For the similar feature in The Last Stand: Union City, see Quest.

Completed tasks in the Objectives menu.

Tasks are a feature available in The Last Stand: Dead Zone. They provide storyline and optional objectives for the player to accomplish, and rewards them with XP and occasionally items upon completion. The rewards are not automatically given; instead, the player must collect them from the Objectives menu.

Tasks can be tracked at any time by clicking on the "Track Task" button or the circle next to the task's name in the Tasks menu. Tracking a task will make it appear at the top-right of the screen. Tasks do not have to be tracked in order to be fulfilled. Up to five tasks can be tracked simultaneously.

Contents

List of Tasks[edit | edit source]

General[edit | edit source]

Welcome To The Dead Zone[edit | edit source]

  • Description: Completed your introduction to the Dead Zone.
  • Requirements: Complete Tutorial
  • Rewards: +50 XP

Attract A Survivor[edit | edit source]

Gear Up[edit | edit source]

  • Description: It would help if our survivors were better equipped to deal with the infected. Search for gear out there.
  • Requirements: Gear 3/3
  • Rewards: +100 XP

Resource Run[edit | edit source]

  • Description: With all this construction, we're going to need more building resources. Go to one of the nearby Hardware Stores and raid it for supplies.
  • Requirements: Hardware Stores Explored 1/1
  • Rewards: +100 XP

Weapon Run[edit | edit source]

  • Description: We should stock up on weapons and ammo, with more survivors coming in we'll need to have the right tools for the job at hand.
  • Requirements:
  • Rewards: +100 XP

Recycle[edit | edit source]

  • Description: We can get useful resources out of any item you find, we just need to recycle them.
  • Requirements: Items Recycled 3/3
  • Rewards: +50 XP

Collecting[edit | edit source]

  • Description: Gather from your resource buildings regularly to keep your supplies up.
  • Requirements: Collect Resources 3/3
  • Rewards: +75 XP

Entering South Trenton[edit | edit source]

More The Merrier[edit | edit source]

  • Description: Some extra help around the compound would be useful. We should see if we can attract another survivor to the compound, check the Compound Progress Report.
  • Requirements: Survivors 4/4
  • Rewards: +200 XP

Merry Z-Mas! Again![edit | edit source]

  • Description: Infected Santa made a mistake in thinking this task was over![n 1]

Build a Z-Mas Tree so he can drop off your gifts.

Start construction on your tree before 25th of December, 2012 to complete this task!

  • Requirements: Z-Mas Tree 1/1
  • Rewards:
    • Naughty Z-Mas Key x 3
    • Recycled Gift
    • Re-recycled Gift
    • Re-re-recycled Gift

Combat[edit | edit source]

Run A Mission[edit | edit source]

  • Description: We need to get out and find more resources, more weapons. Complete another mission. Go to the map to start one.
  • Requirements: Missions Completed 2/2
  • Rewards: +50 XP

Raise Morale[edit | edit source]

  • Description: Nothing raises morale like getting into a scrap. Run some successful missions with your survivors to raise their morale.
  • Requirements: Total Missions Completed 7/7
  • Rewards:

Clear The Halls[edit | edit source]

Thinning The Herd[edit | edit source]

  • Description: Clearing out some of the infected in South Trenton should make it easier for us to move east.
  • Requirements: Infected Kills 300/300
  • Rewards: +1,000 XP

Security Breach[edit | edit source]

Street Sweeper[edit | edit source]

  • Description: There's a large office building in the middle of South Trenton that might have some useful supplies in it. Clear the street in front of it, hopefully it'll make the area safer.
  • Requirements: Infected Kills 50/50
  • Rewards: +1,300 XP

Target Practice: Infected Scientists[edit | edit source]

  • Description: There's no way we'll know if these HERC scientist suits make them harder to put down without trying. Kill infected scientists in Riverside.
  • Requirements: Infected Scientist Kills 30/30
  • Rewards: +500 XP

Target Practice: Runners[edit | edit source]

  • Description: Moving targets definitely take some practice to hit consistantly. [sic] These 'runners' provide just what we need. Kill runner infected in Riverside.
  • Requirements: Infected Runner Kills 30/30 (Note: Running Fat, Armored or Scientist zombies do not count)
  • Rewards: +500 XP

Target Practice: Dogs[edit | edit source]

  • Description: Fastest moving targets we've come up against. These mongrel beasts are most dangerous in packs. Practice hitting them around Stadium.
  • Requirements: Infected Dog Kills 50/50
  • Rewards: +650 XP

Target Practice: Heavies[edit | edit source]

  • Description: These heavy set infected are dangerous, we need to figure out a way to take them out effectively. Kill as many as you can around the Stadium.
  • Requirements: Fat Infected Kills 50/50
  • Rewards: +600 XP

Clean Up[edit | edit source]

  • Description: Surely the new survivors in your group need some practice, take them out for some.
  • Requirements: Infected Kills 100/100
  • Rewards: +650 XP

Target Practice: Runners (2)[edit | edit source]

  • Description: Can never have enough moving target practice. Kill some runners in Northwood.
  • Requirements: Infected Runner Kills 50/50 (Note: Running Fat, Armored or Scientist zombies do not count)
  • Rewards: +600 XP

Gun Store Access[edit | edit source]

  • Description: There's a gun store here in Trenton Park that should have what we need, clear the street in front of it of infected.
  • Requirements: Kills On Street 100/100
  • Rewards: +750 XP

Clear Waters[edit | edit source]

  • Description: Make a mark here by clearing out as many infected as you can. This might be our only way across the river.
  • Requirements: Infected Kills 200/200 (Note: Kills must be carried out in Riverside Waters)
  • Rewards: +750 XP

Riverside Runners[edit | edit source]

  • Description: These runners are getting more powerful, we need more practice in taking them down.
  • Requirements: Infected Runner Kills 60/60 (Note: Running Fat, Armored or Scientist zombies do not count and kills must be carried out in Riverside Waters)
  • Rewards: +750 XP

Target Practice: Police[edit | edit source]

  • Description: These former members of the police department are armored up pretty heavily. Take a bunch of them down, see if you can learn anything.
  • Requirements: Infected Police Kills 20/20 (Note: Kills must be carried out in Riverside Heights)
  • Rewards: +1,100 XP

Target Practice: Military[edit | edit source]

Fight the Power[edit | edit source]

Target Practice: Bruisers[edit | edit source]

  • Description: These hulking bikers pack a punch. They'll knock you around so keep your distance. Best bet is to concentrate fire.
  • Requirements:
  • Rewards: +1,600 XP

House Clearance[edit | edit source]

  • Description: If we're going to move freely through here, I'd suggest clearing out the residences of North Trenton. Being so far from ground zero, lots of people holed up here.
  • Requirements: Infected Kills 150/150 (Note: Kills made in Large Residences also count)
  • Rewards: +1,600 XP

Retake The Streets[edit | edit source]

  • Description: North Trenton saw some rough action during the outbreak. There's a lot of military blockades on the streets here. Clear them out.
  • Requirements: Infected Kills 300/300
  • Rewards: +1,500 XP

Target Practice: Infected HERC[edit | edit source]

Target Practice: More Bruisers[edit | edit source]

  • Description: These fat bastards are turning out to be more trouble than we first thought. Somehow they're still very mobile.
  • Requirements: Bruiser Infected Kills 20/20 (Note: Kills must be carried out in Union Bridge)
  • Rewards: +1,600 XP

Hard Days Work[edit | edit source]

Suburban Wasteland[edit | edit source]

