Depots Explored 1/1
- ? 100/100
- Rewards: +3,250 XP
The Chute[]
- Description: It's possible that some survivors escaped using the subway system in Brookvale West, or even used the station as a refuge. Check it out.
- Requirements:
- Rewards: +3,500 XP
F.O.B.[]
- Description: Military presence in Brookvale East was once strong enough to warrant a Forward Operations Base. That should mean there is no shortage of ammunition.
- Requirements:
- Military Bases Explored 1/1
- Weapons Found 3/3
- Rewards: +4,000 XP
Breaking Curfew[]
- Description: The streets of Brookvale East were a bloodbath back when containments were first breached. Maybe people didn't make it very far out of their homes. There should be plenty of resources there to make the trip worthwhile.
- Requirements:
- ? (Should read Suburban Streets scavenged) 2/2
- Suburban Street kills 200/200
- Suburban Street Resources 250/250
- Rewards: +4,250 XP
Timber and Steel[]
- Description: Construction sites seem like a great place to get the wood and metal we need. Go check the ones out in Brookvale East.
- Requirements:
- Construction Sites Explored 2/2
- ? 500/500
- Rewards: +4,850 XP
Anyone Home?[]
- Description: Explore the houses in Brookvale East, they seem promising.
- Requirements:
- Residences Explored 4/4
- Residential Kills 350/350
- Rewards: +4,750 XP
Browsing[]
- Description: No one could identify what was in this Brookvale East store. We need to know if there is anything valuable in there.
- Requirements:
- Unidentified Buildings Explored 1/1
- Unidentified Building Kills 200/200
- Rewards: +4,000 XP
House Of Wares[]
- Description: The industrial sector ofBrookvale East looks like a good place to search out. There has to be something we can use.
- Requirements:
- Warehouses Explored 3/3
- Resources Collected 500/500
- Warehouse Kills Kills 200/200
- Rewards: +4,250 XP
Arm Yourself[]
- Description: We should check out the Gun store in Brookvale South and surrounding areas for any weapons we could use.
- Requirements:
- Gun Stores Explored 1/1
- Weapons Found 3/3
- Rewards: +5,250 XP
Cover Ground[]
- Description: Parks seem to be a good place for other survivors to gather, we should check out the one in Brookvale South to see if there's anything we need.
- Requirements:
- Parks Explored 1/1
- Resources Collected 800/800
- Rewards: +5,500 XP
Warehouse[]
- Description: We really need to push our compound forward, but we can't do it without the raw materials. Bring some back from Brookvale South and get building!
- Requirements:
- Warehouses Explored 4/4
- Resources Collected 400/400
- Rewards: +6,000 XP
Main Street[]
- Description: It should be safe enough to check out the offices and subway stations in the business center of Brookvale South here, if we're lucky there will be plenty of water coolers that survived intact!
- Requirements:
- Offices Explored 3/3
- Subway Stations Explored 2/2
- Office Kills 250/250
- Rewards: +6,000 XP
Guide to the Dead Zone[]
- Description: If we're ever going to leave this city, we should make sure all routes out are clear. Lets make sure the one leaving Brookvale South is safe.
- Requirements:
- Highways Explored 1/1
- Highway Kills 150/150
- Rewards: +6,500 XP
Bandage Run[]
- Description: This Pinedale hospital should have plenty of medical supplies lying around, and we can never have too many bandages.
- Requirements:
- Hospitals Explored 1/1
- Gear Found 5/5
- Rewards: +6,500 XP
Infected Ward[]
- Description: Medical Supplies will only become harder to find from here, if we check the Hospital in Brookvale South we should remain ahead.
- Requirements:
- Hospitals Explored 1/1
- Hospital Gear Found 5/5
- Rewards: +7,000 XP
Corner Stores[]
- Description: Even after this long of other scavengers scouring supermarkets for food, I still think there is more we can find. Check out the Pinedale stores!
- Requirements:
- Supermarkets Explored 2/2
- Resources Found: 300/300
- Supermarket Kills: 250/250
- Rewards: +7,000 XP
Turning East[]
- Description: We should poke around the area of Pinedale near Brookvale Banks to get a better understanding of what we will deal with when we cross over there.
- Requirements:
- Rewards: +7,500 XP
By The River[]
- Description: These urban and park areas by the river in Brookvale Banks look pretty promising. Go there and bring back whatever you can.
- Requirements:
- Parks Explored 1/1
- Resources Found In Parks 200/200
- Suburban Streets Explored 2/2
- Suburban Streets Resources 200/200
- Rewards: +8,850 XP
Get In Line[]
- Description: As we get ready to cross the river out of Brookvale Banks, we should make sure that we have the arms we need so we won't get our escape route back over the bridge cut off.
- Requirements:
- Military Bases Kills 350/350
- Pinedale Military Weapons 5/5
- Brookvale Banks Military Kills 150/150
- Brookvale Banks Military Weapons 5/5
- Rewards: +9,000 XP
On Ramp[]
- Description: Clear out the areas near the bridge entrance in Brookvale Banks. Once we're strong enough we'll find out what's on the other side...
