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− | The ''' |
+ | The '''{{PAGENAME}}''' is a production structure featured in {{TLS:DZ}}. |
==Description== |
==Description== |
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==Details== |
==Details== |
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− | The Vegetable Garden generates [[Food]], which is stored in the Garden until it reaches full capacity. Once it reaches full capacity, production is stopped and will not resume until the Food is collected. Once collected, it will be added to the [[compound]]'s stock of Food. Upgrades to this structure improve its temporary storage capacity and production speed. |
+ | The Vegetable Garden generates [[Food]], which is stored in the Garden until it reaches full capacity. Once it reaches full capacity, production is stopped and will not resume until the [[Food]] is collected. Once collected, it will be added to the [[compound]]'s stock of [[Food]]. Upgrades to this structure improve its temporary storage capacity and production speed. |
===Specifications=== |
===Specifications=== |
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*Collecting from this structure when at full capacity has a chance of providing extra resources. |
*Collecting from this structure when at full capacity has a chance of providing extra resources. |
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− | ==Upgrade |
+ | ==Upgrade Levels== |
+ | {|border="2" class="article-table article-table-selected" style="height: 100%; width: 100%;" |
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− | {{Structure upgrade levels |
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+ | ! scope="col"|Upgrade Level |
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− | |Lvl1 = Level 1 |
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+ | ! scope="col"|Materials Needed |
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− | |Lvl1ReqRes = 25 {{DzWood}}<br />25 {{DzCloth}}<br /><br />Can be built immediately for ? {{DzFuel}} |
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+ | ! scope="col"|Buildings Required |
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− | |Lvl1ReqCom = None |
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+ | ! scope="col"|Time Taken |
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+ | ! scope="col"|Effect |
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+ | ! scope="col"|[[XP]] Gained |
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− | |Lvl1ReqSur = None |
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+ | |- |
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+ | |Level 1 |
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− | +50 [[XP]] to all survivors when completed. |
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+ | |25 {{DzWood}}<br />25 {{DzCloth}} |
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− | |Lvl2 = Level 2 |
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− | |Lvl2ReqRes = 60 {{DzWood}}<br />60 {{DzCloth}}<br /><br />Can be built immediately for ? {{DzFuel}} |
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− | |Lvl2ReqCom = 15 [[Nails]] |
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+ | |? |
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+ | |- |
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− | |Lvl2ReqSur = None |
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+ | |Level 2 |
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+ | |60 {{DzWood}}<br />60 {{DzCloth}}<br />15 Nails |
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− | +? [[XP]] to all survivors when completed. |
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− | |Lvl3 = Level 3 |
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− | |Lvl3ReqCom = 15 Nails<br />5 [[Wire]]s |
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+ | |? |
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+ | |- |
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− | |Lvl3ReqTim = 12 Hours |
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+ | |Level 3 |
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− | |Lvl3ReqSur = None |
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− | +100 [[XP]] to all survivors when completed. |
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+ | |12 Hours |
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− | |Lvl4 = Level 4 |
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⚫ | |||
⚫ | |||
+ | |? |
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− | |Lvl4ReqCom = 15 Nails<br />10 Wires |
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+ | |- |
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+ | |Level 4 |
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− | |Lvl4ReqTim = 1 Day |
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− | |Lvl4ReqSur = None |
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+ | |1 Day |
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− | +? [[XP]] to all survivors when completed. |
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− | |Lvl5 = Level 5 |
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+ | |? |
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+ | |- |
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− | |Lvl5ReqCom = 30 Nails<br />10 Wires |
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+ | |Level 5 |
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− | |Lvl5ReqTim = 2 Days |
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− | |Lvl5ReqSur = None |
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+ | |2 Days |
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− | | |
+ | |Produces 1 unit of {{DzFood}} every 25 minutes, up to 24 units<br />Provides {{DzCovMod}}. |
− | +200 [[XP]] to all survivors when completed. |
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+ | |? |
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− | |Lvl6 = Level 6 |
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+ | |- |
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+ | |Level 6 |
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− | |Lvl6ReqCom = 45 Nails<br />10 Wires |
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− | | |
+ | |Level 5 [[Construction Yard]] |
− | |Lvl6ReqTim = 5 Days |
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+ | |5 Days |
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− | |Lvl6ReqSur = None |
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− | | |
+ | |Produces 1 unit of {{DzFood}} every 22 minutes and 30 seconds, up to 32 units<br />Provides {{DzCovMod}}. |
+ | |? |
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− | +300 [[XP]] to all survivors when completed. |
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− | + | |} |
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− | ==Gallery== |
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<gallery position="center" captionalign="center"> |
<gallery position="center" captionalign="center"> |
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Vege Garden 1.png|Level 1 Vegetable Garden |
Vege Garden 1.png|Level 1 Vegetable Garden |
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Vege Garden 2.png|Level 2 Vegetable Garden |
Vege Garden 2.png|Level 2 Vegetable Garden |
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− | + | Screen_shot_2013-01-04_at_12.05.39_PM.png|Level 3-4 Vegetable Garden |
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Vegetable Garden Level 3 Full.PNG|A Full Level 3-4 Vegetable Garden |
Vegetable Garden Level 3 Full.PNG|A Full Level 3-4 Vegetable Garden |
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VGlvl5.jpg|Level 5-6 Vegetable Garden |
VGlvl5.jpg|Level 5-6 Vegetable Garden |
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{{DZ Buildings}} |
{{DZ Buildings}} |
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− | [[es:Colector de comida]] |
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[[Category:Dead Zone]] |
[[Category:Dead Zone]] |
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[[Category:Compound]] |
[[Category:Compound]] |