  • Description: The people here in Brookvale North were caught out. I don't understand how the infection made it out here so fast, maybe it came from out of town?
  • Requirements: Infected Kills 300/300 (Note: Kills must be carried out in Suburban Streets)
  • Rewards: +3,000 XP

The Cops of The North[edit | edit source]

  • Description: The police station in Brookvale North could hold some valuable items, but we'll need to clear it out first.
  • Requirements:
  • Rewards: +3,500 XP

Nature Walk[edit | edit source]

  • Description: A lot of the Infected that got driven to Brookvale West from Whilster's Forest seem to enjoy the local park. Clear them out!
  • Requirements: Park Kills 150/150
  • Rewards: +3,000 XP

Riverbank[edit | edit source]

  • Description: If we're going to want to cross the bridges one day we should start by clearing out the roads in Brookvale East leading to them.
  • Requirements: Highway Kills 150/150
  • Rewards: +3,000 XP

Round The Block[edit | edit source]

  • Description: The more built up areas in Brookvale West have no shortage of these Infected either. Get rid of them to make traversal safer.
  • Requirements: Unidentified Building Kills 100/100
  • Rewards: +3,250 XP

Destruction[edit | edit source]

  • Description: These unfinished buildings are dangerous enough without the Infected. Get rid of them so we can explore Brookvale West more easily.
  • Requirements:
  • Rewards: +3,500 XP

The Chute[edit | edit source]

  • Description: It's possible that some survivors escaped using the subway system in Brookvale West, or even used the station as a refuge. Check it out.
  • Requirements:
  • Rewards: +3,500 XP

Corrective Therapy[edit | edit source]

  • Description: We should clear out that hospital in Brookvale East to search for medical supplies.
  • Requirements: Hospital Kills 150/150
  • Rewards: +4,000 XP

Clear A Path[edit | edit source]

  • Description: These streets of Brookvale East are becoming difficult to navigate through, clear them out!
  • Requirements: Street Kills 250/250
  • Rewards: +4,250 XP

Truck Stop[edit | edit source]

  • Description: There is another depot in Brookvale East, it should help us find the resources needed to forward the compound.
  • Requirements:
    • Depot Kills 150/150
    •  ? 500/500
  • Rewards: +4,250 XP

Reinforcements[edit | edit source]

They Keep Coming[edit | edit source]

  • Description: The infected numbers in Brookvale East are too high to ignore. Kill as many as you can.
  • Requirements: Kills 2000/2000
  • Rewards: +4,850 XP

Creating Our Own F.O.B.[edit | edit source]

  • Description: Everywhere near that Police Station in Brookvale South has been leveled by the bombs. If we clear the station out the whole area should be safe to traverse.
  • Requirements: Police Station Kills 150/150
  • Rewards: +5,500 XP

The Road South[edit | edit source]

  • Description: If we clear out some of these infected from the streets of Brookvale South we should be able to isolate smaller groups.
  • Requirements: Suburban Street Kills 250/250
  • Rewards: +5,250 XP

Not In My Town[edit | edit source]

  • Description: Brookvale South is getting pretty crowded, let's make us some space.
  • Requirements: Kills 200/200
  • Rewards: +6,000 XP

The Beat[edit | edit source]

  • Description: A survivor is reporting seeing more infected Police in Brookvale South, finishing them off should make life easier for our scavengers.
  • Requirements: Police Infected Kills 5/5
  • Rewards: +6,500 XP

Clear The South[edit | edit source]

  • Description: Let's make one final push to really rid Brookvale South of infected. Drive them out of town!
  • Requirements:
    • Military Infected Kills 5/5
    • Kills 4,000/4,000
  • Rewards: +7,000 XP

Knock Knock[edit | edit source]

  • Description: With the streets clear and the Police Station safe enough to be a Base, we should clear out these houses in Brookvale South and see what we can find.
  • Requirements: Residential Kills 400/400
  • Rewards: +6,000 XP

Descent[edit | edit source]

  • Description: The subway system seems to be where a lot of infected get around, and the stations in Pinedale are no exception. Clear them out!
  • Requirements: Subway Kills 250/250
  • Rewards: +6,500 XP

Congestion[edit | edit source]

  • Description: The streets get tougher to clear out the further we push. Never the less [sic] our scavengers appreciate the work. Clear out the streets in Brookvale Banks
  • Requirements: Street Kills 350/350
  • Rewards: +10,000 XP

Curiosity[edit | edit source]

  • Description: This building in Brookvale Banks could contain valuables but some of us are too afraid of whats inside there. Kill any infected you find.
  • Requirements: Unidentified Building Kills 100/100
  • Rewards: +10,500 XP

Shopping Spree[edit | edit source]

Supplier[edit | edit source]

  • Description: Check out the areas of Canal Park South that are likely to contain building supplies and bring back anything that looks stable.
  • Requirements:
  • Rewards: +10,500 XP

On The Boulevard[edit | edit source]

  • Description: The traffic in Canal Park didn't get close to finding a way out of the city, hopefully the gear is still here.
  • Requirements:
  • Rewards: +10,750 XP

Supplies[edit | edit source]

  • Description: Canal Park seems rich in raw materials, and these locations seem to be a good place to find them.
  • Requirements:
  • Rewards: +11,000 XP

Underfoot[edit | edit source]

  • Description: Both infected and Survivors survived the bombing by using the extensive subway system in Union City, with the former eventually claiming dominance. Claim back the station in Canal Park!
  • Requirements:
  • Rewards: +11,500 XP

Clearing Out Town[edit | edit source]

  • Description: If we could find the resources to clear this area of Newtown West out, the survivors that travel to the areas beyond here will be grateful.
  • Requirements:
    • Kills 3,000/3,000
  • Rewards: +13,500 XP

Workers Strike[edit | edit source]

  • Description: It looks like there was a lot of workers trapped here in Newtown West that all became infected. Finishing them off should give us access to whatever materials are here.
  • Requirements:
  • Rewards: +13,250 XP

Citizens of Union City[edit | edit source]

Commerce[edit | edit source]

  • Description: Clearing out some of the buildings in Newtown will give us enough time to identify the worthwhile places to look for resources.
  • Requirements:
  • Rewards: +14,000 XP

Pathological Killer[edit | edit source]

  • Description: Clearing out the Newtown hospital of former patients will give us access to the medical supplies kept here.
  • Requirements:
  • Rewards: +14,750 XP

Gangs Of Newtown[edit | edit source]

  • Description: The streets of Newtown were a tough area, full of people who may have carried firearms. See what is left of the thugs that once controlled the area.
  • Requirements:
    • Street Kills 250/250
    • Weapons Found In Streets 15/15
  • Rewards: +15,000 XP

Goods Trafficking[edit | edit source]

  • Description: The depot in Newtown looks like it has been hit hard by scavengers, get in there and get whatever is left.
  • Requirements:
    • Depot Kills 150/150
    • Resources found in Depots 300/300
  • Rewards: +15,000 XP

Motor Lodge[edit | edit source]

  • Description: The alarms in Newtown aren't going to trigger a response from anyone now, see what the Newtown security team was packing.
  • Requirements:
    • Motel Kills 150/150
    • Resources found in Motels 5/5
  • Rewards: +15,500 XP

Khaki Combat[edit | edit source]

  • Description: The military bases here have always been good spots to find some quality weapons, clear out the Newtown one and see what you can find.
  • Requirements:
  • Rewards: +16,000 XP

Carpel Tunnel[edit | edit source]