- Requirements:
- Residences Explored 3/3
- Highways Explored 1/1
- Highway Kills 150/150
- Rewards: +9,500 XP
Crossing Over[]
- Description: I think its time to cross over onto the heavily built up island. Expect resistance on Brookvale Bridge.
- Requirements: Bridges Explored 1/1
- Rewards: +10,000 XP
Brave New World[]
- Description: The first thing we should do is poke around Canal Park South and see what we can find, and what places to avoid.
- Requirements:
- Residences Explored 2/2
- Supermarkets Explored 1/1
- Offices Explored 1/1
- Resources Found 500/500
- Rewards: +10,500 XP
Cop Shop[]
- Description: The UCPD in Canal Park South didn't fare too well against the infected horde, we should see how many weapons were left behind in the chaos.
- Requirements:
- Police Stations Explored 1/1
- Police Weapons Found 5/5
- Rewards: +11,000 XP
Crossing Over[]
- Description: I think its time to cross over onto the heavily built up island. Expect resistance on Brookvale Bridge.
- Requirements:
- Bridges Explored 1/1
- Rewards: +10,000 XP
Citizens Arrest[]
- Description: Many citizens in Canal Park took it upon themselves to grab a gun and fight off the horde themselves. It didn't work out well for them but there is sure to be usable weapons left.
- Requirements:
- Gun Stores Explored 1/1
- Stores Explored 1/1
- Weapons Found 5/5
- Resources Found 250/250
- Rewards: +10,750 XP
Holiday Out[]
- Description: This motel in Canal Park is even larger, and it looks like survivors may have set up camp after the infection hit.
- Requirements:
- Rewards: +11,500 XP
Poking Around[]
- Description: No one could figure out what was in this building in Canal Park. Only way to see if it is worth our time is to get in there and check it out.
- Requirements:
- Unidentified Buildings Explored 1/1
- Unidentified Building Kills 100/100
- Rewards: 11,000 XP
A Place To Rest[]
- Description: It seems the travelers to this city found themselves armed quite quickly once the infection hit. See what you can find in the Newtown West Motel.
- Requirements:
- Motels Explored 1/1
- Resources Found In Motels 300/300
- Weapons Found 10/10
- Rewards: +13,000 XP
Lock and Key[]
- Description: Dangerous in life but in more dangerous in death, clear out the ex inmates of Newtown West.
- Requirements:
- Rewards: +13,250 XP
A Connection Too Far[]
- Description: If we can clear a way back to the compound over the Newtown Bridge, survivors getting back will thank you.
- Requirements:
- Bridges Explored 1/1
- Bridge Kills 150/150
- Rewards: +13,500 XP
Anybody Home?[]
- Description: With so many people living in Newtown, there is bound to be food and water left behind. It may take some time, but seeing to every house will pay off in the end.
- Requirements:
- Residences Explored 18/18
- Resources Found In Residences 1,000/1,000
- Rewards: +14,000 XP
Gun Selection[]
- Description: Check out the local store in Newtown to see what weapons weren't stolen in the chaos.
- Requirements:
- Gun Stores Explored 1/1
- Weapons Found In Gun Stores 5/5
- Rewards: +15,000 XP
Keep The Resources Flowing[]
- Description: Newtown is rich in everything we need to keep the survivors happy and build up our compound. Find what you can!
- Requirements:
- Hardware Stores Explored 3/3
- Supermarkets Explored 1/1
- Resources Found In Supermarkets 100/100
- Hardware Store Resources 250/250
- Rewards: +14,750 XP
Protection[]
- Description: The local security company here in Newtown is likely to have weapons simply lying around waiting for someone to find them. Let that someone be us.
- Requirements:
- Security Explored 1/1
- Weapons Found In Security 5/5
- Rewards: +15,500 XP
Survivor Assets[]
- Description: We don't know if or when more food will come to Union City, we should grab what we can now from Newtown.
- Requirements:
- Stores Explored 3/3
- Resources Found In Stores 300/300
- Warehouses Explored 1/1
- Resources Found In Warehouses 300/300
- Rewards: +15,000 XP
Contravene[]
- Description: Have a look around the West Bricks security building for any weapons we could use.
- Requirements:
- Security Explored 2/2
- Weapons Found In Security 5/5
- Rewards: +16,500 XP
Abandoned Outpost[]
- Description: After HERC forces pulled out of West Bricks, these parks became a home for survivors. They didn't last but these two groups sure left some things behind.
- Requirements:
- Rewards: +17,000 XP
Lay Of The Land[]
- Description: Checking out the streets and subway system in West Bricks seems like a good place to start. See what you can find there.
- Requirements:
- Rewards: +15,850 XP
Discover[]
- Description: Figuring out whats in this Newtown building should be considered, who knows what we'll find.
