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− | The ''' |
+ | The '''Vegetable Garden''' is a [[:Category:Production Buildings|production structure]] featured in {{TLS:DZ}}. |
==Description== |
==Description== |
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==Details== |
==Details== |
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− | The Vegetable Garden generates [[Food]], which is stored in the Garden until it reaches full capacity. Once it reaches full capacity, production is stopped and will not resume until the |
+ | The Vegetable Garden generates [[Food]], which is stored in the Garden until it reaches full capacity. Once it reaches full capacity, production is stopped and will not resume until the Food is collected. Once collected, it will be added to the [[compound]]'s stock of Food. Upgrades to this structure improve its temporary storage capacity and production speed. |
===Specifications=== |
===Specifications=== |
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*Collecting from this structure when at full capacity has a chance of providing extra resources. |
*Collecting from this structure when at full capacity has a chance of providing extra resources. |
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− | ==Upgrade |
+ | ==Upgrade levels== |
+ | {{Structure upgrade levels |
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− | {|border="2" class="article-table article-table-selected" style="height: 100%; width: 100%;" |
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+ | |Lvl1 = Level 1 |
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− | ! scope="col"|Upgrade Level |
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+ | |Lvl1ReqRes = 25 {{DzWood}}<br />25 {{DzCloth}}<br /><br />Can be built immediately for ? {{DzFuel}} |
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− | ! scope="col"|Materials Needed |
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+ | |Lvl1ReqCom = None |
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− | ! scope="col"|Buildings Required |
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− | ! scope="col"|Time Taken |
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− | ! scope="col"|Effect |
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+ | |Lvl1ReqSur = None |
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− | ! scope="col"|[[XP]] Gained |
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− | |- |
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+ | +50 [[XP]] to all survivors when completed. |
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− | |Level 1 |
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+ | |Lvl2 = Level 2 |
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− | |25 {{DzWood}}<br />25 {{DzCloth}} |
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+ | |Lvl2ReqRes = 60 {{DzWood}}<br />60 {{DzCloth}}<br /><br />Can be built immediately for ? {{DzFuel}} |
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+ | |Lvl2ReqCom = 15 [[Nails]] |
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− | |? |
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+ | |Lvl2ReqSur = None |
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− | |- |
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− | |Level 2 |
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+ | +? [[XP]] to all survivors when completed. |
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− | |60 {{DzWood}}<br />60 {{DzCloth}}<br />15 Nails |
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+ | |Lvl3 = Level 3 |
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+ | |Lvl3ReqCom = 15 Nails<br />5 [[Wire]]s |
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− | |? |
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+ | |Lvl3ReqTim = 12 Hours |
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− | |- |
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+ | |Lvl3ReqSur = None |
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− | |Level 3 |
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+ | +100 [[XP]] to all survivors when completed. |
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+ | |Lvl4 = Level 4 |
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− | |12 Hours |
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+ | |Lvl4ReqCom = 15 Nails<br />10 Wires |
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− | |? |
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− | |- |
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+ | |Lvl4ReqTim = 1 Day |
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− | |Level 4 |
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+ | |Lvl4ReqSur = None |
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+ | +? [[XP]] to all survivors when completed. |
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− | |1 Day |
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+ | |Lvl5 = Level 5 |
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− | |? |
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+ | |Lvl5ReqCom = 30 Nails<br />10 Wires |
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− | |- |
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− | |Level 5 |
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+ | |Lvl5ReqTim = 2 Days |