  • Description: The offices in West Bricks are full with employees who locked themselves in, thinking they would be safe. Clear them out to make sure they don't cause us issues down the line.
  • Requirements: Office Kills 250/250
  • Rewards: +15,850 XP

Cost of Living[edit | edit source]

  • Description: Clearing out the ex residents of these West Bricks houses will allow us access to whatever supplies they left behind.
  • Requirements: Residential Kills 400/400
  • Rewards: +16,500 XP

Oniomaniac[edit | edit source]

  • Description: This West Bricks department store was once full of happy shoppers, but not anymore. Clear out the undead shopping addicts who are still here.
  • Requirements:
  • Rewards: +16,750 XP

Unidentified Building[edit | edit source]

  • Description: We don't know what's in there, but we do know its [sic] packed full of infected. Clear out the Unidentified Building in West Bricks!
  • Requirements:
  • Rewards: +17,000 XP

False Arrest[edit | edit source]

  • Description: The local Police force and Security contractors in West Bricks should have been fairly well armed, and most likely left some weapons behind.
  • Requirements:
  • Rewards: +17,000 XP

Force Concentration[edit | edit source]

  • Description: We should now have enough strength to take on the infected camping out in the abandoned military base in West Bricks. Clear them out!
  • Requirements:
  • Rewards: +17,500 XP

Freedom Denied[edit | edit source]

  • Description: Many of the initial survivors would have been break outs from the local prison in The Bricks. They must have stored weapons here before becoming overrun.
  • Requirements:
    • Prison Kills 150/150
    • Weapons Found In Prisons 3/3
  • Rewards: +17,500 XP

Civil Construction[edit | edit source]

  • Description: Many raw materials have been left lying around this half finished building in The Bricks. Go clear the area of infected and grab anything you can.
  • Requirements:
  • Rewards: +17,850 XP

Overpopulation[edit | edit source]

  • Description: The levels of infected here in The Bricks are too dangerous to be left alone. If we clear them out we should be able to move onto the next area.
  • Requirements: Kills 3,000/3,000
  • Rewards: +18,500 XP

Tangible Property[edit | edit source]

  • Description: Kill the infected around these stores in Alton and see what resources were left lying about.
  • Requirements:
  • Rewards: +18,500 XP

Gun Control[edit | edit source]

  • Description: Finish off the infected hanging around Alton, it should free up enough space to find weapons.
  • Requirements:
  • Rewards: +19,000 XP

Commission Housing[edit | edit source]

  • Description: Clearing out the infected from the houses and stores in Newtown East will give us access to the food our group needs. Get to it!
  • Requirements:
  • Rewards: +19,500 XP

Lock Down[edit | edit source]

  • Description: Check these Newtown East locations for firearms. There should be some good quality weapons that others have left, assuming you can get past the infected there.
  • Requirements:
  • Rewards: +19,750 XP

Unexplored[edit | edit source]

  • Description: Its [sic] going to be tough in Uptown, and we will need everything we can against the infected there. Clear the Newtown East stores and see what you can find.
  • Requirements:
  • Rewards: +20,000 XP

Battalion Garden[edit | edit source]

  • Description: The militarys [sic] main base of operations was set up on the waterfront of Uptown. Whilst they pulled out long ago, the heavy build up of infected has most likely prevented others from scavenging the weapons they left behind.
  • Requirements: Military Kills 150/150
  • Rewards: +23,000 XP

Central Park[edit | edit source]

  • Description: HERC set up a base here in Uptown quickly after the infections first reporting, it became their central base of operations soon after. They were well armed, so they must have left some weapons of value behind. Aassuming we can get to them of course.
  • Requirements: Park Kills 150/150
  • Rewards: +22,500 XP

Outlet[edit | edit source]

  • Description: The stores here in Uptown look to hold plenty of food and water, but we need to clear them out first.
  • Requirements: Store Kills 250/250
  • Rewards: +20,500 XP

Metropolitan Munitions[edit | edit source]

  • Description: There should be some good weapons at the Uptown Gun Store, assuming we can get to them. Clear out some infected and see what you find there.
  • Requirements: Gun Store Kills 100/100
  • Rewards: +21,000 XP

Stop Kill Smile[edit | edit source]

  • Description: The shopping centres in Uptown here were a Mecca to the fashion obsessed, and it seems most of them have hung around. Get rid of them so we don't they [sic] no longer pose a threat.
  • Requirements: Department Store Kills 150/150
  • Rewards: +21,500 XP

Police HQ[edit | edit source]

  • Description: Union Citys finest in Uptown are now nothing but a wall of flesh between us and their old weapons. Wipe them out and secure the weapons.
  • Requirements: Police Station Kills 100/100
  • Rewards: +21,050 XP

Rush Hour[edit | edit source]

  • Description: Clearing out these Uptown streets is a must do here. Survivors are reporting large numbers of tough infected.
  • Requirements: Street Kills 250/250 (Note: Kills must be carried out in Uptown, Small Streets also count)
  • Rewards: +20,000 XP

Union City Tours[edit | edit source]

  • Description: Clearing out the infected in Uptown will help us get a good foothold on the city. Get rid of them!
  • Requirements: Uptown Kills 3,000/3,000
  • Rewards: +22,000 XP

Megascale Engineering[edit | edit source]

  • Description: It seems the Uptown construction workers took an incredibly long lunch break. Clear them out before it runs into the next 'smoko'.
  • Requirements: Construction Site Kills 250/250
  • Rewards: +22,000 XP

Central Park[edit | edit source]

  • Description: HERC set up a base here in Uptown quickly after the infections first reporting, [sic] it became their central base of operations soon after. They were well armed, so must have left some weapons of value behind. Aassuming [sic] we can get to them of course.
  • Requirements: Park Kills 150/150
  • Rewards: +22,500 XP

Battalion Garden[edit | edit source]

  • Description: The militarys [sic] main base of operations was set up on the waterfront of Uptown. Whilst they pulled out long ago, the heavy build up of infected has most likely prevented others from scavenging the weapons they left behind.
  • Requirements: Military Kills 150/150
  • Rewards: +23,000 XP

Clear The Block[edit | edit source]

  • Description: Armored HERC infected are all through the unknown buildings in part of Waterside. Destroy them.
  • Requirements:
  • Rewards: +25,000 XP

Clean The Plains[edit | edit source]

  • Description: There's too many infected here in Green Plains for us to operate, clear them out.
  • Requirements: Infected Kills 500/500
  • Rewards: +25,000 XP

Blood on the Meadow[edit | edit source]

  • Description: We need a lot of the infected in Meadow View West dead, hordes will start to form if we don't take care of it.
  • Requirements: Kills 500/500
  • Rewards: +30,000 XP

Key to the South[edit | edit source]

  • Description: As we move further south from Meadow View East, we'll need a clear path.
  • Requirements: Kills 500/500
  • Rewards: +30,000 XP

Scavenging[edit | edit source]

Explore A Supermarket[edit | edit source]

Supply Runs[edit | edit source]

Hitting The Streets[edit | edit source]

  • Description: The remnants of military blockades in the streets make them a good spot to find weapons. You should explore some of the streets around Riverside.
  • Requirements: Streets Explored 2/2 (Note: Small Streets also count)
  • Rewards: +75 XP

Ivan The Trader[edit | edit source]

Ivan Returns[edit | edit source]

Ivan's Back Again[edit | edit source]

  • Description: The trader wants to build something, he's not saying what he just needs the materials.
  • Requirements:
  • Rewards:

Craft Supplies[edit | edit source]

Gun Grab[edit | edit source]