- Requirements:
- Unidentified Buildings Explored 1/1
- Unidentified Building Resources 200/200
- Unidentified Building Kills 150/150
- Rewards: +16,000 XP
Seeing The Doc[]
- Description: The West Bricks Hospital looks like a good place to get some medical supplies. See what you can find.
- Requirements:
- Hospitals Explored 1/1
- Gear Found In Hospitals 5/5
- Rewards: +16,750 XP
D.I.Y.[]
- Description: The materials we find in these locations in West Bricks would be put to good use in our compound. Get to it!
- Requirements:
- Warehouses Explored 1/1
- Hardware Stores Explored 1/1
- Hardware Store Resources 400/400
- Resources Found In Warehouses 400/400
- Rewards: +17,000 XP
Social Housing[]
- Description: The residents in The Bricks fared pretty well when the infection hit, and should have some decent stores of food and water.
- Requirements:
- Residences Explored 4/4
- Residence Resources 650/650
- Rewards: +17,500 XP
Food Trip[]
- Description: The group is sure the West Bricks supermarket will still have enough food left on the shelves to keep us happy for a few days. Go see how much is left.
- Requirements:
- Supermarkets Explored 1/1
- Resources Found In Supermarkets 200/200
- Rewards: +17,500 XP
Grabbing The Goods[]
- Description: Check out the warehouses in The Bricks to grab whatever resources haven't been taken by other survivors.
- Requirements:
- Warehouses Explored 2/2
- Warehouse Resources 500/500
- Rewards: +17,850 XP
Inquisitive[]
- Description: The group couldn't figure out what was inside this building in Alton. Get inside and hopefully there's something valuable!
- Requirements:
- Unidentified Building Explored 2/2
- Construction Sites Explored 2/2
- Resources Found 800/800
- Rewards: +18,500 XP
Public Property[]
- Description: Take a look around the areas where Alton civilians might have tried to hold out during the infection. We're bund to find some gear lying around.
- Requirements:
- Residences Explored 4/4
- Parks Explored 1/1
- Surburban Streets Explored 1/1
- Gear Found 15/15
- Rewards: +18,750 XP
Blitzkrieg[]
- Description: If we are going to push into Uptown, we will need the best weapons this city holds. This military base in Newtown East is full of infected but the soldiers here were heavily armed.
- Requirements:
- Military Bases Explored 1/1
- Streets Explored 1/1
- Parks Explored 1/1
- Weapons Found 15/15
- Rewards: +20,000 XP
Urban Design[]
- Description: The Bricks was a place of early confrontation between different groups of survivors. The ones that died must have left behind some weapons. Go see what you can find.
- Requirements:
- Suburban Streets Explored 2/2
- Parks Explored 1/1
- Highways Explored 1/1
- Weapons 15/15
- Rewards: +18,500 XP
Blunderbuss[]
- Description: The streets and offices of Alton should hopefully have weapons lying around. We should also go through the junk past scavengers left behind for anything we could put to good use.
- Requirements:
- Rewards: +19,000 XP
General Practise[]
- Description: The medical supplies here in Newtown East should be a high priority for our scavengers, as the increasingly tough infected may cause troubles for our group.
- Requirements:
- Hospitals Explored 1/1
- Hospital Kills 100/100
- Gear Found In Hospitals 3/3
- Rewards: +19,500 XP
Raw Material[]
- Description: We need to grab as many raw materials as we can, and build up our compound for the better of all the survivors in our group. Check out these locations in Newtown East.
- Requirements:
- Warehouses Explored 1/1
- Hardware Stores Explored 1/1
- Depots Explored 1/1
- Resources 1,500/1,500
- Rewards: +19,750 XP
Apartment Raid[]
- Description: We have finally made it to Uptown Union City. Be incredibly cautious of the infected here. Let's start by checking out the housing for some supplies.
- Requirements:
- Residences Explored 5/5
- Residence Resources Found 500/500
- Rewards: +20,000 XP
Down Town Tools[]
- Description: The are [sic] looks like it has plenty of materials we could use. Check out the Uptown hardware store to see what is there.
- Requirements:
- Hardware Stores Explored 1/1
- Hardware Store Resources Found 250/250
- Rewards: +20,500 XP
Royal UC Hospital[]
- Description: These infected really pack a punch, check out the Uptown hospitals for the supplies we will need if they catch one of our group out.
- Requirements:
- Rewards: +21,000 XP
Central Business District[]
- Description: The offices and Security buildings in Uptown could contain a few items of value. Go see what you can find.
- Requirements:
- Offices Explored 3/3
- Security Buildingss Explored 1/1
- Security Buildings Weapons Found 3/3
- Office Junk 35/35
- Rewards: +21,500 XP
Budget Luxury[]
- Description: Whilst not one of the classiest establishments in Union City in its prime, the apocalypse has made buildings like this on in Uptown valuable to pick up that which was left behind.
- Requirements:
- Motels Explored 1/1
- Motel Resources Found 100/100
- Rewards: +22,500 XP
Food Central[]
- Description: If the stores held plenty of food, the supermarket in Uptown will too. Check it out and bring back anything that looks edible.
