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:''For the Kevlar Vest in [[TLS:UC]], see [[Kevlar Vest - Police]], [[Kevlar Vest - Army]], and [[Kevlar Vest - HERC (Premium)|Kevlar Vest - HERC]].''
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==<nowiki/>==
:''Not to be confused with [[Armor]]''
 
[[File:Vest DZ.png|thumb|A Vest<br>([[TLS:DZ]])]]
 
 
The '''Vest''' is a type of [[:Category:Passive Gear|passive gear]] featured in {{TLS:DZ}}.
 
 
==Description==
 
Protective chest wear to guard against melee and projectiles.
 
 
===Combat Vest===
 
Vest designed for freedom of movement for melee combat.
 
 
===Recon Vest===
 
Light and flexible vest designed for reconnaissance.
 
 
===Shooting Vest===
 
Vest with supportive shoulders designed to aid shooting experience.
 
 
===Medical Vest===
 
Protective vest designed for medical practitioners.
 
 
===Tactical Vest===
 
Protective vest designed for operators requiring fast reloads.
 
 
===Scavenging Vest===
 
Vest designed to carry and allow free movement.
 
 
==Background==
 
Made of multiple layers of fabric (most famously Kevlar), the bulletproof vest was designed to protect the wearer from low velocity projectiles whilst being lighter than the metal body armor of ages past. It works by spreading out the impact of a bullet across the vest, preventing it from fully penetrating. More recent vests feature the option of adding metal/ceramic plates underneath, increasing protection at the cost of weight.
 
 
It is typically worn by police and military personnel, though it is also available to civilians in some places.
 
 
==Effect==
 
Increases Health by a percentage, depending on the Vest's level and conditions. Conditions may add additional effects.
 
 
===Combat Vest===
 
Increases Health and Melee Combat by a percentage, depending on the Combat Vest's level and conditions. Conditions may add additional effects.
 
 
===Recon Vest===
 
Increases Health by a percentage, depending on the Recon Vest's level and conditions. Can only be worn by [[Leader]]s and [[Recon]]s. Conditions may add additional effects.
 
 
===Shooting Vest===
 
Increases Health and Ranged Combat by a percentage, depending on the Shooting Vest's level and conditions. Conditions may add additional effects.
 
 
===Medical Vest===
 
Increases Health and Healing Speed by a percentage, depending on the Medical Vest's level and conditions. Can only be worn by Leaders and [[Medic]]s.
 
 
===Tactical Vest===
 
Increases Health and Reload Speed by a percentage, depending on the Tactical Vest's level and conditions.
 
 
===Scavenging Vest===
 
Increases Health and Scavenge Speed by a percentage, depending on the Scavenging Vest's level and conditions. Can only be worn by Leaders and [[Scavenger]]s.
 
 
==Recycling products==
 
* [[Fastener]] x 5
 
* [[Metal Plate]] x 2
 
* [[Strap]] x 2
 
* [[Hardened Metal]] x Variable (dependent on the item's Level and attachments/conditions)
 
* [[Heavy Fabric]] x Variable (dependent on the item's Level and attachments/conditions)
 
 
==How to obtain==
 
* Vests can be [[Scavenging|scavenged]] during Level 11+ [[mission]]s.
 
* Combat, Recon, Shooting, Medical, Tactical and Scavenging Vests can be [[Scavenging|scavenged]] during Level 20+ [[mission]]s.
 
* Raider Vests can be [[Scavenging|scavenged]] during Level 26+ [[mission]]s.
 
* A Level 12 Civilian Armored variant can be obtained by completing the '''Ivan's Electronics''' [[Tasks|task]].
 
* Level 6 {{Quality|Premium}} Protective variants can be purchased for 150 {{DzFuel}} in [[The Store]].
 
 
===Crafting===
 
* Level 12 Civilian Armored variants can be [[Crafting|crafted]] using 6 Hardened Metal, 4 Heavy Fabric, 10 Fasteners, 4 Metal Plates, 4 Straps and 4 Weaves at a Level 5+ [[Gear Bench]] for 7 {{DzFuel}}.
 
* Level 13 Rigid Military Armored variants can be [[Crafting|crafted]] using 2 Hardened Metal, 2 Heavy Fabric, 10 Fasteners, 4 Metal Plates, 4 Straps and 2 Weaves at a Level 5+ [[Gear Bench]] for 16 {{DzFuel}} after [[scavenging]] the required [[Schematics|schematic]]. Also requires a Level 13+ [[Engineer]].
 
* Level 16 Police Armored variants can be [[Crafting|crafted]] using 4 Hardened Metal, 4 Heavy Fabric, 10 Fasteners, 4 Metal Plates, 4 Straps and 2 Weaves at a Level 7+ [[Gear Bench]] for 10 {{DzFuel}}.
 
* Level 17 Heavy Military Armored variants can be [[Crafting|crafted]] using 15 Hardened Metal, 15 Heavy Fabric, 20 Fasteners, 8 Metal Plates, 8 Straps and 10 Pockets at a Level 8+ [[Gear Bench]] for 29 {{DzFuel}} after [[scavenging]] the required [[Schematics|schematic]]. Also requires a Level 17+ [[Engineer]] and [[Fighter]].
 
* Level 20 Heavy variants can be [[Crafting|crafted]] using 6 Hardened Metal, 6 Heavy Fabric, 10 Fasteners, 4 Metal Plates, 4 Straps and 2 Weaves at a Level 9+ [[Gear Bench]] for 12 {{DzFuel}}.
 