  • Description: We've spotted a few spots in South Trenton that are likely to have good weapons stockpiles. We need to stock up before we go any further.
  • Requirements:
  • Rewards: +1,250 XP

Hospital Visit[edit | edit source]

  • Description: The Riverside hospital is nearby and should be a good source of medical gear. A lot of people ended up there just after the outbreak.
  • Requirements: Gear Found In Riverside Hospital 2/2
  • Rewards: +750 XP

Lock Up[edit | edit source]

Office Space[edit | edit source]

  • Description: With the street cleared, head into the office building in South Trenton to see what you can find.
  • Requirements:
    • Resources From Offices 50/50
    • Junk From Offices 15/15
  • Rewards: +1,350 XP

To The Streets[edit | edit source]

Window Shopping[edit | edit source]

  • Description: Riverside has a large amount of stores of different types. They're bound to have the supplies we need.
  • Requirements:
  • Rewards: +1,000 XP

Military Grade[edit | edit source]

  • Description: The streets and security buildings around Stadium should yield some higher grade weapons than we're used to. Search them and see what you can find.
  • Requirements:
  • Rewards: +500 XP

Playing House[edit | edit source]

  • Description: Plenty of abandoned houses around here. Makes sense, most people were herded up and brought to the stadium after the outbreak. Search them for resources.
  • Requirements:
  • Rewards: +550 XP

Ivan The Builder[edit | edit source]

  • Description: Ivan drops by and mentions he's envious of your generator. He's looking for parts for a windmill to power the place he is holed up in.
  • Requirements:
  • Rewards:

Resident Resource[edit | edit source]

  • Description: This area is heavily industrial. The warehouses here should keep us in building materials for a long time.
  • Requirements:
  • Rewards: +550 XP
  • Note: This task is bugged. While it's supposed to be carried out in Northwood, sending missions to Residences in Stadium is the only way to progress it. It should complete at the same time as the Playing House task.

Warehousin'[edit | edit source]

Building Resources[edit | edit source]

Gun Runner[edit | edit source]

Ivan's Electronics[edit | edit source]

More Warehouses[edit | edit source]

Supply Drop[edit | edit source]

Clearance Sale[edit | edit source]

The Hills[edit | edit source]

Clearing House[edit | edit source]

HERC Supply[edit | edit source]

  • Description: The military had posts on the streets here in the Docks district when the city fell. Clean up what they left behind.
  • Requirements:
  • Rewards: +1,500 XP

Ivan's Battery Emporium[edit | edit source]

Ivan The Exploder[edit | edit source]

U.C.P.D[edit | edit source]

Union Security[edit | edit source]

  • Description: Union City's finest over-equipped security company has a couple of buildings here in Northwood East, clear them out and grab any weapons you can.
  • Requirements:
  • Rewards: +1,500 XP

Bedside Manner[edit | edit source]

Megamart[edit | edit source]

Window Shopping[edit | edit source]

  • Description: There's a bunch of retail places around Union Bridge - should be a good selection of useful odds and ends.
  • Requirements:
  • Rewards: +1,850 XP

HERC Parks[edit | edit source]

  • Description: After the outbreak, HERC moved in and made use of the city parks to establish bases. Good spot for resources now they've left. Clear the parks in Brookvale North.
  • Requirements:
  • Rewards: +2,500 XP

The Road Ahead[edit | edit source]

  • Description: We're not finished here. Brookvale and beyond is coming soon! [ More Content Coming Soon! ]
  • Note: This task is meant as a "Coming soon!" notice for players, before Brookvale was made available in the game.

Underground[edit | edit source]

  • Description: The subways of Brookvale North became a refuge soon after the fall. Not just a place for rats and vagrants anymore. Clear them out, might be something useful there.
  • Requirements:
  • Rewards: +3,000 XP

Overrun[edit | edit source]

  • Description: Brookvale West was one of the first to be overrun when the infection hit Union City, so its possible that not many survivors have had the chance to come back here. Let's start with the streets and highways.
  • Requirements:
  • Rewards: +3,000 XP

Stand Still[edit | edit source]

  • Description:Many of the trucks used the road out of Brookvale West through Whistler's Forest were based in the local Depot. When containment was enforced there must have been some trucks stuck there.
  • Requirements:
    • Depots Explored 1/1
    •  ? 100/100
  • Rewards: +3,250 XP

F.O.B.[edit | edit source]

  • Description: Military presence in Brookvale East was once strong enough to warrant a Forward Operations Base. That should mean there is no shortage of ammunition.
  • Requirements:
  • Rewards: +4,000 XP

Breaking Curfew[edit | edit source]

  • Description: The streets of Brookvale East were a bloodbath back when containments were first breached. Maybe people didn't make it very far out of their homes. There should be plenty of resources there to make the trip worthwhile.
  • Requirements:
    •  ? (Should read Suburban Streets scavenged) 2/2
    • Suburban Street kills 200/200
    • Suburban Street Resources 250/250
  • Rewards: +4,250 XP

Timber and Steel[edit | edit source]

  • Description: Construction sites seem like a great place to get the wood and metal we need. Go check the ones out in Brookvale East.
  • Requirements:
  • Rewards: +4,850 XP

Arm Yourself[edit | edit source]

  • Description: We should check out the Gun store in Brookvale South and surrounding areas for any weapons we could use.
  • Requirements:
  • Rewards: +5,250 XP

Cover Ground[edit | edit source]

  • Description: Parks seem to be a good place for other survivors to gather, we should check out the one in Brookvale South to see if there's anything we need.
  • Requirements:
    • Parks Explored 1/1
    • Resources Collected 800/800
  • Rewards: +5,500 XP

Warehouse[edit | edit source]

  • Description: We really need to push our compound forward, but we can't do it without the raw materials. Bring some back from Brookvale South and get building!
  • Requirements:
    • Warehouses Explored 4/4
    • Resources Collected 400/400
  • Rewards: +6,000 XP

Main Street[edit | edit source]

  • Description: It should be safe enough to check out the offices and subway stations in the business center of Brookvale South here, if we're lucky there will be plenty of water coolers that survived intact!
  • Requirements:
  • Rewards: +6,000 XP

Guide to the Dead Zone[edit | edit source]

  • Description: If we're ever going to leave this city, we should make sure all routes out are clear. Lets make sure the one leaving Brookvale South is safe.
  • Requirements:
    • Highways Explored 1/1
    • Highway Kills 150/150
  • Rewards: +6,500 XP

Bandage Run[edit | edit source]

  • Description: This Pinedale hospital should have plenty of medical supplies lying around, and we can never have too many bandages.
  • Requirements:
  • Rewards: +6,500 XP

Infected Ward[edit | edit source]

  • Description: Medical Supplies will only become harder to find from here, if we check the Hospital in Brookvale South we should remain ahead.
  • Requirements:
    • Hospitals Explored 1/1
    • Hospital Gear Found 5/5
  • Rewards: +7,000 XP

Corner Stores[edit | edit source]

  • Description: Even after this long of other scavengers scouring supermarkets for food, I still think there is more we can find. Check out the Pinedale stores!
  • Requirements:
    • Supermarkets Explored 2/2
    • Resources Found: 300/300
    • Supermarket Kills: 250/250
  • Rewards: +7,000 XP

Turning East[edit | edit source]

  • Description: We should poke around the area of Pinedale near Brookvale Banks to get a better understanding of what we will deal with when we cross over there.
  • Requirements:
  • Rewards: +7,500 XP

By The River[edit | edit source]