- Requirements:
- Supermarkets Explored 1/1
- Resources In Supermarkets 250/250
- Rewards: +21,050 XP
Heritage Building[]
- Description: Our group can't quite identify this Uptown building, you'll have to send someone in to see what it is.
- Requirements:
- Unidentified Buildings Explored 2/2
- Unidentified Building Resources 250/250
- Rewards: +22,000 XP
Down Town Delivery[]
- Description: Busy downtown deliveries in Uptown could have had anything going through them when the infection hit. Go see if anything valuable is left there.
- Requirements:
- Rewards: +23,000 XP
Subway, Eat Flesh[]
- Description: Thousands of people once used this Uptown station every day. Now though, it is a haven for undead. Packed more than 9am monday [sic] morning. Go see if we can access it safely.
- Requirements:
- Subways Explored 1/1 (Note: Only the Large Subway Station in Uptown counts)
- Subway Resources Found 200/200
- Rewards: +22,000 XP
Suburban Scrounge[]
- Description: The suburban neighborhoods of Waterside haven't been hit for crafting resources, there should be plenty on hand.
- Requirements:
- Suburban Blocks Explored 2/2
- Suburban Streets Explored 1/1
- Crafting Items Found 100/100
- Rewards: +25,000 XP
Lock Ups[]
- Description: The prison, security and police stations in Green Plains are ripe for weapons caches. Find what you can.
- Requirements:
- Prisons Explored 1/1
- Security Buildings Explored 1/1
- Police Stations Explored 1/1
- Weapons Found 15/15
- Rewards: +25,000 XP
Dockers[]
- Description: There's a dock and a depot here in Meadow View East, find us some resources in and around these containers.
- Requirements:
- Rewards: +30,000 XP
Secure Beyond[]
- Description: This side of the wall in Meadow View West there's a number of places that probably haven't been hit for their gear.
- Requirements:
- Military Bases Explored 1/1
- Police Stations Explored 1/1
- Security Buildings Explored 1/1
- Gear Found 15/15
- Rewards: +30,000 XP
Construction[]
Self Sustaining[]
- Description: In order to keep our food and water supplies up we're going to need to build some gardens and water collectors.
- Requirements:
- Vegetable Garden 1/1
- Water Collector 1/1
- Rewards: +75 XP
Somewhere To Rest[]
- Description: We're going to need somewhere to rest eventually. Make the place more comfortable by building more beds.
- Requirements: Bed 3/3
- Rewards: +50 XP
Drop Offs[]
- Description: Make sure we've got a central location to drop off any wood, metal or cloth we find around the compound for collection later.
- Requirements:
- Wood Drop Off 1/1
- Metal Drop Off 1/1
- Cloth Drop Off 1/1
- Rewards: +75 XP
Engineering[]
- Description: Progress is going to require some more technical thinking, build an Engineering Bench so we can build more advanced structures.
- Requirements: Engineering Bench 1/1
- Rewards: +100 XP
Food And Water Stores[]
- Description: We need more space to store our food and water. Build more food and water resource storage.
- Requirements:
- Food Storage 2/2
- Water Storage 2/2
- Rewards: +50 XP
Secure The Fort[]
- Description: We need to secure the compound further and setup rally flags for when we're attacked. Can't hurt to be too prepared.
- Requirements:
- Rally Flag 3/3
- Small Barricade 6/6
- Rewards: +100 XP
Security Detail[]
- Description: We need to secure the compound. Build more small barricades in order to lock the place down.
- Requirements:
- Small Barricade 3/3
- Rewards: +50 XP
Storage[]
- Description: As we're pulling in more building resources we're going to need somewhere to store them. Build more wood, cloth and metal resource storage.
- Requirements:
- Wood Storage 2/2
- Metal Storage 2/2
- Cloth Storage 2/2
- Rewards: +75 XP
Upgrading[]
- Description: We can improve the capabilities of our buildings by upgrading them, sure it takes some time but it's worth it in the end.
- Requirements: Buildings Upgraded 3/3
- Rewards: +100 XP
Build It Bigger[]
- Description: If we're going to do any larger construction, we'll need somewhere to work outside. Build a Construction Yard.
- Requirements: Construction Yard 1/1
- Rewards: +125 XP
Keeping Clean[]
- Description: Besides it being comforting, washing should help us stay healthier. Build a shower station.
- Requirements: Shower 1/1
- Rewards: +50 XP
The Recycler[]
- Description: We've got plans for a contraption that should make it possible to recycle objects while you're away. Build the Recycler
- Requirements: Recycler 1/1
- Rewards: +75 XP
Full Storage[]
- Description: We'll need to make sure we've got enough storage for all of our resources. Without the necessary storage we can't bring all of it back.