* Level 21 Heavy Tactical variants can be [[Crafting|crafted]] using 15 Hardened Metal, 15 Heavy Fabric, 20 Fasteners, 8 Metal Plates, 8 Straps and 10 Pockets at a Level 8+ [[Gear Bench]] for 36 {{DzFuel}} after [[scavenging]] or purchasing the required [[Schematics|schematic]] for 500 {{DzFuel}}. Also requires a Level 21+ [[Engineer]] and [[Recon]].
 
 
==Available conditions==
 
===Common===
 
* Damaged, which decreases Health by 2.5%.
 
* Heavy, which increases Health by 15% and decreases Movement Speed by 15%.
 
* Light, which increases Health by 10%.
 
* Rigid, which increases Health by 5%.
 
* Ruined, which decreases Health by 4%.
 
 
===Vest===
 
* Civilian Armored, which increases Health by 10%.
 
* [[Military]] Armored, which increases Health by 25%.
 
* Police Armored, which increases Health by 15%.
 
* Tactical, which increases Reload Speed and Health by 10%.
 
 
===Combat Vest===
 
* Armored, which increases Melee Combat by 10% and increases Melee Resistance by 20%.
 
* Fitting, which increases Melee Combat by 5% and increases Melee Resistance by 10%.
 
* [[HERC]], which increases Melee Combat by 12.5% and increases Melee Resistance by 30%.
 
* Motorcycle, which increases Melee Combat by 7.5%.
 
* Padded, which increases Melee Resistance by 20% and decreases [[Injury]] chance by 5%.
 
 
===Recon Vest===
 
* Combative, which increases Melee Combat by 10%.
 
* [[HERC]], which increases Melee Combat and Improvised Combat by 12.5%
 
* [[Military]], which increases Melee Combat and Improvised Combat by 7.5%
 
* Skillful, which increases Improvised Combat by 10%.
 
 
===Shooting Vest===
 
* Tactical, which increases Ranged Combat by 5%.
 
* Marksmans, which increases Ranged Combat by 7.5%.
 
* Sports, which increases Ranged Combat and Reload Speed by 10%.
 
* [[HERC]], which increases Ranged Combat by 12.5% and Reload Speed by 15%
 
 
===Medical Vest===
 
* Specialized, which increases Healing Speed by 2.5%.
 
* Complete, which increases Healing Speed by 10%.
 
* EMT, which increases Healing Speed by 20%.
 
* [[HERC]], which increases Health by 10% and Healing Speed by 15%.
 
 
===Tactical Vest===
 
* Civilian, which increases Reload Speed by 7.5%
 
* [[Military]], which increases Health by 10% and Reload Speed by 15%
 
* Police, which increases Health by 7.5% and Reload Speed by 10%
 
* Specialized, which increases Reload Speed by 5%.
 
 
===Scavenging Vest===
 
* [[HERC]], which increases Health and Scavenge Speed by 10%
 
* Maintained, which increases Scavenge Speed by 7.5%
 
* [[Military]], which increases Health and Scavenge Speed by 7.5%
 
* Specialized, which increases Scavenge Speed by 5%
 
 
==Tactics==
 
Any class will benefit from this piece of gear, but it is best used to bulk up a survivor wielding a short ranged projectile weapon like [[handgun]]s or [[shotguns]], or a melee weapon, ensuring they have enough health to soak up any hits the zombies might get in before they are sent back to their graves.
 
 
It can also be put to good use in improving the performance of low-health classes, namely the [[Recon]] and [[Medic]]. Equipping them with a vest improves their chances of exiting a mission on their feet, rather than on their backs.
 
 
Finally, it may be effective to give your survivors vests that improve health and/or damage resistance(s) when [[raiding]], as the defending survivors have the advantage of having watchtowers and barricades to shoot out from. Your survivors can take more bullets and are more likely to survive [[traps]], reducing the chance that they'll be injured and/or incapacitated.
 
 
==Galleries==
 
 
<gallery columns="dynamic" captionalign="center" position="center">
 
<gallery columns="dynamic" captionalign="center" position="center">
 
20070323210430!Kevlar-vest-ct-wiki.jpg|A covert kevlar vest for use in law enforcement
 
20070323210430!Kevlar-vest-ct-wiki.jpg|A covert kevlar vest for use in law enforcement
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===Inventory Icons===
 
===Inventory Icons===
 
<gallery columns="dynamic" captionalign="center" position="center">
 
<gallery columns="dynamic" captionalign="center" position="center">
Vest-tactical.png|Tactical variant
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Vest-police.png|Police Armored variant
 
Vest-military.png|Military Armored variant
 
MCV.PNG|Motorcycle variant of Combat Vest
 
RV.PNG|Recon Vest
 
Shooting vest.JPG|Shooting Vest
 
Scavenging_vest.png|Scavenger Vest
 
MV.PNG|Medical Vest
 
 
</gallery>
 
</gallery>
   
 
===In-Game Models===
 
===In-Game Models===
 
<gallery columns="dynamic" captionalign="center" position="center">
 
<gallery columns="dynamic" captionalign="center" position="center">
Police_Vest.png|A survivor wearing the Police Armored variant
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Screen Shot 2013-05-16 at 17.23.17.png|A survivor wearing the Military Armored variant
 
Screen Shot 2013-05-21 at 18.33.32.png|A survivor wearing the Motorcycle Combat Vest
 
Medical_vest.png|A survivor wearing a Medical Vest
 
Recon_vest.png|A survivor wearing a [[Recon]] Vest
 
Scav_vest.png|A survivor wearing a [[Scavenger]] Vest
 
Shooting_Vest.png|A survivor wearing a Shooting Vest
 
Tactical_vest.png|A survivor wearing a Tactical variant
 
Raider Vest.PNG|A survivor wearing a Raider Vest
 
 
</gallery>
 
</gallery>
   

Revision as of 01:58, February 16, 2016

Inventory Icons

In-Game Models

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