  • Description: These urban and park areas by the river in Brookvale Banks look pretty promising. Go there and bring back whatever you can.
  • Requirements:
    • Parks Explored 1/1
    • Resources Found In Parks 200/200
    • Suburban Streets Explored 2/2
    • Suburban Streets Resources 200/200
  • Rewards: +8,850 XP

Crossing Over[edit | edit source]

  • Description: I think its time to cross over onto the heavily built up island. Expect resistance on Brookvale Bridge.
  • Requirements: Bridges Explored 1/1
  • Rewards: +10,000 XP

Brave New World[edit | edit source]

  • Description: The first thing we should do is poke around Canal Park South and see what we can find, and what places to avoid.
  • Requirements:
  • Rewards: +10,500 XP

Cop Shop[edit | edit source]

  • Description: The UCPD in Canal Park South didn't fare too well against the infected horde, we should see how many weapons were left behind in the chaos.
  • Requirements:
  • Rewards: +11,000 XP

Crossing Over[edit | edit source]

  • Description: I think its time to cross over onto the heavily built up island. Expect resistance on Brookvale Bridge.
  • Requirements:
    • Bridges Explored 1/1
  • Rewards: +10,000 XP

Citizens Arrest[edit | edit source]

  • Description: Many citizens in Canal Park took it upon themselves to grab a gun and fight off the horde themselves. It didn't work out well for them but there is sure to be usable weapons left.
  • Requirements:
    • Gun Stores Explored 1/1
    • Stores Explored 1/1
    • Weapons Found 5/5
    • Resources Found 250/250
  • Rewards: +10,750 XP

Poking Around[edit | edit source]

A Place To Rest[edit | edit source]

  • Description: It seems the travelers to this city found themselves armed quite quickly once the infection hit. See what you can find in the Newtown West Motel.
  • Requirements:
    • Motels Explored 1/1
    • Resources Found In Motels 300/300
    • Weapons Found 10/10
  • Rewards: +13,000 XP

Lock and Key[edit | edit source]

  • Description: Dangerous in life but in more dangerous in death, clear out the ex inmates of Newtown West.
  • Requirements:
  • Rewards: +13,250 XP

A Connection Too Far[edit | edit source]

  • Description: If we can clear a way back to the compound over the Newtown Bridge, survivors getting back will thank you.
  • Requirements:
  • Rewards: +13,500 XP

Anybody Home?[edit | edit source]

  • Description: With so many people living in Newtown, there is bound to be food and water left behind. It may take some time, but seeing to every house will pay off in the end.
  • Requirements:
    • Residences Explored 18/18
    • Resources Found In Residences 1,000/1,000
  • Rewards: +14,000 XP

Gun Selection[edit | edit source]

  • Description: Check out the local store in Newtown to see what weapons weren't stolen in the chaos.
  • Requirements:
  • Rewards: +15,000 XP

Protection[edit | edit source]

  • Description: The local security company here in Newtown is likely to have weapons simply lying around waiting for someone to find them. Let that someone be us.
  • Requirements:
    • Security Explored 1/1
    • Weapons Found In Security 5/5
  • Rewards: +15,500 XP

Survivor Assets[edit | edit source]

  • Description: We don't know if or when more food will come to Union City, we should grab what we can now from Newtown.
  • Requirements:
  • Rewards: +15,000 XP

Contravene[edit | edit source]

  • Description: Have a look around the West Bricks security building for any weapons we could use.
  • Requirements:
    • Security Explored 2/2
    • Weapons Found In Security 5/5
  • Rewards: +16,500 XP

Abandoned Outpost[edit | edit source]

  • Description: After HERC forces pulled out of West Bricks, these parks became a home for survivors. They didn't last but these two groups sure left some things behind.
  • Requirements:
  • Rewards: +17,000 XP

Lay Of The Land[edit | edit source]

  • Description: Checking out the streets and subway system in West Bricks seems like a good place to start. See what you can find there.
  • Requirements:
  • Rewards: +15,850 XP

Discover[edit | edit source]

  • Description: Figuring out whats in this Newtown building should be considered, who knows what we'll find.
  • Requirements:
    • Unidentified Buildings Explored 1/1
    • Unidentified Building Resources 200/200
    • Unidentified Building Kills 150/150
  • Rewards: +16,000 XP

Seeing The Doc[edit | edit source]

  • Description: The West Bricks Hospital looks like a good place to get some medical supplies. See what you can find.
  • Requirements:
    • Hospitals Explored 1/1
    • Gear Found In Hospitals 5/5
  • Rewards: +16,750 XP

D.I.Y.[edit | edit source]

  • Description: The materials we find in these locations in West Bricks would be put to good use in our compound. Get to it!
  • Requirements:
  • Rewards: +17,000 XP

Social Housing[edit | edit source]

  • Description: The residents in The Bricks fared pretty well when the infection hit, and should have some decent stores of food and water.
  • Requirements:
    • Residences Explored 4/4
    • Residence Resources 650/650
  • Rewards: +17,500 XP

Food Trip[edit | edit source]

  • Description: The group is sure the West Bricks supermarket will still have enough food left on the shelves to keep us happy for a few days. Go see how much is left.
  • Requirements:
    • Supermarkets Explored 1/1
    • Resources Found In Supermarkets 200/200
  • Rewards: +17,500 XP

Grabbing The Goods[edit | edit source]

  • Description: Check out the warehouses in The Bricks to grab whatever resources haven't been taken by other survivors.
  • Requirements:
    • Warehouses Explored 2/2
    • Warehouse Resources 500/500
  • Rewards: +17,850 XP

Inquisitive[edit | edit source]

  • Description: The group couldn't figure out what was inside this building in Alton. Get inside and hopefully there's something valuable!
  • Requirements:
  • Rewards: +18,500 XP

Urban Design[edit | edit source]

  • Description: The Bricks was a place of early confrontation between different groups of survivors. The ones that died must have left behind some weapons. Go see what you can find.
  • Requirements:
  • Rewards: +18,500 XP

General Practise[edit | edit source]

  • Description: The medical supplies here in Newtown East should be a high priority for our scavengers, as the increasingly tough infected may cause troubles for our group.
  • Requirements:
    • Hospitals Explored 1/1
    • Hospital Kills 100/100
    • Gear Found In Hospitals 3/3
  • Rewards: +19,500 XP

Apartment Raid[edit | edit source]

  • Description: We have finally made it to Uptown Union City. Be incredibly cautious of the infected here. Let's start by checking out the housing for some supplies.
  • Requirements:
    • Residences Explored 5/5
    • Residence Resources Found 500/500
  • Rewards: +20,000 XP

Budget Luxury[edit | edit source]

  • Description: Whilst not one of the classiest establishments in Union City in its prime, the apocalypse has made buildings like this on in Uptown valuable to pick up that which was left behind.
  • Requirements:
    • Motels Explored 1/1
    • Motel Resources Found 100/100
  • Rewards: +22,500 XP

Food Central[edit | edit source]

  • Description: If the stores held plenty of food, the supermarket in Uptown will too. Check it out and bring back anything that looks edible.
  • Requirements:
  • Rewards: +21,050 XP

Subway, Eat Flesh[edit | edit source]

  • Description: Thousands of people once used this Uptown station every day. Now though, it is a haven for undead. Packed more than 9am monday [sic] morning. Go see if we can access it safely.
  • Requirements:
  • Rewards: +22,000 XP

Suburban Scrounge[edit | edit source]

Lock Ups[edit | edit source]

Dockers[edit | edit source]

