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:''For the Kevlar Vest in [[TLS:UC]], see [[Kevlar Vest - Police]], [[Kevlar Vest - Army]], and [[Kevlar Vest - HERC (Premium)|Kevlar Vest - HERC]].''
 
:''For the Kevlar Vest in [[TLS:UC]], see [[Kevlar Vest - Police]], [[Kevlar Vest - Army]], and [[Kevlar Vest - HERC (Premium)|Kevlar Vest - HERC]].''
  +
:''Not to be confused with [[Armor]]''
 
[[File:Vest DZ.png|thumb|A Vest<br>([[TLS:DZ]])]]
 
[[File:Vest DZ.png|thumb|A Vest<br>([[TLS:DZ]])]]
   
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==Description==
 
==Description==
 
Protective chest wear to guard against melee and projectiles.
 
Protective chest wear to guard against melee and projectiles.
  +
  +
===Combat Vest===
 
Vest designed for freedom of movement for melee combat.
  +
  +
===Recon Vest===
 
Light and flexible vest designed for reconnaissance.
  +
  +
==== Herc Recon Vest ====
  +
Light, strong and flexible vest designed for reconnaissance.
  +
  +
===Shooting Vest===
 
Vest with supportive shoulders designed to aid shooting experience.
  +
  +
===Medical Vest===
  +
Protective vest designed for medical practitioners.
  +
  +
===Tactical Vest===
 
Protective vest designed for operators requiring fast reloads.
  +
  +
===Scavenging Vest===
  +
Vest designed to carry and allow free movement.
   
 
==Background==
 
==Background==
  +
Made of multiple layers of fabric (most famously Kevlar), the bulletproof vest was designed to protect the wearer from low velocity projectiles whilst being lighter than the metal body armor of ages past. It works by spreading out the impact of a bullet across the vest, preventing it from fully penetrating. More recent vests feature the option of adding metal/ceramic plates underneath, increasing protection at the cost of weight.
The latest in personal body armor is typically fielded by police and military forces to increase the survivability of their personnel. Designed to resist high-velocity projectiles and melee weapons with varying degrees of effectiveness, any wearers are more likely to live and fight another day.
 
  +
  +
It is typically worn by police and military personnel, though it is also available to civilians in some places.
   
 
==Effect==
 
==Effect==
Increases total health by a percentage, depending on the Vest's level.
+
Increases Health by a percentage, depending on the Vest's level and conditions. Conditions may add additional effects.
   
  +
===Combat Vest===
Variants may alter movement speed or reload speed by a percentage. Subtypes may have additional effects.
 
  +
Increases Health and Melee Combat by a percentage, depending on the Combat Vest's level and conditions. Conditions may add additional effects.
  +
  +
===Recon Vest===
  +
Increases Health by a percentage, depending on the Recon Vest's level and conditions. Can only be worn by [[Leader|Leaders]] and [[Recon|Recons]]. Conditions may add additional effects. The {{Quality|Yellow}} variant is not class restricted.
  +
  +
===Shooting Vest===
  +
Increases Health and Ranged Combat by a percentage, depending on the Shooting Vest's level and conditions. Conditions may add additional effects.
  +
  +
===Medical Vest===
  +
Increases Health and Healing Speed by a percentage, depending on the Medical Vest's level and conditions. Can only be worn by Leaders and [[Medic|Medics]].
  +
  +
===Tactical Vest===
  +
Increases Health and Reload Speed by a percentage, depending on the Tactical Vest's level and conditions.
  +
  +
===Scavenging Vest===
  +
Increases Health and Scavenge Speed by a percentage, depending on the Scavenging Vest's level and conditions. Can only be worn by Leaders and [[Scavenger|Scavengers]].
   