- Requirements:
- Wood Storage 3/3
- Metal Storage 3/3
- Cloth Storage 3/3
- Food Storage 2/2
- Water Storage 2/2
- Rewards: +1,250 XP
Wind Power[]
- Description: We may be able to draw some small amounts of power from the wind. Build a windmill somewhere around the compound.
- Requirements: Windmill 1/1
- Rewards: +500 XP
Crafting Weapons[]
- Description: We can craft our own weapons if we have the right setup, build a Weapons Bench for the compound.
- Requirements: Weapons Bench 1/1
- Rewards:
- Trigger System x 1
- Grip x 1
- Pipe x 1
- +100 XP
Dead Zone/Community[]
Dead Zone or Community Tasks are time limited tasks that the entire player base contributes towards. Only those that have contributed can collect the reward. The reward can only be collected once the timer has run out.
Attention: Dead Zone[]
Task Complete - Successful
- Description: All survivors are ordered to execute the following directive within the allotted time. Rewards will be distributed evenly - H.E.R.C
- Requirements: Infected Killed 20,000,000 (Note: 4 Day time limit)
- Rewards:
Merry Z-Mas![]
Prematurely Ended By Bug[n 2]
- Description: Infected Santa needs a place to drop off his gifts. Follow tradition and build a Z-Mas Tree before Z-Mas day!
- Requirements: Z-Mas Trees Constructed (Note: 7 Day time limit)
- Rewards:
- Naughty Z-Mas Key x 3
- Recycled Gift
- Re-recycled Gift
- Re-re-recycled Gift
X's Proposition[]
Task Complete - Successful
- Description: "Everyone must start the fire. Perhaps a little flammable persuasion will help convince you?"
- Requirements: Enemy Survivors Killed 5 (Note: 2 Day time limit)
- Rewards: Jerrycan of Fuel x 10 (+50
)
Construct The Beacon[]
Task Complete - Successful
- Description: "Build the Beacon, it will be our salvation." - The Foundation
- Requirements: Beacons Constructed (Note: 17 Day time limit)
- Rewards:
- Beacon Parts Key x 3
- Jerrycan of Fuel x 10 (+50
)
Halloween Hunt![]
Task Complete - Successful
- Description: Find and kill Evil Pumpkin Head infected. Prizes will be given out when the task is complete and timer runs down!
- Requirements: Evil Pumpkin Head Infected Kills 10/10 (Note: Listed number is required amount to count as contributing, 4 Day time limit)
- Rewards: Scary Skeleton Key x 3
Z-Mas Gift Hunt![]
Task Complete - Successful
- Description: Collect Z-Mas Gifts scattered about the Dead Zone by Infected Santa. Prizes will be given out when the task is complete and timer runs down!
- Requirements: Z-Mas Gifts Found 10/10 (Note: Listed number is required amount to count as contributing, 12 Day time limit)
- Rewards:
- Naughty Z-Mas Key x 3
- Z-Mas Gift Hunt Reward
Hallowed Object of Protection[]
Task Complete - Successful
- Description: "To ascend, you must prepare. Bring me these items and I will show you how to make a Hallowed object..."
- Requirements: (Note: Listed number is required amount to count as contributing, 6 Day time limit)
- Hallowed Teeth Found 10/10
- Hallowed Hair Tuft Found 5/5
- Hallowed Clothing Scrap Found 5/5
- Rewards: Hallowed Object Box
Construct the Hallowed Shrine[]
Task Complete - Successful.
- Description: The cultist has asked you ALL to show your appreciation for the Hallowed ones.
- Requirements: Hallowed Shrines Constructed 1/1 (Note: Listed number is required amount to count as contributing, 8 Day time limit)
- Rewards: Hallowed Shrine Box
Mr.X's Horde[]
Task Complete - Successful.
- Description: Help Ivan to defeat Mr.X's berserker hordes! He's painted their heads red and attached blades to their arms, the madman!
- Requirements: Berserker Infected Kills 100/100 (Note: Listed number is required amount to count as contributing, 9 Day time limit)
- Rewards: Ivan's Reward Box
Mags of Mayhem[]
Task Complete - Successful:
- Description: Ivan has given you the plans to a new type of trap, the Mag of Mayhem. Use the components you've collected to build one!
- Requirements: Mag of Mayhem Constructed 1/1 (Note: Listed number is required amount to count as contributing, 9 Day time limit)
- Rewards: Ivan's Other Reward Box
Z-Mas Mount[]
Task Complete - Successful.
- Description: Hunt the Dead Zone for parts to this magnificent mount. A fine addition to any compound wall.
- Requirements: Z-Mas Hunt Mount Constructed 1/1 (Note: Listed number is required amount to count as contributing, 8 Day time limit)
- Rewards: Z-Mas Task Reward Box
The Great Z-Mas Hunt[]
Task Complete - Successful.
- Description: Track down and kill Z-Mas themed infected to get your reward!
- Requirements: Z-Mas Infected Kills 300/300 (Note: Listed number is required amount to count as contributing, 23 Day time limit)
- Rewards: Z-Mas Hunt Reward Box
Birthday Bash[]
Task Complete - Successful.