  • Description: There's a dock and a depot here in Meadow View East, find us some resources in and around these containers.
  • Requirements:
    • Docks Explored 1/1
    • Depots Explored 1/1
    • Resources Found 1,000/1,000
  • Rewards: +30,000 XP

Secure Beyond[edit | edit source]

Construction[edit | edit source]

Self Sustaining[edit | edit source]

Somewhere To Rest[edit | edit source]

  • Description: We're going to need somewhere to rest eventually. Make the place more comfortable by building more beds.
  • Requirements: Bed 3/3
  • Rewards: +50 XP

Drop Offs[edit | edit source]

Engineering[edit | edit source]

  • Description: Progress is going to require some more technical thinking, build an Engineering Bench so we can build more advanced structures.
  • Requirements: Engineering Bench 1/1
  • Rewards: +100 XP

Food And Water Stores[edit | edit source]

Secure The Fort[edit | edit source]

Security Detail[edit | edit source]

Storage[edit | edit source]

Upgrading[edit | edit source]

  • Description: We can improve the capabilities of our buildings by upgrading them, sure it takes some time but it's worth it in the end.
  • Requirements: Buildings Upgraded 3/3
  • Rewards: +100 XP

Build It Bigger[edit | edit source]

Keeping Clean[edit | edit source]

  • Description: Besides it being comforting, washing should help us stay healthier. Build a shower station.
  • Requirements: Shower 1/1
  • Rewards: +50 XP

The Recycler[edit | edit source]

  • Description: We've got plans for a contraption that should make it possible to recycle objects while you're away. Build the Recycler
  • Requirements: Recycler 1/1
  • Rewards: +75 XP

Full Storage[edit | edit source]

Wind Power[edit | edit source]

  • Description: We may be able to draw some small amounts of power from the wind. Build a windmill somewhere around the compound.
  • Requirements: Windmill 1/1
  • Rewards: +500 XP

Crafting Weapons[edit | edit source]

  • Description: We can craft our own weapons if we have the right setup, build a Weapons Bench for the compound.
  • Requirements: Weapons Bench 1/1
  • Rewards:
    • Trigger System x 1
    • Grip x 1
    • Pipe x 1
    • +100 XP

Dead Zone/Community[edit | edit source]

Dead Zone or Community Tasks are time limited tasks that the entire player base contributes towards. Only those that have contributed can collect the reward. The reward can only be collected once the timer has run out.

Attention: Dead Zone[edit | edit source]

Task Complete - Successful

  • Description: All survivors are ordered to execute the following directive within the allotted time. Rewards will be distributed evenly - H.E.R.C
  • Requirements: Infected Killed 20,000,000 (Note: 4 Day time limit)
  • Rewards:
    • Jerrycan of Fuel (+5 Fuel)
    • Variable XP (dependent on Leader level)

Merry Z-Mas![edit | edit source]

Prematurely Ended By Bug[n 2]

  • Description: Infected Santa needs a place to drop off his gifts. Follow tradition and build a Z-Mas Tree before Z-Mas day!
  • Requirements: Z-Mas Trees Constructed (Note: 7 Day time limit)
  • Rewards:
    • Naughty Z-Mas Key x 3
    • Recycled Gift
    • Re-recycled Gift
    • Re-re-recycled Gift

X's Proposition[edit | edit source]

Task Complete - Successful

  • Description: "Everyone must start the fire. Perhaps a little flammable persuasion will help convince you?"
  • Requirements: Enemy Survivors Killed 5 (Note: 2 Day time limit)
  • Rewards: Jerrycan of Fuel x 10 (+50 Fuel)

Construct The Beacon[edit | edit source]

Task Complete - Successful

  • Description: "Build the Beacon, it will be our salvation." - The Foundation
  • Requirements: Beacons Constructed (Note: 17 Day time limit)
  • Rewards:
    • Beacon Parts Key x 3
    • Jerrycan of Fuel x 10 (+50 Fuel)

Halloween Hunt![edit | edit source]

Task Complete - Successful

  • Description: Find and kill Evil Pumpkin Head infected. Prizes will be given out when the task is complete and timer runs down!
  • Requirements: Evil Pumpkin Head Infected Kills 10/10 (Note: Listed number is required amount to count as contributing, 4 Day time limit)
  • Rewards: Scary Skeleton Key x 3

Z-Mas Gift Hunt![edit | edit source]

Task Complete - Successful

  • Description: Collect Z-Mas Gifts scattered about the Dead Zone by Infected Santa. Prizes will be given out when the task is complete and timer runs down!
  • Requirements: Z-Mas Gifts Found 10/10 (Note: Listed number is required amount to count as contributing, 12 Day time limit)
  • Rewards:

Hallowed Object of Protection[edit | edit source]

Task Complete - Successful

Construct the Hallowed Shrine[edit | edit source]

Task Complete - Successful.

  • Description: The cultist has asked you ALL to show your appreciation for the Hallowed ones.
  • Requirements: Hallowed Shrines Constructed 1/1 (Note: Listed number is required amount to count as contributing, 8 Day time limit)
  • Rewards: Hallowed Shrine Box

Mr.X's Horde[edit | edit source]

Task Complete - Successful.

  • Description: Help Ivan to defeat Mr.X's berserker hordes! He's painted their heads red and attached blades to their arms, the madman!
  • Requirements: Berserker Infected Kills 100/100 (Note: Listed number is required amount to count as contributing, 9 Day time limit)
  • Rewards: Ivan's Reward Box

Mags of Mayhem[edit | edit source]

Task Complete - Successful:

  • Description: Ivan has given you the plans to a new type of trap, the Mag of Mayhem. Use the components you've collected to build one!
  • Requirements: Mag of Mayhem Constructed 1/1 (Note: Listed number is required amount to count as contributing, 9 Day time limit)
  • Rewards: Ivan's Other Reward Box

Z-Mas Mount[edit | edit source]

Task Complete - Successful.

  • Description: Hunt the Dead Zone for parts to this magnificent mount. A fine addition to any compound wall.
  • Requirements: Z-Mas Hunt Mount Constructed 1/1 (Note: Listed number is required amount to count as contributing, 8 Day time limit)
  • Rewards: Z-Mas Task Reward Box

The Great Z-Mas Hunt[edit | edit source]

Task Complete - Successful.

  • Description: Track down and kill Z-Mas themed infected to get your reward!
  • Requirements: Z-Mas Infected Kills 300/300 (Note: Listed number is required amount to count as contributing, 23 Day time limit)
  • Rewards: Z-Mas Hunt Reward Box

Birthday Bash[edit | edit source]

Task Complete - Successful.

  • Description: Beat some infected to celebrate the Anniversary!
  • Requirements: Melee Kills 500/500 (Note: Listed number is required amount to count as contributing, 8 Day time limit)
  • Rewards: 6th Anniversary Lucky Coin

Monthly Tasks[edit | edit source]

Monthly tasks are offered every month, and are categorized as "Dead Zone/Community" tasks.

Monthly Task: Mission Accomplished[edit | edit source]

Task Complete - Successful.

  • Description: Run and complete successful missions to show your fighting spirit!
  • Requirements: Total Missions Completed 50/50[n 3] (Note: Listed number is required amount to count as contributing, 7 Day time limit)
  • Rewards: Reward Box

Monthly Task: Crafters[edit | edit source]

Task Complete - Successful.

  • Description: Together we can build the future.
  • Requirements: Items Crafted 15/15 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
  • Rewards: Reward Box

Monthly Task: Infected Clearing[edit | edit source]

Task Complete - Successful.