 
==Recycling products==
 
==Recycling products==
*[[Fastener]] x 5
+
* [[Fastener]] x 5
*[[Metal Plate]] x 2
+
* [[Metal Plate]] x 2
*[[Strap]] x 2
+
* [[Strap]] x 2
*[[Hardened Metal]] x Variable (dependent on the item's Level and attachments/conditions)
+
* [[Hardened Metal]] x Variable (dependent on the item's Level and attachments/conditions)
*[[Heavy Fabric]] x Variable (dependent on the item's Level and attachments/conditions)
+
* [[Heavy Fabric]] x Variable (dependent on the item's Level and attachments/conditions)
   
 
==How to obtain==
 
==How to obtain==
*Regular variants can be [[Scavenging|scavenged]] during Level 11+ [[mission]]s.
+
* Vests can be [[Scavenging|scavenged]] during Level 11+ [[mission|missions]].
*Combat, Recon, Shooting, Medical, Tactical and Scavenging subtypes can be [[Scavenging|scavenged]] during Level 20+ [[mission]]s.
+
* Combat, Recon, Shooting, Medical, Tactical and Scavenging Vests can be [[Scavenging|scavenged]] during Level 20+ [[mission|missions]].
*Raider subtype can be [[Scavenging|scavenged]] during Level 26+ [[mission]]s.
+
* Raider Vests can be [[Scavenging|scavenged]] during Level 26+ [[mission|missions]].
 
* A Level 12 Civilian Armored variant can be obtained by completing the '''Ivan's Electronics''' [[Tasks|task]].
*Armor and Body Armor subtypes can be [[Scavenging|scavenged]] during Level 29+ [[mission]]s.
 
 
* Level 6 {{Quality|Premium}} Protective variants can be purchased for 150 {{DzFuel}} in [[The Store]].
*Military Armor and Full Body Armor subtypes can be [[Scavenging|scavenged]] during Level 44+ [[mission]]s.
 
  +
* Level 20 {{Quality|Yellow}} HERC Recon Vests can be obtained by opening Re-Re-Released [[HERC Tactical Response Supply Box|HERC Tactical Response Supply Boxes]]. {{Confirm}}
*Combat Armor and Medical Armor subtypes can be scavenged during the [[Raid on Union Island]].
 
*A Level 12 Civilian Armored variant can be obtained by completing the '''Ivan's Electronics''' [[Tasks|task]].
 
*Level 6 {{Quality|Premium}} Protective variants can be purchased for 150 {{DzFuel}} in [[The Store]].
 
   
 
===Crafting===
 
===Crafting===
 
* Level 12 Civilian Armored variants can be [[Crafting|crafted]] using 6 Hardened Metal, 4 Heavy Fabric, 10 Fasteners, 4 Metal Plates, 4 Straps and 4 Weaves at a Level 5+ [[Gear Bench]] for 7 {{DzFuel}}.
====Regular====
 
