- "Dead Zone" redirects here. For the location, see Union City.
The Last Stand: Dead Zone, often abbreviated as TLS:DZ or DZ, is the fourth installment in the The Last Stand series. It was announced on January 16, 2012 via Con Artist Games' Twitter feed and Facebook page.
The Early Access Beta was released on Facebook on February 21, 2012 and was only open to those who have liked The Last Stand's Facebook page. It was also released on Armor Games on August 14, 2012, Kongregate on December 18, 2012 and Yahoo Games on March 6, 2014, all of which require the user to create a free account to play the game.
On September 15, 2020, it was announced that The Last Stand: Dead Zone would be shut down on December 31, 2020.
- 1 Description
- 2 Storyline
- 3 Features
- 3.1 Alliances
- 3.2 Books
- 3.3 Compound
- 3.4 Communication System
- 3.5 Crafting
- 3.6 Dead Zone Gazette
- 3.7 Missions (Player vs Environment)
- 3.8 Raiding (Player vs Player)
- 3.9 Recycling
- 3.10 Research
- 3.11 Resources
- 3.12 Suppression and Cover
- 3.13 Survivor Classes
- 3.14 Tasks and Achievements
- 3.15 Weapon Attachments and Conditions
- 3.16 Zombies
- 4 Items
- 5 Tips and Tricks
- 6 Development
- 7 Info files
- 8 2018 game outage
- 9 Closure
- 10 Trivia
- 11 Media
- 12 External links
- 13 Notes
- 14 References
Description[edit | edit source]
FIGHT. REBUILD. SURVIVE.
The Last Stand: Dead Zone brings RPG, Action and Strategy to the zombie apocalypse.
Load out your team and run real-time missions to gather weapons, gear, construction materials and supplies in locations across the Dead Zone all while holding off the horde. With 30,000+ items available there's plenty of ways to despatch [sic] the walking dead.
Storyline[edit | edit source]
- Main article: TLS:DZ Story Timeline
Whilst there is no storyline in-game yet, the game's backstory is heavily fleshed out.[n 1]
Features[edit | edit source]
The Last Stand: Dead Zone retains some of the features from The Last Stand: Union City, in addition to introducing several new ones:
Alliances[edit | edit source]
- Main article: Alliances
Alliances allow players to band together, whether to help each other to survive, to play alongside like-minded players, or to compete with other Alliances to reach the top of the leaderboard. Alliances are unlocked at level 10, and an Alliance Banner is required to join or create one. Players in an Alliance will receive special tasks and will be able to compete against players in other Alliances.
Books[edit | edit source]
Up to 4 Books and 1 Tactics Manual can be equipped at a time to modify various aspects of the game like XP gain, resource production rates or zombie health. They can either apply purely beneficial effects or be a trade-off between bonuses and penalties. They have been reworked from their TLS:UC incarnation.
Compound[edit | edit source]
- Main article: Compound
The Compound is the player's base of operations in the Dead Zone and the home of all the survivors in their group. It is also where all the structures necessary to sustain the survivors are built and placed.
Structures[edit | edit source]
Compound Structures provide the facilities for survivors to store resources, defend the compound, and keep themselves fit and rested. See Category:Compound for a list.
Neighborhood[edit | edit source]
- Main article: Neighborhood
The Neighborhood is where other players' compounds can be seen and be interacted with. Players can either choose to aid another compound by speeding up building construction/upgrade times or to raid them.
Communication System[edit | edit source]
- Main article: Communication System
The Communication System allows players to chat to one another in-game after constructing a Radio Tower and Radio Receiver, while constructing a Two-Way Radio unlocks private messaging. It is also a prerequisite for the Trading system.
An official list of rules can be found here; users that violate the rules can be reported to staff in-game.
Trading[edit | edit source]
- Main article: Trading
Crafting[edit | edit source]
- Main article: Crafting
Crafting allows the player to create and/or upgrade items once specific crafting benches have been constructed. Schematics, a small amount of Fuel and the appropriate components and/or resources are required in order to craft items, while only Fuel is required for upgrading.[n 2]
Dead Zone Gazette[edit | edit source]
- Main article: Dead Zone Gazette
The Dead Zone Gazette announces updates to the game and special limited-time events.
Missions (Player vs Environment)[edit | edit source]
- Main article: Mission
Players can send their survivors out on Missions into the Dead Zone to scavenge for supplies and new equipment, earning XP and fending off zombies in the process. Missions can be automated or played manually.
Raiding (Player vs Player)[edit | edit source]
- Main article: Raiding
Players' compounds may be raided by other players, unless the player is online or under protection. The raiding group can steal resources from the compound's storage and production buildings, but must also face any traps or survivors present there, which will be controlled by the AI.[n 3]
Bounty Office[edit | edit source]
- Main article: Bounty Office
The Bounty Office is a feature where players can spend Fuel to put out a bounty on a player who raided them for other players to hunt down. Successfully claiming a bounty by eliminating the bounty target's Leader will grant the bounty hunter most of the Fuel spent on the bounty.
Protection[edit | edit source]
- Main article: Protection
Protection prevents other players from raiding a compound. It can be obtained by purchasing it with Fuel from The Store or by taking sufficient damage in a raid. All players start with seven days of protection, to ease them in.