  • Description: Help clear out your section of the Dead Zone.
  • Requirements: Infected Killed 500/500 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
  • Rewards: Reward Box

Monthly Task: Weapon Breakers[edit | edit source]

Task Complete - Successful.

  • Description: Collectively break down your weapons and find better uses.
  • Requirements: Weapons Recycled 25/25 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
  • Rewards: Reward Box

Monthly Task: Upgraders[edit | edit source]

Task Complete - Successful.

  • Description: Improve your collective item quality for the Dead Zone!
  • Requirements: Items Upgraded 5/5 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
  • Rewards: Reward Box

Monthly Task: Recyclers[edit | edit source]

Task Complete - Successful.

  • Description: Do your part for the Dead Zone environment.
  • Requirements: Items Recycled 50/50 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
  • Rewards: Reward Box

Monthly Task: Weapon Crafters[edit | edit source]

Task Complete - Successful.

  • Description: Bolster your armament for the Dead Zone!
  • Requirements: Weapons Crafted 5/5 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
  • Rewards: Reward Box

Monthly Task: Defenders[edit | edit source]

Task Complete - Successful.

  • Description: Defend your compound from the infected.
  • Requirements: Compound Defenses 2/2 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
  • Rewards: Reward Box

Monthly Task: Collectors[edit | edit source]

Task Complete - Successful.

  • Description: Show your dedication to resource collection.
  • Requirements: Collect Resources 25/25 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
  • Rewards: Reward Box

Monthly Task: Bashers[edit | edit source]

Task Complete - Successful.

  • Description: Get your melee weapons and go bashing infected.
  • Requirements: Melee Kills 375/375 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
  • Rewards: Reward Box

Monthly Task: Gear Upgraders[edit | edit source]

Task Complete - Successful.

  • Description: Improve your gear to keep the Dead Zone safe.
  • Requirements: Gear Upgraded 5/5 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
  • Rewards: Reward Box

Monthly Task: Killers[edit | edit source]

Task Complete - Successful.

  • Description: It's time to take what you can, however you can.
  • Requirements: Enemy Survivors Killed 10/10 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
  • Rewards: Reward Box

Monthly Task: Scavengers[edit | edit source]

Task Complete - Successful.

  • Description: Loot every container you can find.
  • Requirements: Containers Searched 250/250 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
  • Rewards: Reward Box

Monthly Task: Crafters[edit | edit source]

Task Complete - Successful.

  • Description: Make something, anything, for the Dead Zone!
  • Requirements: Items Crafted 15/15 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
  • Rewards: Reward Box

Monthly Task: Gear Breakers[edit | edit source]

Task Complete - Successful.

  • Description: Recycle some gear, find a better use for it.
  • Requirements: Gear Recycled 50/50 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
  • Rewards: Reward Box

Monthly Task: Infected Clearing[edit | edit source]

Task Complete - Successful.

  • Description: Help clear out your section of the Dead Zone.
  • Requirements: Infected Killed 500/500 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
  • Rewards: Reward Box

Monthly Task: Weapon Upgraders[edit | edit source]

Task Complete - Successful.

  • Description: Improve your weapons to keep the Dead Zone safe.
  • Requirements: Weapons Upgraded 5/5 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
  • Rewards: Reward Box

Monthly Task: Gear Crafters[edit | edit source]

Task Complete - Successful.

  • Description: Craft some gear to improve your chances in the Zone.
  • Requirements: Gear Crafted 5/5 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
  • Rewards: Reward Box

Monthly Task: Healers[edit | edit source]

Task Complete - Successful.

  • Description: Practice your healing skills to sustain the Dead Zone.
  • Requirements: Total Healing 1000/1000 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
  • Rewards: Reward Box

Monthly Task: Mission Runner[edit | edit source]

Task Complete - Successful.

  • Description: Run missions for the Dead Zone![n 4]
  • Requirements: Total Missions Completed 50/50[n 3] (Note: Listed number is required amount to count as contributing, 7 Day time limit)
  • Rewards: Reward Box

Monthly Task: Craftober[edit | edit source]

Task Complete - Successful.

  • Description: Craft anything you can get your hands on.
  • Requirements: Items Crafted 15/15 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
  • Rewards: Reward Box

Monthly Task: Infected Clearance[edit | edit source]

Task Complete - Successful.

  • Description: The hordes have been closing in, clear some space.
  • Requirements: Infected Killed 500/500 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
  • Rewards: Reward Box

Monthly Task: Weapon Clean Up[edit | edit source]

Task Complete - Successful.

  • Description: It's time to clean up the collection a little.
  • Requirements: Weapons Recycled 25/25 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
  • Rewards: Reward Box

Monthly Task: New Years Evolution[edit | edit source]

Task Complete - Successful.

  • Description: Upgrade some items to take your fight into the new year.
  • Requirements: Items Upgraded 5/5 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
  • Rewards: Reward Box

Monthly Task: Almost Spring Cleaning[edit | edit source]

Task Complete - Successful.

  • Description: Clean up some items from your latest hauls.
  • Requirements: Items Recycled 50/50 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
  • Rewards: Reward Box

Monthly Task: Weaponsmiths[edit | edit source]

Task Complete - Successful.

  • Description: Create some weapons to help the cause.
  • Requirements: Weapons Crafted 5/5 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
  • Rewards: Reward Box

Monthly Task: Hold Out![edit | edit source]

Task Complete - Successful.

  • Description: Defend your compound from the infected.
  • Requirements: Compound Defenses 2/2 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
  • Rewards: Reward Box

Monthly Task: Resource Full[edit | edit source]

Task Complete - Successful.

  • Description: Fill up your stocks with basic materials.
  • Requirements: Collect Resources 25/25 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
  • Rewards: Reward Box

Monthly Task: Bash em![edit | edit source]

Task Complete - Successful.

  • Description: Practice your martial skills with melee kills.
  • Requirements: Melee Kills 375/375 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
  • Rewards: Reward Box

Monthly Task: Gear Up[edit | edit source]

Task Complete - Successful.

  • Description: Bring your gear up to scratch by upgrading it.
  • Requirements: Gear Upgraded 5/5 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
  • Rewards: Reward Box

Monthly Task: Take Them Down[edit | edit source]

Task Complete - Successful.

  • Description: It's time to show dominance, find some survivors to take out.
  • Requirements: Enemy Survivors Killed 10/10 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
  • Rewards: Reward Box

Monthly Task: Search It[edit | edit source]

Task Complete - Successful.

  • Description: Scavenge everything you can see.
  • Requirements: Containers Searched 250/250 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
  • Rewards: Reward Box

Monthly Task: Tinkertober[edit | edit source]

Task Completed - Successful.

  • Description: Create something, anything!
  • Requirements: Items Crafted 15/15 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
  • Rewards: Reward Box

Monthly Task: Gear Out[edit | edit source]

Task Completed - Successful.

  • Description: Clear out some inventory space by recycling some gear.
  • Requirements: Gear Items Recycled 50/50 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
  • Rewards: Reward Box

Monthly Task: Infected Hordes[edit | edit source]

Task Complete - Successful.

  • Description: We don't know where they are coming from at this point!
  • Requirements: Infected Killed 500/500 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
  • Rewards: Reward Box

Monthly Task: Weapon Up[edit | edit source]

Task Complete - Successful.

  • Description: Sharpen that sword, machine that gun. Upgrade your weapons.
  • Requirements: Weapons Upgraded 5/5 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
  • Rewards: Reward Box

Monthly Task: Put It All Together[edit | edit source]

Task In Progress -

  • Description: Create some gear for yourself or someone you love.
  • Requirements: Gear Crafted 5/5 (Note: Listed number is required amount to count as contributing, 7 Day time limit)
  • Rewards: Reward Box

Survivor Requests[edit | edit source]

Survivor Requests are time limited requests from your survivors with variable requirements and rewards, dependent on both the Leader's level and random chance. There is no penalty for declining a request.