*Level 12 Civilian Armored variants can be [[Crafting|crafted]] using 6 Hardened Metal, 4 Heavy Fabric, 10 Fasteners, 4 Metal Plates, 4 Straps and 4 Weaves at a Level 5+ [[Gear Bench]] for 7 {{DzFuel}}.
+
* Level 13 Rigid Military Armored variants can be [[Crafting|crafted]] using 2 Hardened Metal, 2 Heavy Fabric, 10 Fasteners, 4 Metal Plates, 4 Straps and 2 Weaves at a Level 5+ [[Gear Bench]] for 16 {{DzFuel}} after [[scavenging]] the required [[Schematics|schematic]]. Also requires a Level 13+ [[Engineer]].
*Level 13 Rigid Military Armored variants can be [[Crafting|crafted]] using 2 Hardened Metal, 2 Heavy Fabric, 10 Fasteners, 4 Metal Plates, 4 Straps and 2 Weaves at a Level 5+ [[Gear Bench]] for 16 {{DzFuel}} after [[scavenging]] the required [[Schematics|schematic]]. Also requires a Level 13+ [[Engineer]].
+
* Level 16 Police Armored variants can be [[Crafting|crafted]] using 4 Hardened Metal, 4 Heavy Fabric, 10 Fasteners, 4 Metal Plates, 4 Straps and 2 Weaves at a Level 7+ [[Gear Bench]] for 10 {{DzFuel}}.
*Level 16 Police Armored variants can be [[Crafting|crafted]] using 4 Hardened Metal, 4 Heavy Fabric, 10 Fasteners, 4 Metal Plates, 4 Straps and 2 Weaves at a Level 7+ [[Gear Bench]] for 10 {{DzFuel}}.
+
* Level 17 Heavy Military Armored variants can be [[Crafting|crafted]] using 15 Hardened Metal, 15 Heavy Fabric, 20 Fasteners, 8 Metal Plates, 8 Straps and 10 Pockets at a Level 8+ [[Gear Bench]] for 29 {{DzFuel}} after [[scavenging]] the required [[Schematics|schematic]]. Also requires a Level 17+ [[Engineer]] and [[Fighter]].
*Level 17 Heavy Military Armored variants can be [[Crafting|crafted]] using 15 Hardened Metal, 15 Heavy Fabric, 20 Fasteners, 8 Metal Plates, 8 Straps and 10 Pockets at a Level 8+ [[Gear Bench]] for 29 {{DzFuel}} after [[scavenging]] the required [[Schematics|schematic]]. Also requires a Level 17+ [[Engineer]] and [[Fighter]].
+
* Level 20 Heavy variants can be [[Crafting|crafted]] using 6 Hardened Metal, 6 Heavy Fabric, 10 Fasteners, 4 Metal Plates, 4 Straps and 2 Weaves at a Level 9+ [[Gear Bench]] for 12 {{DzFuel}}.
*Level 20 Heavy variants can be [[Crafting|crafted]] using 6 Hardened Metal, 6 Heavy Fabric, 10 Fasteners, 4 Metal Plates, 4 Straps and 2 Weaves at a Level 9+ [[Gear Bench]] for 12 {{DzFuel}}.
+
* Level 21 Heavy Tactical variants can be [[Crafting|crafted]] using 15 Hardened Metal, 15 Heavy Fabric, 20 Fasteners, 8 Metal Plates, 8 Straps and 10 Pockets at a Level 8+ [[Gear Bench]] for 36 {{DzFuel}} after [[scavenging]] or purchasing the required [[Schematics|schematic]] for 500 {{DzFuel}}. Also requires a Level 21+ [[Engineer]] and [[Recon]].
*Level 21 Heavy Tactical variants can be [[Crafting|crafted]] using 15 Hardened Metal, 15 Heavy Fabric, 20 Fasteners, 8 Metal Plates, 8 Straps and 10 Pockets at a Level 8+ [[Gear Bench]] for 36 {{DzFuel}} after [[scavenging]] or purchasing the required [[Schematics|schematic]] for 500 {{DzFuel}}. Also requires a Level 21+ [[Engineer]] and [[Recon]].
 
 
====Subtypes====
 
*Level 31 Lightweight Padded Armor can be [[Crafting|crafted]] using Armor, 21 Hardened Metal, 21 Heavy Fabric, 20 Fasteners, 8 Metal Plates, 8 Straps and 10 Pockets at a Level 11+ [[Gear Bench]] for 38 {{DzFuel}} after [[scavenging]] the required [[Schematics|schematic]]. Also requires a Level 31+ [[Engineer]] and [[Fighter]].
 
*Level 35 Heavy Ballistic Armor can be [[Crafting|crafted]] using Armor, 46 Hardened Metal, 46 Heavy Fabric, 20 Fasteners, 8 Metal Plates, 8 Straps and 10 Pockets at a Level 12 [[Gear Bench]] for 61 {{DzFuel}} after [[scavenging]] or purchasing the required [[Schematics|schematic]] at [[The Store]] for 700 {{DzFuel}}. Also requires a Level 35+ [[Engineer]] and [[Fighter]].
 