- Description: Beat some infected to celebrate the Anniversary!
- Requirements: Melee Kills 500/500 (Note: Listed number is required amount to count as contributing, 8 Day time limit)
- Rewards: 6th Anniversary Lucky Coin
Monthly Tasks[]
Monthly tasks are offered every month, and are categorized as "Dead Zone/Community" tasks.
Monthly Task: Mission Accomplished[]
Task Complete - Successful.
- Description: Run and complete successful missions to show your fighting spirit!
- Requirements: Total Missions Completed 50/50[n 3] (Note: Listed number is required amount to count as contributing, 7 Day time limit)
- Rewards: Reward Box
Monthly Task: Crafters[]
Task Complete - Successful.
- Description: Together we can build the future.
- Requirements: Items Crafted 15/15 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
- Rewards: Reward Box
Monthly Task: Infected Clearing[]
Task Complete - Successful.
- Description: Help clear out your section of the Dead Zone.
- Requirements: Infected Killed 500/500 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
- Rewards: Reward Box
Monthly Task: Weapon Breakers[]
Task Complete - Successful.
- Description: Collectively break down your weapons and find better uses.
- Requirements: Weapons Recycled 25/25 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
- Rewards: Reward Box
Monthly Task: Upgraders[]
Task Complete - Successful.
- Description: Improve your collective item quality for the Dead Zone!
- Requirements: Items Upgraded 5/5 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
- Rewards: Reward Box
Monthly Task: Recyclers[]
Task Complete - Successful.
- Description: Do your part for the Dead Zone environment.
- Requirements: Items Recycled 50/50 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
- Rewards: Reward Box
Monthly Task: Weapon Crafters[]
Task Complete - Successful.
- Description: Bolster your armament for the Dead Zone!
- Requirements: Weapons Crafted 5/5 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
- Rewards: Reward Box
Monthly Task: Defenders[]
Task Complete - Successful.
- Description: Defend your compound from the infected.
- Requirements: Compound Defenses 2/2 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
- Rewards: Reward Box
Monthly Task: Collectors[]
Task Complete - Successful.
- Description: Show your dedication to resource collection.
- Requirements: Collect Resources 25/25 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
- Rewards: Reward Box
Monthly Task: Bashers[]
Task Complete - Successful.
- Description: Get your melee weapons and go bashing infected.
- Requirements: Melee Kills 375/375 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
- Rewards: Reward Box
Monthly Task: Gear Upgraders[]
Task Complete - Successful.
- Description: Improve your gear to keep the Dead Zone safe.
- Requirements: Gear Upgraded 5/5 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
- Rewards: Reward Box
Monthly Task: Killers[]
Task Complete - Successful.
- Description: It's time to take what you can, however you can.
- Requirements: Enemy Survivors Killed 10/10 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
- Rewards: Reward Box
Monthly Task: Scavengers[]
Task Complete - Successful.
- Description: Loot every container you can find.
- Requirements: Containers Searched 250/250 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
- Rewards: Reward Box
Monthly Task: Crafters[]
Task Complete - Successful.
- Description: Make something, anything, for the Dead Zone!
- Requirements: Items Crafted 15/15 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
- Rewards: Reward Box
Monthly Task: Gear Breakers[]
Task Complete - Successful.
- Description: Recycle some gear, find a better use for it.
- Requirements: Gear Recycled 50/50 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
- Rewards: Reward Box
Monthly Task: Infected Clearing[]
Task Complete - Successful.
- Description: Help clear out your section of the Dead Zone.
- Requirements: Infected Killed 500/500 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
- Rewards: Reward Box
Monthly Task: Weapon Upgraders[]
Task Complete - Successful.
- Description: Improve your weapons to keep the Dead Zone safe.
- Requirements: Weapons Upgraded 5/5 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
- Rewards: Reward Box
Monthly Task: Gear Crafters[]
Task Complete - Successful.
- Description: Craft some gear to improve your chances in the Zone.
- Requirements: Gear Crafted 5/5 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
- Rewards: Reward Box
Monthly Task: Healers[]
Task Complete - Successful.
- Description: Practice your healing skills to sustain the Dead Zone.
- Requirements: Total Healing 1000/1000 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
- Rewards: Reward Box
Monthly Task: Mission Runner[]
Task Complete - Successful.
- Description: Run missions for the Dead Zone![n 4]
- Requirements: Total Missions Completed 50/50[n 3] (Note: Listed number is required amount to count as contributing, 7 Day time limit)
- Rewards: Reward Box
Monthly Task: Craftober[]
Task Complete - Successful.
- Description: Craft anything you can get your hands on.
- Requirements: Items Crafted 15/15 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
- Rewards: Reward Box
Monthly Task: Infected Clearance[]
Task Complete - Successful.
- Description: The hordes have been closing in, clear some space.
- Requirements: Infected Killed 500/500 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
- Rewards: Reward Box
Monthly Task: Weapon Clean Up[]
Task Complete - Successful.