Note that requests for resources will not count resources gained from automated missions, recycling items or collecting from production buildings.

Infected Kills[edit | edit source]

  • Description: Head out and kill x infected within the time limit.
  • Survivor Quote Variations:
    • First Sentence:
      • "I think (survivor) could use some time out of the compound."
      • "(Survivor) mentioned something about doing some practice?" [sic]
      • "(Survivor) and I were talking about heading out."
      • "We're getting a little rusty with our combat."
      • "I think we need to work on our combat skills."
      • "I'm tired of sitting around."
      • "(Survivor) said they're keen to head out into the zone."
      • "I'm getting pretty tired of being here."
    • Second Sentence:
      • "Let's head out into the zone."
      • "It'd make me feel safer to know we're out hitting them back."
      • "Let's head out and kill something, I'm getting tetchy."
      • "Might be good for us to head out and do some target practice."
      • "We can sit here and wait for them to come to us or we can do something."
      • "Makes sense for us to go and clear some of those things out."
      • "We should get some practice in today, to keep our defenses up."
      • "I know I could use the practice out there."
  • Requirements: X Infected Killed (Time Limit: 1 Day)
  • Rewards: Fuel

Gathering Food[edit | edit source]

  • Description: A survivor has requested that you find x food.
  • Survivor Quote Variations
    • First Sentence
      • "I checked how much food we have left."
      • "We need to talk about our food situation."
      • "(Survivor) is worried about our food supply."
      • "I was talking with (Survivor) earlier about our food stocks."
    • Second Sentence
      • "Find some time today to look for some more, we're running dangerously low."
      • "The supply is running out, I'm not sure if we can survive here without more."
      • "Morale will drop unless you act soon."
      • "Man, I'm starving."
      • "We'll go hungry if you don't manage it."
    • Third Sentence
      • "We'll go hungry if you don't manage it."
      • "We're screwed unless you do something."
      • "You need to do something quickly."
  • Requirements: X Food Found
  • Rewards: Fuel

Gathering Water[edit | edit source]

  • Description: A survivor has requested that you scavenge x water for the group.
  • Survivor Quote Variations:
    • First Sentence
      • "I checked how much water we have left."
      • "(Survivor) is worried about our water supply."
      • "We need to talk about the water stocks."
      • "(Survivor) says we're running out of water."
      • "Everyone seems worried about our water stocks."
    • Second Sentence
      • "Find some time today to look for some more, we're running dangerously low."
      • "The supply is running out, I'm not sure if we can survive here without more."
      • "Morale is dropping quickly."
      • "You need to find some water!"
      • "Stocks are running low, it would make sense to concentrate on finding more today."
    • Third Sentence
      • "God I'm thirsty."
      • "The dehydration is starting to take effect."
      • "We're screwed unless you do something."
      • "We're all thirsty, help us."
  • Requirements: X Water Found
  • Rewards: Fuel

Gathering Wood[edit | edit source]

  • Description: A survivor has requested that you scavenge x wood for the group.
  • Survivor Quote Variations
    • First Sentence
      • "I'm worried about our wood supply."
      • "Everyone seems worried about our wood stocks."
      • "I heard we're running out of wood."
      • "(Survivor) is worried about our wood supply."
      • "We need to talk about our wood situation.
    • Second Sentence
      • "Stocks are running low it would make sense to concentrate on finding more today."
      • "We're going to need it for repairs."
      • "It could be a security issue if you leave it."
      • "The supply is running out, I'm not sure if we can survive here without more."
      • "You need to find some wood!"
      • "Find some time today to look for some more, we're running dangerously low."
      • "Our defenses will fail without it."
    • Third Sentence
      • "Our defenses will fail without it."
      • "You need to do something quickly."
      • "We're screwed unless you do something."
      • "We're going to need it for repairs."
  • Requirements: X Wood Found
  • Rewards: Fuel

Gathering Metal[edit | edit source]

  • Description: A survivor has requested that you scavenge x metal for the group.
  • Survivor Quote Variations:
    • First Sentence
      • "We need to talk about the metal stocks."
      • "(Survivor) is worried about our metal supply."
      • "We need to talk about our metal situation."
    • Second Sentence
      • "We're running dangerously low."
      • "It could be a security issue if you leave it."
      • "The supply is running out, I'm not sure if we can survive here without more."
      • "You need to find some metal!"
      • "Stocks are running low, it would make sense for us to concentrate on finding more today."
    • Third Sentence
      • "We're screwed unless you do something."
      • "The defenses won't hold up much longer."
  • Requirements: X Metal Found
  • Rewards: Fuel

Gathering Cloth[edit | edit source]

  • Description: A survivor has requested that you scavenge x cloth for the group.
  • Survivor Quote Variations:
    • First Sentence
      • "I'm worried about our cloth supply."
      • "I checked how much cloth we have left."
      • "I was talking with (Survivor) earlier about our cloth stocks."
      • "Everyone seems worried about our cloth stocks."
    • Second Sentence
      • "You need to find some cloth!"
      • "Our supplies are desperately low."
      • "It could be a security issue if you leave it."
      • "The supply is running out, I'm not sure if we can survive here without more."
      • "Stocks are running low, it would make sense for us to concentrate on finding more today."
      • "We need it to make people comfortable."
    • Third Sentence
      • "Never know, we might need some beds soon."
      • "Better to be safe than sorry."
      • "We're screwed unless you do something."
  • Requirements: X Cloth Found
  • Rewards: Fuel

Gathering Ammo[edit | edit source]

  • Description: A survivor has requested that you scavenge x ammo for the group.
  • Survivor Quote Variations:
    • First Sentence
      • "I checked how much ammo we have left."
      • "I'm worried about our ammo supply."
      • "Our guns are useless without ammo."
      • "(Survivor) says we're running out of ammo."
      • "We need to talk about the ammo stocks."
    • Second Sentence
      • "Stocks are running low it would make sense for us to concentrate on finding more today."
      • "The supply is running out, I'm not sure if we can survive here without more."
      • "Find some time today to look for some more, we're running dangerously low."
      • "You need to find some ammo!"
    • Third Sentence
      • "We can't use our guns without it."
      • "You need to do something quickly."
      • "We need to talk about the ammo situation."
      • "We're screwed unless you do something."
  • Requirements: X Ammo Found
  • Rewards: Fuel

Gathering XP[edit | edit source]

  • Description: (Survivor) needs some more experience. Increase (survivor)'s total XP.
  • Survivor Quote Variations:
    • First Sentence
      • "I feel like I'm lagging behind the rest of the group when it comes to my abilities."
      • "Seems like ages since I left the compound."
      • "I need to brush up on my skills."
    • Second Sentence
      • "Would you mind taking me out into the zone more often?"
      • "Would you mind if I tagged along on some of the runs today?"
      • "Could use some time out in the field if you're planning on heading out today."
  • Requirements: Increase (Survivor)'s XP to X
  • Rewards: Fuel

Notes[edit | edit source]

  1. This task was launched in response to the bug that prematurely ended the Merry Z-Mas! task.
  2. This bug was countered by the Merry Z-Mas! Again! task
  3. 3.0 3.1 Automated missions count towards the completion of this task.
  4. When first introduced, both the name and description of the task were erroneously labelled as "?".
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