*Level 39 Heavy Ballistic Body Armor can be [[Crafting|crafted]] using Body Armor, 46 Hardened Metal, 46 Heavy Fabric, 20 Fasteners, 8 Metal Plates, 8 Straps and 10 Pockets at a Level 12 [[Gear Bench]] for 68 {{DzFuel}} after [[scavenging]] or purchasing the required [[Schematics|schematic]] from [[The Store]] for 1,500 {{DzFuel}}. Also requires a Level 39+ [[Engineer]] and [[Fighter]].
 
   
 
==Available conditions==
 
==Available conditions==
  +
===Common===
*Heavy, which increases health by 15% and decreases movement speed by 15%.
 
*Rigid, which increases health by 5%.
+
* Damaged, which decreases Health by 2.5%.
*Light, which increases health by 10%.
+
* Heavy, which increases Health by 15% but decreases Movement Speed by 15%.
*Tactical, which increases reload speed and health by 10%.
+
* Light, which increases Health by 10%.
*Civilian Armored, which increases health by 10%.
+
* Rigid, which increases Health by 5%.
*Police Armored, which increases health by 15%.
+
* Ruined, which decreases Health by 4%.
  +
*[[Military]] Armored, which increases health by 25%.
 
  +
===Vest===
*Protective, which increases health by 10%.
 
*Damaged, which decreases health by 2.5%.
+
* Civilian Armored, which increases Health by 10%.
*Ruined, which decreases health by 4%.
+
* [[Military]] Armored, which increases Health by 25%.
 
* Police Armored, which increases Health by 15%.
 
* Tactical, which increases Reload Speed and Health by 10%.
  +
  +
===Combat Vest===
 
* Armored, which increases Melee Combat by 10% and increases Melee Resistance by 20%.
 
* Fitting, which increases Melee Combat by 5% and increases Melee Resistance by 10%.
 
* [[HERC]], which increases Melee Combat by 12.5% and increases Melee Resistance by 30%.
 
* Motorcycle, which increases Melee Combat by 7.5%.
 
* Padded, which increases Melee Resistance by 20% and decreases [[Injury]] chance by 5%.
  +
  +
===Recon Vest===
 
* Combative, which increases Melee Combat by 10%.
 
* [[HERC]], which increases Melee Combat and Improvised Combat by 12.5%
 
* [[Military]], which increases Melee Combat and Improvised Combat by 7.5%
 
* Skillful, which increases Improvised Combat by 10%.
  +
  +
===Shooting Vest===
 
* Tactical, which increases Ranged Combat by 5%.
 
* Marksmans, which increases Ranged Combat by 7.5%.
 
* Sports, which increases Ranged Combat and Reload Speed by 10%.
 
* [[HERC]], which increases Ranged Combat by 12.5% and Reload Speed by 15%
  +
  +
===Medical Vest===
 
* Specialized, which increases Healing Speed by 2.5%.
 
* Complete, which increases Healing Speed by 10%.
 
* EMT, which increases Healing Speed by 20%.
 
* [[HERC]], which increases Health by 10% and Healing Speed by 15%.
  +
  +
===Tactical Vest===
 
* Civilian, which increases Reload Speed by 7.5%
 
* [[Military]], which increases Health by 10% and Reload Speed by 15%
 
* Police, which increases Health by 7.5% and Reload Speed by 10%
 
* Specialized, which increases Reload Speed by 5%.
   
  +
===Scavenging Vest===
==Subtypes==
 
  +
* [[HERC]], which increases Health and Scavenge Speed by 10%
Some conditions available for the base type are also available for subtypes.
 
 
* Maintained, which increases Scavenge Speed by 7.5%
*Combat: Vest designed for freedom of movement for melee combat. Increases health and Melee Combat.
 
**Fitting, which increases Melee Combat by 5% and increases Melee Resistance by 10%.
+
* [[Military]], which increases Health and Scavenge Speed by 7.5%
**Motorcycle, which increases Melee Combat by 7.5%.
+
* Specialized, which increases Scavenge Speed by 5%
**Armored, which increases Melee Combat by 10% and increases Melee Resistance by 20%.
 