Recycling[edit | edit source]
- Main article: Recycling
Most items can be recycled for resources and/or components. Most Structures can also be dismantled, which works in the same way. Every item and structure provides a set amount of either, depending on the specific type. Note that in order to recycle multiple items at once, the player must build the Recycler.
Research[edit | edit source]
- Main article: Research
Survivors can conduct research projects to upgrade and improve various aspects of their compound or equipment. Players must build the Research Bench and find specific Research Notes to begin researching. Each research project takes about 20 hours to complete, and cannot be cancelled or sped up once initiated.
Resources[edit | edit source]
Resources must be collected in order to construct and upgrade buildings, as well as to sustain the player's survivors. There are currently 6 regular resource types (Wood, Metal, Cloth, Food, Water, and Ammunition) and 1 premium resource (Fuel, which can be purchased with real money, made with the F.U.E.L. Generator, or from removing junk piles), all of which can be scavenged during missions, obtained through recycling or collected from their respective drop-off points.
Suppression and Cover[edit | edit source]
Survivors can take cover behind objects in order to avoid being struck by gunfire and can fire upon any opponents in range. However, whilst protected from incoming fire when in cover, a sufficient volume of fire on their position would suppress them, preventing them from returning fire.
Survivor Classes[edit | edit source]
Survivors can now be one of 5 different classes (Fighter, Engineer, Medic, Recon, Scavenger), each with its own strengths and weaknesses. There is also a 6th class reserved for the player's avatar, called the Leader.
Tasks and Achievements[edit | edit source]
Tasks provide objectives for the player to accomplish and provide XP and occasionally items when completed, much like Quests in TLS:UC. Achievements provide XP once their requirements are completed and are nearly identical to their TLS:UC incarnation.
Weapon Attachments and Conditions[edit | edit source]
- Main article: Weapon Attachments and Conditions
Weapon Attachments and Conditions affect the various statistics possessed by weapons. It has been reworked from its TLS:UC incarnation, the details of which are covered in the article.
Zombies[edit | edit source]
- Main article: Zombies
Most of the zombie types that have previously appeared in the series make their return, with several new ones also being added.
Items[edit | edit source]
Tips and Tricks[edit | edit source]
- Main article: TLS:DZ Tips and Tricks
TLS:DZ Tips and Tricks contains tips compiled by many users to help others survive in the Dead Zone. If you're having trouble with an aspect of the game, feel free to look around in it.
Development[edit | edit source]
- Main article: TLS:DZ - Development Timeline
Info files[edit | edit source]
From 21 January 2012 to 31 January 2012, a series of info files were released on Facebook. In order to unlock them, one had to press the Like button on The Last Stand's Facebook page. They are no longer available as of the release of the Early Access Beta.
- 21 January 2012: Reveals the Fighter survivor class and the Survivor Morale mechanic.
- 22 January 2012: Reveals the Scavenger survivor class and Survival Resources.
- 23 January 2012: Reveals the Engineer survivor class and the Construction mechanic.
- 24 January 2012: Reveals the Recon survivor class and the Compound Security mechanic.
- 25 January 2012: Reveals the Medic survivor class and the Survivor Comfort mechanic.
- 26 January 2012: Reveals the Leader player character class and the Loot mechanic.
- 31 January 2012: Reveals the current state of Union City and the Missions mechanic.
2018 game outage[edit | edit source]
On February 9, 2018, users on Facebook and Armor Games reported that they were no longer able to access the game, instead receiving a browser-generated error message in place of the game; Kongregate players were reportedly unaffected. Users using Firefox were told that the security certificate for deadzonegame.com had expired at 7am GMT that day. The issue could be resolved temporarily by changing the computer's clock to any date and time before the certificate's expiry date. The issue was resolved on February 12, and an apology package offering a free 100 was released the day after.
Closure[edit | edit source]
On September 15, 2020, Con Artist Games officially announced that the game would be shut down on December 31, 2020, coinciding with Adobe's official end of support date for Flash, following two years of declining activity. According to the announcement, time was spent researching alternatives to allow the game to continue running past 2020, but found "no compatible solutions". The Store will be closed by November 15, 2020, and the game's servers will be taken down on December 31, 2020.
Trivia[edit | edit source]
- According to Con, the game was made with Flash 3D, using the Alternativa engine.
- It has been in production since July 2011, with only three people working on it.
Media[edit | edit source]
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[edit | edit source]
- Official website
- Facebook page
- Twitter post
- Official forum for feedback, bug reports, and suggestions.
Notes[edit | edit source]
- While the TLS:DZ Story Timeline is technically a storyline, it describes events before the start of the game, thus it will not be counted.
- Low-level medical items do not require Fuel to craft, but they still require other materials.
- Survivors who are away from the compound (i.e. returning from a mission) when the raid begins will not spawn at the compound and thus will be unable to defend.
References[edit | edit source]
- The Last Stand: Dead Zone - End of Flash. Con Artist Games. Retrieved 16 September 2020.
- The Last Stand: Dead Zone.
- http://forum.conartistgames.com/index.php/topic/17024-game-outage-fixed/ [dead link]
- Con Artist Games on Twitter: "@Chenmeister yep, Flash 3D. Using Alternativa engine." Twitter. Retrieved 30 November 2014.
- Con Artist Games on Twitter: "@monstersden - hah, thanks mate. Got a small crew for this one. 3 of us have been bashing this out for 6 months now." Twitter. Retrieved 30 November 2014.
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