- For the Kevlar Vest in TLS:UC, see Kevlar Vest - Police, Kevlar Vest - Army, and Kevlar Vest - HERC.
- Not to be confused with Armor
The Vest is a type of passive gear featured in The Last Stand: Dead Zone.
Description[]
Protective chest wear to guard against melee and projectiles.
Combat Vest[]
Vest designed for freedom of movement for melee combat.
Recon Vest[]
Light and flexible vest designed for reconnaissance.
Herc Recon Vest[]
Light, strong and flexible vest designed for reconnaissance.
Shooting Vest[]
Vest with supportive shoulders designed to aid shooting experience.
Medical Vest[]
Protective vest designed for medical practitioners.
Tactical Vest[]
Protective vest designed for operators requiring fast reloads.
Scavenging Vest[]
Vest designed to carry and allow free movement.
Background[]
Made of multiple layers of fabric (most famously Kevlar), the bulletproof vest was designed to protect the wearer from low velocity projectiles whilst being lighter than the metal body armor of ages past. It works by spreading out the impact of a bullet across the vest, preventing it from fully penetrating. More recent vests feature the option of adding metal/ceramic plates underneath, increasing protection at the cost of weight.
It is typically worn by police and military personnel, though it is also available to civilians in some places.
Effect[]
Increases Health by a percentage, depending on the Vest's level and conditions. Conditions may add additional effects.
Combat Vest[]
Increases Health and Melee Combat by a percentage, depending on the Combat Vest's level and conditions. Conditions may add additional effects.
Recon Vest[]
Increases Health by a percentage, depending on the Recon Vest's level and conditions. Can only be worn by Leaders and Recons. Conditions may add additional effects. The Premium variant is not class restricted.
Shooting Vest[]
Increases Health and Ranged Combat by a percentage, depending on the Shooting Vest's level and conditions. Conditions may add additional effects.
Medical Vest[]
Increases Health and Healing Speed by a percentage, depending on the Medical Vest's level and conditions. Can only be worn by Leaders and Medics.
Tactical Vest[]
Increases Health and Reload Speed by a percentage, depending on the Tactical Vest's level and conditions.
Scavenging Vest[]
Increases Health and Scavenge Speed by a percentage, depending on the Scavenging Vest's level and conditions. Can only be worn by Leaders and Scavengers.
Recycling products[]
- Fastener x 5
- Metal Plate x 2
- Strap x 2
- Hardened Metal x Variable (dependent on the item's Level and attachments/conditions)
- Heavy Fabric x Variable (dependent on the item's Level and attachments/conditions)
How to obtain[]
- Vests can be scavenged during Level 11+ missions.
- Combat, Recon, Shooting, Medical, Tactical and Scavenging Vests can be scavenged during Level 20+ missions.
- Raider Vests can be scavenged during Level 26+ missions.
- A Level 12 Civilian Armored variant can be obtained by completing the Ivan's Electronics task.
- Level 6 Premium Protective variants can be purchased for 150 in The Store.
- Level 20 Premium HERC Recon Vests can be obtained by opening Re-Re-Released HERC Tactical Response Supply Boxes. [confirmation needed]
Crafting[]
- Level 12 Civilian Armored variants can be crafted using 6 Hardened Metal, 4 Heavy Fabric, 10 Fasteners, 4 Metal Plates, 4 Straps and 4 Weaves at a Level 5+ Gear Bench for 7 .
- Level 13 Rigid Military Armored variants can be crafted using 2 Hardened Metal, 2 Heavy Fabric, 10 Fasteners, 4 Metal Plates, 4 Straps and 2 Weaves at a Level 5+ Gear Bench for 16 after scavenging the required schematic. Also requires a Level 13+ Engineer.
- Level 16 Police Armored variants can be crafted using 4 Hardened Metal, 4 Heavy Fabric, 10 Fasteners, 4 Metal Plates, 4 Straps and 2 Weaves at a Level 7+ Gear Bench for 10 .