**[[HERC]], which increases Melee Combat by 12.5% and increases Melee Resistance by 30%.
 
**Padded, which increases Melee Resistance by 20% and decreases [[Injury]] chance by 5%.
 
*Recon: Light and flexible vest designed for reconnaissance. Increases health, can only be worn by [[Recon]]s and the [[Leader]].
 
**Combative, which increases Melee Combat by 10%.
 
**Skillful, which increases Improvised Combat by 10%.
 
**[[Military]], which increases Melee Combat and Improvised Combat by 7.5%
 
**[[HERC]], which increases Melee Combat and Improvised Combat by 12.5%
 
*Shooting: Vest with supportive shoulders designed to aid shooting experience. Increases health and Ranged Combat.
 
**Tactical, which increases Ranged Combat by 5%.
 
**Marksmans, which increases Ranged Combat by 7.5%.
 
**Sports, which increases Ranged Combat and reload speed by 10%.
 
**[[HERC]], which increases Ranged Combat by 12.5% and reload speed by 15%
 
*Medical: Protective vest designed for medical practitioners. Increases health and healing speed, can only be worn by [[Medic]]s and the [[Leader]].
 
**Specialized, which increases healing speed by 2.5%.
 
**Complete, which increases healing speed by 10%.
 
**EMT, which increases healing speed by 20%.
 
**[[HERC]], which increases health by 10% and healing speed by 15%.
 
*Tactical: Protective vest designed for operators requiring fast reloads. Increases health and reload speed.
 
**Specialized, which increases reload speed by 5%.
 
**Civilian, which increases reload speed by 7.5%
 
**Police, which increases health by 7.5% and reload speed by 10%
 
**[[Military]], which increases health by 10% and reload speed by 15%
 
*Scavenging: Vest designed to carry and allow free movement. Increases health and scavenge speed, can only be worn by [[Scavenger]]s and the [[Leader]].
 
**Specialized, which increases scavenge speed by 5%
 
**Maintained, which increases scavenge speed by 7.5%
 
**[[Military]], which increases health and scavenge speed by 7.5%
 
**[[HERC]], which increases health and scavenge speed by 10%
 
*Armor: Armor designed to deflect damage from ballistic and melee forces. Increases Melee Resistance, Explosive Resistance, Projectile Resistance and [[Suppression]] Resistance, decreases Move Speed and [[Injury]] chance.
 
**Lightweight, which increases Move Speed by 7.5% and decreases Projectile Resistance by 10%.
 
**Ballistic, which increases Projectile Resistance by 20%.
 
**Ceramic Plated, which increases Explosive Resistance by 20%.
 
**Heavy, which increases Projectile Resistance by 10% and decreases [[Injury]] chance by 7.5% and Move Speed by 10%.
 
**Plated, which increases Explosive Resistance, Projectile Resistance and Melee Resistance by 10%.
 
**Padded, which increases Melee Resistance by 20% and decreases [[Injury]] chance by 5%.
 
*Body Armor: Armor designed to deflect damage from ballistic and melee forces with added protection. Increases Melee Resistance, Explosive Resistance, Projectile Resistance and [[Suppression]] Resistance, decreases Move Speed and [[Injury]] chance.
 
**Plated, which increases Explosive Resistance, Projectile Resistance and Melee Resistance by 10%.
 
**Ballistic, which increases Projectile Resistance by 20%.
 
**Lightweight, which increases Move Speed by 7.5% and decreases Projectile Resistance by 10%.
 
**Ceramic Plated, which increases Explosive Resistance by 20%.
 
**Heavy, which increases Projectile Resistance by 10% and decreases [[Injury]] chance by 7.5% and Move Speed by 10%.
 
**Padded, which increases Melee Resistance by 20% and decreases [[Injury]] chance by 5%.
 
*Raider: An improvised vest designed to deflect damage from different forces. Increases Melee Resistance, Explosive Resistance, Projectile Resistance and [[Suppression]] Resistance, decreases Move Speed and [[Injury]] chance.
 
*Military Armor: Armor designed to deflect damage from ballistic and melee forces with added protection. Increases Melee Resistance, Explosive Resistance, Projectile Resistance and [[Suppression]] Resistance, decreases Move Speed and [[Injury]] chance.
 