- Description: It's time to clean up the collection a little.
- Requirements: Weapons Recycled 25/25 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
- Rewards: Reward Box
Monthly Task: New Years Evolution[]
Task Complete - Successful.
- Description: Upgrade some items to take your fight into the new year.
- Requirements: Items Upgraded 5/5 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
- Rewards: Reward Box
Monthly Task: Almost Spring Cleaning[]
Task Complete - Successful.
- Description: Clean up some items from your latest hauls.
- Requirements: Items Recycled 50/50 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
- Rewards: Reward Box
Monthly Task: Weaponsmiths[]
Task Complete - Successful.
- Description: Create some weapons to help the cause.
- Requirements: Weapons Crafted 5/5 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
- Rewards: Reward Box
Monthly Task: Hold Out![]
Task Complete - Successful.
- Description: Defend your compound from the infected.
- Requirements: Compound Defenses 2/2 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
- Rewards: Reward Box
Monthly Task: Resource Full[]
Task Complete - Successful.
- Description: Fill up your stocks with basic materials.
- Requirements: Collect Resources 25/25 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
- Rewards: Reward Box
Monthly Task: Bash em![]
Task Complete - Successful.
- Description: Practice your martial skills with melee kills.
- Requirements: Melee Kills 375/375 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
- Rewards: Reward Box
Monthly Task: Gear Up[]
Task Complete - Successful.
- Description: Bring your gear up to scratch by upgrading it.
- Requirements: Gear Upgraded 5/5 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
- Rewards: Reward Box
Monthly Task: Take Them Down[]
Task Complete - Successful.
- Description: It's time to show dominance, find some survivors to take out.
- Requirements: Enemy Survivors Killed 10/10 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
- Rewards: Reward Box
Monthly Task: Search It[]
Task Complete - Successful.
- Description: Scavenge everything you can see.
- Requirements: Containers Searched 250/250 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
- Rewards: Reward Box
Monthly Task: Tinkertober[]
Task Completed - Successful.
- Description: Create something, anything!
- Requirements: Items Crafted 15/15 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
- Rewards: Reward Box
Monthly Task: Gear Out[]
Task Completed - Successful.
- Description: Clear out some inventory space by recycling some gear.
- Requirements: Gear Items Recycled 50/50 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
- Rewards: Reward Box
Monthly Task: Infected Hordes[]
Task Complete - Successful.
- Description: We don't know where they are coming from at this point!
- Requirements: Infected Killed 500/500 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
- Rewards: Reward Box
Monthly Task: Weapon Up[]
Task Complete - Successful.
- Description: Sharpen that sword, machine that gun. Upgrade your weapons.
- Requirements: Weapons Upgraded 5/5 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
- Rewards: Reward Box
Monthly Task: Put It All Together[]
Task In Progress -
- Description: Create some gear for yourself or someone you love.
- Requirements: Gear Crafted 5/5 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
- Rewards: Reward Box
Survivor Requests[]
Survivor Requests are time limited requests from your survivors with variable requirements and rewards, dependent on both the Leader's level and random chance. There is no penalty for declining a request.
Note that requests for resources will not count resources gained from automated missions, recycling items or collecting from production buildings.
Infected Kills[]
- Description: Head out and kill x infected within the time limit.
- Survivor Quote Variations:
- First Sentence:
- "I think (survivor) could use some time out of the compound."
- "(Survivor) mentioned something about doing some practice?" [sic]
- "(Survivor) and I were talking about heading out."
- "We're getting a little rusty with our combat."
- "I think we need to work on our combat skills."
- "I'm tired of sitting around."
- "(Survivor) said they're keen to head out into the zone."
- "I'm getting pretty tired of being here."
- Second Sentence:
- "Let's head out into the zone."
- "It'd make me feel safer to know we're out hitting them back."
- "Let's head out and kill something, I'm getting tetchy."
- "Might be good for us to head out and do some target practice."
- "We can sit here and wait for them to come to us or we can do something."
- "Makes sense for us to go and clear some of those things out."
- "We should get some practice in today, to keep our defenses up."
- "I know I could use the practice out there."
- First Sentence:
- Requirements: X Infected Killed (Time Limit: 1 Day)
- Rewards:
Gathering Food[]
- Description: A survivor has requested that you find x food.
- Survivor Quote Variations
- First Sentence
- "I checked how much food we have left."
- "We need to talk about our food situation."
- "(Survivor) is worried about our food supply."
- "I was talking with (Survivor) earlier about our food stocks."
- Second Sentence
- "Find some time today to look for some more, we're running dangerously low."
- "The supply is running out, I'm not sure if we can survive here without more."
- "Morale will drop unless you act soon."
- "Man, I'm starving."
- "We'll go hungry if you don't manage it."
- Third Sentence
- "We'll go hungry if you don't manage it."
- "We're screwed unless you do something."
- "You need to do something quickly."
- First Sentence
- Requirements: X Food Found
- Rewards:
Gathering Water[]
- Description: A survivor has requested that you scavenge x water for the group.