- Level 17 Heavy Military Armored variants can be crafted using 15 Hardened Metal, 15 Heavy Fabric, 20 Fasteners, 8 Metal Plates, 8 Straps and 10 Pockets at a Level 8+ Gear Bench for 29 after scavenging the required schematic. Also requires a Level 17+ Engineer and Fighter.
- Level 20 Heavy variants can be crafted using 6 Hardened Metal, 6 Heavy Fabric, 10 Fasteners, 4 Metal Plates, 4 Straps and 2 Weaves at a Level 9+ Gear Bench for 12 .
- Level 21 Heavy Tactical variants can be crafted using 15 Hardened Metal, 15 Heavy Fabric, 20 Fasteners, 8 Metal Plates, 8 Straps and 10 Pockets at a Level 8+ Gear Bench for 36 after scavenging or purchasing the required schematic for 500 . Also requires a Level 21+ Engineer and Recon.
Available conditions[]
Common[]
- Damaged, which decreases Health by 2.5%.
- Heavy, which increases Health by 15% but decreases Movement Speed by 15%.
- Light, which increases Health by 10%.
- Rigid, which increases Health by 5%.
- Ruined, which decreases Health by 4%.
Vest[]
- Civilian Armored, which increases Health by 10%.
- Military Armored, which increases Health by 25%.
- Police Armored, which increases Health by 15%.
- Tactical, which increases Reload Speed and Health by 10%.
Combat Vest[]
- Armored, which increases Melee Combat by 10% and increases Melee Resistance by 20%.
- Fitting, which increases Melee Combat by 5% and increases Melee Resistance by 10%.
- HERC, which increases Melee Combat by 12.5% and increases Melee Resistance by 30%.
- Motorcycle, which increases Melee Combat by 7.5%.
- Padded, which increases Melee Resistance by 20% and decreases Injury chance by 5%.
Recon Vest[]
- Combative, which increases Melee Combat by 10%.
- HERC, which increases Melee Combat and Improvised Combat by 12.5%
- Military, which increases Melee Combat and Improvised Combat by 7.5%
- Skillful, which increases Improvised Combat by 10%.
Shooting Vest[]
- Tactical, which increases Ranged Combat by 5%.
- Marksmans, which increases Ranged Combat by 7.5%.
- Sports, which increases Ranged Combat and Reload Speed by 10%.
- HERC, which increases Ranged Combat by 12.5% and Reload Speed by 15%
Medical Vest[]
- Specialized, which increases Healing Speed by 2.5%.
- Complete, which increases Healing Speed by 10%.
- EMT, which increases Healing Speed by 20%.
- HERC, which increases Health by 10% and Healing Speed by 15%.
Tactical Vest[]
- Civilian, which increases Reload Speed by 7.5%
- Military, which increases Health by 10% and Reload Speed by 15%
- Police, which increases Health by 7.5% and Reload Speed by 10%
- Specialized, which increases Reload Speed by 5%.
Scavenging Vest[]
- HERC, which increases Health and Scavenge Speed by 10%
- Maintained, which increases Scavenge Speed by 7.5%
- Military, which increases Health and Scavenge Speed by 7.5%
- Specialized, which increases Scavenge Speed by 5%
Tactics[]
Any class will benefit from this piece of gear, but it is best used to bulk up a survivor wielding a short ranged projectile weapon like handguns or shotguns, or a melee weapon, ensuring they have enough health to soak up any hits the zombies might get in before they are sent back to their graves.
It can also be put to good use in improving the performance of low-health classes, namely the Recon and Medic. Equipping them with a vest improves their chances of exiting a mission on their feet, rather than on their backs.
Finally, it may be effective to give your survivors vests that improve health and/or damage resistance(s) when raiding, as the defending survivors have the advantage of having watchtowers and barricades to shoot out from. Your survivors can take more bullets and are more likely to survive traps, reducing the chance that they'll be injured and/or incapacitated.
Galleries[]
Inventory Icons[]
In-Game Models[]
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