*Full Body Armor: Full Body Armor designed to deflect damage from ballistic and melee forces with added protection. Increases Melee Resistance, Explosive Resistance, Projectile Resistance and [[Suppression]] Resistance, decreases Move Speed and [[Injury]] chance.
 
**Heavy, which increases Projectile Resistance by 10% and decreases [[Injury]] chance by 7.5% and Move Speed by 10%.
 
**Combat Armor (melee)
 
   
 
==Tactics==
 
==Tactics==
Any class will benefit from this piece of gear, but it is best used to bulk up a survivor wielding a short ranged projectile weapon like [[handgun]]s or [[shotguns]], or a melee weapon, ensuring they have enough health to soak up any hits the zombies might get in before they are sent back to their graves.
+
Any class will benefit from this piece of gear, but it is best used to bulk up a survivor wielding a short ranged projectile weapon like [[handgun|handguns]] or [[shotguns]], or a melee weapon, ensuring they have enough health to soak up any hits the zombies might get in before they are sent back to their graves.
   
 
It can also be put to good use in improving the performance of low-health classes, namely the [[Recon]] and [[Medic]]. Equipping them with a vest improves their chances of exiting a mission on their feet, rather than on their backs.
 
It can also be put to good use in improving the performance of low-health classes, namely the [[Recon]] and [[Medic]]. Equipping them with a vest improves their chances of exiting a mission on their feet, rather than on their backs.
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===Inventory Icons===
 
===Inventory Icons===
 
<gallery columns="dynamic" captionalign="center" position="center">
 
<gallery columns="dynamic" captionalign="center" position="center">
Vest-tactical.png|Tactical subtype/variant
+
Vest-tactical.png|Tactical variant
 
Vest-police.png|Police Armored variant
 
Vest-police.png|Police Armored variant
 
Vest-military.png|Military Armored variant
 
Vest-military.png|Military Armored variant
MCV.PNG|Motorcycle variant of Combat subtype
+
MCV.PNG|Motorcycle variant of Combat Vest
RV.PNG|Recon subtype
+
RV.PNG|Recon Vest
  +
Hercreconicon.png|Premium HERC Recon Vest
Shooting vest.JPG|Shooting subtype
+
Shooting vest.JPG|Shooting Vest
Scavenging_vest.png|Scavenger subtype
+
Scavenging_vest.png|Scavenger Vest
MV.PNG|Medical subtype
 
Armor.PNG|Armor subtype
+
MV.PNG|Medical Vest
Body Armor.PNG|Body Armor subtype
 
Raider Body Armor.png|Raider subtype
 
Military_armor.jpg|Military Armor subtype
 
Full Body Armor.PNG|Full Body Armor subtype
 
 
</gallery>
 
</gallery>
   
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Police_Vest.png|A survivor wearing the Police Armored variant
 
Police_Vest.png|A survivor wearing the Police Armored variant
 
Screen Shot 2013-05-16 at 17.23.17.png|A survivor wearing the Military Armored variant
 
Screen Shot 2013-05-16 at 17.23.17.png|A survivor wearing the Military Armored variant
Screen Shot 2013-05-21 at 18.33.32.png|A survivor wearing the Motorcycle Combat variant
+
Screen Shot 2013-05-21 at 18.33.32.png|A survivor wearing the Motorcycle Combat Vest
Medical_vest.png|A survivor wearing a Medical variant
+
Medical_vest.png|A survivor wearing a Medical Vest
Recon_vest.png|A survivor wearing a [[Recon]] variant
+
Recon_vest.png|A survivor wearing a [[Recon]] Vest
Scav_vest.png|A survivor wearing a [[Scavenger]] variant
+
Scav_vest.png|A survivor wearing a [[Scavenger]] Vest
Shooting_Vest.png|A survivor wearing a Shooting variant
+
Shooting_Vest.png|A survivor wearing a Shooting Vest
 