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+ | |Lvl5ReqSur = None |
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− | |2 Days |
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+ | +200 [[XP]] to all survivors when completed. |
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+ | |Lvl6 = Level 6 |
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− | |200 |
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− | |- |
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+ | |Lvl6ReqCom = 45 Nails<br />10 Wires |
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− | |Level 6 |
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+ | |Lvl6ReqTim = 5 Days |
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+ | |Lvl6ReqSur = None |
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− | |5 Days |
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− | |Produces 1 unit of {{DzFood}} every 22 minutes and 30 seconds, up to 32 units<br />Provides {{DzCovMod}} |
+ | |Lvl6Effect = Produces 1 unit of {{DzFood}} every 22 minutes and 30 seconds, up to 32 units<br />Provides {{DzCovMod}} |
+ | +300 [[XP]] to all survivors when completed. |
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− | |300 |
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− | + | }} |
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+ | ==Gallery== |
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<gallery position="center" captionalign="center"> |
<gallery position="center" captionalign="center"> |
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Vege Garden 1.png|Level 1 Vegetable Garden |
Vege Garden 1.png|Level 1 Vegetable Garden |
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Vege Garden 2.png|Level 2 Vegetable Garden |
Vege Garden 2.png|Level 2 Vegetable Garden |
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− | + | Level 3-4 Vegetable Garden.png|Level 3-4 Vegetable Garden |
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Vegetable Garden Level 3 Full.PNG|A Full Level 3-4 Vegetable Garden |
Vegetable Garden Level 3 Full.PNG|A Full Level 3-4 Vegetable Garden |
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VGlvl5.jpg|Level 5-6 Vegetable Garden |
VGlvl5.jpg|Level 5-6 Vegetable Garden |
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{{DZ Buildings}} |
{{DZ Buildings}} |
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+ | [[es:Colector de comida]] |
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[[Category:Dead Zone]] |
[[Category:Dead Zone]] |
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[[Category:Compound]] |
[[Category:Compound]] |
Latest revision as of 01:25, 13 December 2017
The Vegetable Garden is a production structure featured in The Last Stand: Dead Zone.
Description[]
A small food crop that will help provide additional food.
Details[]
The Vegetable Garden generates Food, which is stored in the Garden until it reaches full capacity. Once it reaches full capacity, production is stopped and will not resume until the Food is collected. Once collected, it will be added to the compound's stock of Food. Upgrades to this structure improve its temporary storage capacity and production speed.
Specifications[]
- Outdoor placement only.
- Can be scavenged from during raids.
- Occupies area of 4x4 squares bordered by walking area.
- Collecting from this structure when at full capacity has a chance of providing extra resources.
Upgrade levels[]
Upgrade Level | Requirements | Effect | |
---|---|---|---|
Level 1 | Resources: 25 25 Can be built immediately for ? |
Buildings: Level 1 Food Storage Level 2 Workbench |
Produces 1 unit of per hour, up to 4 units. Provides Low Cover +50 XP to all survivors when completed. |
Components: None |
Time: 5 Minutes | ||
Survivors: None | |||
Level 2 | Resources: 60 60 Can be built immediately for ? |
Buildings: Level 1 Construction Yard Level 1 Engineering Bench |
Produces 1 unit of every 45 minutes, up to 8 units. Provides Low Cover +? XP to all survivors when completed. |
Components: 15 Nails |
Time: 2 Hours 30 Minutes | ||
Survivors: None | |||
Level 3 | Resources: 155 155 Can be built immediately for ? |
Buildings: Level 2 Construction Yard |
Produces 1 unit of every 30 minutes, up to 12 units. Provides Low Cover +100 XP to all survivors when completed. |
Components: 15 Nails 5 Wires |
Time: 12 Hours | ||
Survivors: None | |||
Level 4 | Resources: 385 385 Can be built immediately for 730 |
Buildings: Level 3 Construction Yard |
Produces 1 unit of every 26 minutes and 40 seconds, up to 18 units. Provides Low Cover +? XP to all survivors when completed. |
Components: 15 Nails 10 Wires |
Time: 1 Day | ||
Survivors: None | |||
Level 5 | Resources: 965 965 Can be built immediately for ? |
Buildings: Level 4 Construction Yard |
Produces 1 unit of every 25 minutes, up to 24 units. Provides Moderate Cover +200 XP to all survivors when completed. |
Components: 30 Nails 10 Wires |
Time: 2 Days | ||
Survivors: None | |||
Level 6 | Resources: 2,415 2,415 Can be built immediately for 4143 |
Buildings: Level 5 Construction Yard |
Produces 1 unit of every 22 minutes and 30 seconds, up to 32 units Provides Moderate Cover +300 XP to all survivors when completed. |
Components: 45 Nails 10 Wires |
Time: 5 Days | ||
Survivors: None |
Gallery[]
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