- Survivor Quote Variations:
- First Sentence
- "I checked how much water we have left."
- "(Survivor) is worried about our water supply."
- "We need to talk about the water stocks."
- "(Survivor) says we're running out of water."
- "Everyone seems worried about our water stocks."
- Second Sentence
- "Find some time today to look for some more, we're running dangerously low."
- "The supply is running out, I'm not sure if we can survive here without more."
- "Morale is dropping quickly."
- "You need to find some water!"
- "Stocks are running low, it would make sense to concentrate on finding more today."
- Third Sentence
- "God I'm thirsty."
- "The dehydration is starting to take effect."
- "We're screwed unless you do something."
- "We're all thirsty, help us."
- First Sentence
- Requirements: X Water Found
- Rewards:
Gathering Wood[]
- Description: A survivor has requested that you scavenge x wood for the group.
- Survivor Quote Variations
- First Sentence
- "I'm worried about our wood supply."
- "Everyone seems worried about our wood stocks."
- "I heard we're running out of wood."
- "(Survivor) is worried about our wood supply."
- "We need to talk about our wood situation.
- Second Sentence
- "Stocks are running low it would make sense to concentrate on finding more today."
- "We're going to need it for repairs."
- "It could be a security issue if you leave it."
- "The supply is running out, I'm not sure if we can survive here without more."
- "You need to find some wood!"
- "Find some time today to look for some more, we're running dangerously low."
- "Our defenses will fail without it."
- Third Sentence
- "Our defenses will fail without it."
- "You need to do something quickly."
- "We're screwed unless you do something."
- "We're going to need it for repairs."
- First Sentence
- Requirements: X Wood Found
- Rewards:
Gathering Metal[]
- Description: A survivor has requested that you scavenge x metal for the group.
- Survivor Quote Variations:
- First Sentence
- "We need to talk about the metal stocks."
- "(Survivor) is worried about our metal supply."
- "We need to talk about our metal situation."
- Second Sentence
- "We're running dangerously low."
- "It could be a security issue if you leave it."
- "The supply is running out, I'm not sure if we can survive here without more."
- "You need to find some metal!"
- "Stocks are running low, it would make sense for us to concentrate on finding more today."
- Third Sentence
- "We're screwed unless you do something."
- "The defenses won't hold up much longer."
- First Sentence
- Requirements: X Metal Found
- Rewards:
Gathering Cloth[]
- Description: A survivor has requested that you scavenge x cloth for the group.
- Survivor Quote Variations:
- First Sentence
- "I'm worried about our cloth supply."
- "I checked how much cloth we have left."
- "I was talking with (Survivor) earlier about our cloth stocks."
- "Everyone seems worried about our cloth stocks."
- Second Sentence
- "You need to find some cloth!"
- "Our supplies are desperately low."
- "It could be a security issue if you leave it."
- "The supply is running out, I'm not sure if we can survive here without more."
- "Stocks are running low, it would make sense for us to concentrate on finding more today."
- "We need it to make people comfortable."
- Third Sentence
- "Never know, we might need some beds soon."
- "Better to be safe than sorry."
- "We're screwed unless you do something."
- First Sentence
- Requirements: X Cloth Found
- Rewards:
Gathering Ammo[]
- Description: A survivor has requested that you scavenge x ammo for the group.
- Survivor Quote Variations:
- First Sentence
- "I checked how much ammo we have left."
- "I'm worried about our ammo supply."
- "Our guns are useless without ammo."
- "(Survivor) says we're running out of ammo."
- "We need to talk about the ammo stocks."
- Second Sentence
- "Stocks are running low it would make sense for us to concentrate on finding more today."
- "The supply is running out, I'm not sure if we can survive here without more."
- "Find some time today to look for some more, we're running dangerously low."
- "You need to find some ammo!"
- Third Sentence
- "We can't use our guns without it."
- "You need to do something quickly."
- "We need to talk about the ammo situation."
- "We're screwed unless you do something."
- First Sentence
- Requirements: X Ammo Found
- Rewards:
Gathering XP[]
- Description: (Survivor) needs some more experience. Increase (survivor)'s total XP.
- Survivor Quote Variations:
- First Sentence
- "I feel like I'm lagging behind the rest of the group when it comes to my abilities."
- "Seems like ages since I left the compound."
- "I need to brush up on my skills."
- Second Sentence
- "Would you mind taking me out into the zone more often?"
- "Would you mind if I tagged along on some of the runs today?"
- "Could use some time out in the field if you're planning on heading out today."
- First Sentence
- Requirements: Increase (Survivor)'s XP to X
- Rewards:
Notes[]
- ā This task was launched in response to the bug that prematurely ended the Merry Z-Mas! task.
- ā This bug was countered by the Merry Z-Mas! Again! task
- ā 3.0 3.1 Automated missions count towards the completion of this task.
- ā When first introduced, both the name and description of the task were erroneously labelled as "?".