Tactical_vest.png|A survivor wearing a Tactical variant
 
Tactical_vest.png|A survivor wearing a Tactical variant
 
Raider Vest.PNG|A survivor wearing a Raider Vest
 
Raider Vest.PNG|A survivor wearing a Raider Vest
Wearing_Armor.PNG|A survivor wearing Armor
 
Survivor with Body Armor.PNG|A survivor wearing Body Armor
 
Military Armor (1).png|A survivor wearing Military Armor
 
Full body armor (1).png|A survivor wearing Full Body Armor
 
Survivor_combat_armor.png|A survivor wearing Combat Armor
 
 
</gallery>
 
</gallery>
   

Latest revision as of 14:46, 22 March 2020

For the Kevlar Vest in TLS:UC, see Kevlar Vest - Police, Kevlar Vest - Army, and Kevlar Vest - HERC.
Not to be confused with Armor
Vest DZ

A Vest
(TLS:DZ)

The Vest is a type of passive gear featured in The Last Stand: Dead Zone.

Description[]

Protective chest wear to guard against melee and projectiles.

Combat Vest[]

Vest designed for freedom of movement for melee combat.

Recon Vest[]

Light and flexible vest designed for reconnaissance.

Herc Recon Vest[]

Light, strong and flexible vest designed for reconnaissance.

Shooting Vest[]

Vest with supportive shoulders designed to aid shooting experience.

Medical Vest[]

Protective vest designed for medical practitioners.

Tactical Vest[]

Protective vest designed for operators requiring fast reloads.

Scavenging Vest[]

Vest designed to carry and allow free movement.

Background[]

Made of multiple layers of fabric (most famously Kevlar), the bulletproof vest was designed to protect the wearer from low velocity projectiles whilst being lighter than the metal body armor of ages past. It works by spreading out the impact of a bullet across the vest, preventing it from fully penetrating. More recent vests feature the option of adding metal/ceramic plates underneath, increasing protection at the cost of weight.

It is typically worn by police and military personnel, though it is also available to civilians in some places.

Effect[]

Increases Health by a percentage, depending on the Vest's level and conditions. Conditions may add additional effects.

Combat Vest[]

Increases Health and Melee Combat by a percentage, depending on the Combat Vest's level and conditions. Conditions may add additional effects.

Recon Vest[]

Increases Health by a percentage, depending on the Recon Vest's level and conditions. Can only be worn by Leaders and Recons. Conditions may add additional effects. The Premium variant is not class restricted.

Shooting Vest[]

Increases Health and Ranged Combat by a percentage, depending on the Shooting Vest's level and conditions. Conditions may add additional effects.

Medical Vest[]

Increases Health and Healing Speed by a percentage, depending on the Medical Vest's level and conditions. Can only be worn by Leaders and Medics.

Tactical Vest[]

Increases Health and Reload Speed by a percentage, depending on the Tactical Vest's level and conditions.

Scavenging Vest[]

Increases Health and Scavenge Speed by a percentage, depending on the Scavenging Vest's level and conditions. Can only be worn by Leaders and Scavengers.

Recycling products[]

How to obtain[]

Crafting[]

  • Level 12 Civilian Armored variants can be crafted using 6 Hardened Metal, 4 Heavy Fabric, 10 Fasteners, 4 Metal Plates, 4 Straps and 4 Weaves at a Level 5+ Gear Bench for 7 Fuel.
  • Level 13 Rigid Military Armored variants can be crafted using 2 Hardened Metal, 2 Heavy Fabric, 10 Fasteners, 4 Metal Plates, 4 Straps and 2 Weaves at a Level 5+ Gear Bench for 16 Fuel after scavenging the required schematic. Also requires a Level 13+ Engineer.
  • Level 16 Police Armored variants can be crafted using 4 Hardened Metal, 4 Heavy Fabric, 10 Fasteners, 4 Metal Plates, 4 Straps and 2 Weaves at a Level 7+ Gear Bench for 10 Fuel.
  • Level 17 Heavy Military Armored variants can be crafted using 15 Hardened Metal, 15 Heavy Fabric, 20 Fasteners, 8 Metal Plates, 8 Straps and 10 Pockets at a Level 8+ Gear Bench for 29 Fuel after scavenging the required schematic. Also requires a Level 17+ Engineer and Fighter.
  • Level 20 Heavy variants can be crafted using 6 Hardened Metal, 6 Heavy Fabric, 10 Fasteners, 4 Metal Plates, 4 Straps and 2 Weaves at a Level 9+ Gear Bench for 12 Fuel.
  • Level 21 Heavy Tactical variants can be crafted using 15 Hardened Metal, 15 Heavy Fabric, 20 Fasteners, 8 Metal Plates, 8 Straps and 10 Pockets at a Level 8+ Gear Bench for 36 Fuel after scavenging or purchasing the required schematic for 500 Fuel. Also requires a Level 21+ Engineer and Recon.

Available conditions[]

Common[]

  • Damaged, which decreases Health by 2.5%.
  • Heavy, which increases Health by 15% but decreases Movement Speed by 15%.
  • Light, which increases Health by 10%.
  • Rigid, which increases Health by 5%.
  • Ruined, which decreases Health by 4%.

Vest[]

  • Civilian Armored, which increases Health by 10%.
  • Military Armored, which increases Health by 25%.
  • Police Armored, which increases Health by 15%.
  • Tactical, which increases Reload Speed and Health by 10%.

Combat Vest[]

  • Armored, which increases Melee Combat by 10% and increases Melee Resistance by 20%.
  • Fitting, which increases Melee Combat by 5% and increases Melee Resistance by 10%.
  • HERC, which increases Melee Combat by 12.5% and increases Melee Resistance by 30%.
  • Motorcycle, which increases Melee Combat by 7.5%.
  • Padded, which increases Melee Resistance by 20% and decreases Injury chance by 5%.

Recon Vest[]

  • Combative, which increases Melee Combat by 10%.
  • HERC, which increases Melee Combat and Improvised Combat by 12.5%
  • Military, which increases Melee Combat and Improvised Combat by 7.5%
  • Skillful, which increases Improvised Combat by 10%.

Shooting Vest[]

  • Tactical, which increases Ranged Combat by 5%.
  • Marksmans, which increases Ranged Combat by 7.5%.
  • Sports, which increases Ranged Combat and Reload Speed by 10%.
  • HERC, which increases Ranged Combat by 12.5% and Reload Speed by 15%

Medical Vest[]

  • Specialized, which increases Healing Speed by 2.5%.
  • Complete, which increases Healing Speed by 10%.
  • EMT, which increases Healing Speed by 20%.
  • HERC, which increases Health by 10% and Healing Speed by 15%.

Tactical Vest[]

  • Civilian, which increases Reload Speed by 7.5%
  • Military, which increases Health by 10% and Reload Speed by 15%
  • Police, which increases Health by 7.5% and Reload Speed by 10%
  • Specialized, which increases Reload Speed by 5%.

Scavenging Vest[]

  • HERC, which increases Health and Scavenge Speed by 10%
  • Maintained, which increases Scavenge Speed by 7.5%
  • Military, which increases Health and Scavenge Speed by 7.5%
  • Specialized, which increases Scavenge Speed by 5%

Tactics[]

Any class will benefit from this piece of gear, but it is best used to bulk up a survivor wielding a short ranged projectile weapon like handguns or shotguns, or a melee weapon, ensuring they have enough health to soak up any hits the zombies might get in before they are sent back to their graves.

It can also be put to good use in improving the performance of low-health classes, namely the Recon and Medic. Equipping them with a vest improves their chances of exiting a mission on their feet, rather than on their backs.

Finally, it may be effective to give your survivors vests that improve health and/or damage resistance(s) when raiding, as the defending survivors have the advantage of having watchtowers and barricades to shoot out from. Your survivors can take more bullets and are more likely to survive traps, reducing the chance that they'll be injured and/or incapacitated.

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