For the Kevlar Vest in TLS:UC, see Kevlar Vest - Police, Kevlar Vest - Army, and Kevlar Vest - HERC.
Not to be confused with Armor

A Vest
(TLS:DZ)

The Vest is a type of passive gear featured in The Last Stand: Dead Zone.

Description[edit | edit source]

Protective chest wear to guard against melee and projectiles.

Combat Vest[edit | edit source]

Vest designed for freedom of movement for melee combat.

Recon Vest[edit | edit source]

Light and flexible vest designed for reconnaissance.

Herc Recon Vest[edit | edit source]

Light, strong and flexible vest designed for reconnaissance.

Shooting Vest[edit | edit source]

Vest with supportive shoulders designed to aid shooting experience.

Medical Vest[edit | edit source]

Protective vest designed for medical practitioners.

Tactical Vest[edit | edit source]

Protective vest designed for operators requiring fast reloads.

Scavenging Vest[edit | edit source]

Vest designed to carry and allow free movement.

Background[edit | edit source]

Made of multiple layers of fabric (most famously Kevlar), the bulletproof vest was designed to protect the wearer from low velocity projectiles whilst being lighter than the metal body armor of ages past. It works by spreading out the impact of a bullet across the vest, preventing it from fully penetrating. More recent vests feature the option of adding metal/ceramic plates underneath, increasing protection at the cost of weight.

It is typically worn by police and military personnel, though it is also available to civilians in some places.

Effect[edit | edit source]

Increases Health by a percentage, depending on the Vest's level and conditions. Conditions may add additional effects.

Combat Vest[edit | edit source]

Increases Health and Melee Combat by a percentage, depending on the Combat Vest's level and conditions. Conditions may add additional effects.

Recon Vest[edit | edit source]

Increases Health by a percentage, depending on the Recon Vest's level and conditions. Can only be worn by Leaders and Recons. Conditions may add additional effects. The Premium variant is not class restricted.

Shooting Vest[edit | edit source]

Increases Health and Ranged Combat by a percentage, depending on the Shooting Vest's level and conditions. Conditions may add additional effects.

Medical Vest[edit | edit source]

Increases Health and Healing Speed by a percentage, depending on the Medical Vest's level and conditions. Can only be worn by Leaders and Medics.

Tactical Vest[edit | edit source]

Increases Health and Reload Speed by a percentage, depending on the Tactical Vest's level and conditions.

Scavenging Vest[edit | edit source]

Increases Health and Scavenge Speed by a percentage, depending on the Scavenging Vest's level and conditions. Can only be worn by Leaders and Scavengers.

Recycling products[edit | edit source]

How to obtain[edit | edit source]

Crafting[edit | edit source]

  • Level 12 Civilian Armored variants can be crafted using 6 Hardened Metal, 4 Heavy Fabric, 10 Fasteners, 4 Metal Plates, 4 Straps and 4 Weaves at a Level 5+ Gear Bench for 7 Fuel.
  • Level 13 Rigid Military Armored variants can be crafted using 2 Hardened Metal, 2 Heavy Fabric, 10 Fasteners, 4 Metal Plates, 4 Straps and 2 Weaves at a Level 5+ Gear Bench for 16 Fuel after scavenging the required schematic. Also requires a Level 13+ Engineer.
  • Level 16 Police Armored variants can be crafted using 4 Hardened Metal, 4 Heavy Fabric, 10 Fasteners, 4 Metal Plates, 4 Straps and 2 Weaves at a Level 7+ Gear Bench for 10 Fuel.
  • Level 17 Heavy Military Armored variants can be crafted using 15 Hardened Metal, 15 Heavy Fabric, 20 Fasteners, 8 Metal Plates, 8 Straps and 10 Pockets at a Level 8+ Gear Bench for 29 Fuel after scavenging the required schematic. Also requires a Level 17+ Engineer and Fighter.
  • Level 20 Heavy variants can be crafted using 6 Hardened Metal, 6 Heavy Fabric, 10 Fasteners, 4 Metal Plates, 4 Straps and 2 Weaves at a Level 9+ Gear Bench for 12 Fuel.
  • Level 21 Heavy Tactical variants can be crafted using 15 Hardened Metal, 15 Heavy Fabric, 20 Fasteners, 8 Metal Plates, 8 Straps and 10 Pockets at a Level 8+ Gear Bench for 36 Fuel after scavenging or purchasing the required schematic for 500 Fuel. Also requires a Level 21+ Engineer and Recon.

Available conditions[edit | edit source]

Common[edit | edit source]

  • Damaged, which decreases Health by 2.5%.
  • Heavy, which increases Health by 15% but decreases Movement Speed by 15%.
  • Light, which increases Health by 10%.
  • Rigid, which increases Health by 5%.
  • Ruined, which decreases Health by 4%.

Vest[edit | edit source]

  • Civilian Armored, which increases Health by 10%.
  • Military Armored, which increases Health by 25%.
  • Police Armored, which increases Health by 15%.
  • Tactical, which increases Reload Speed and Health by 10%.

Combat Vest[edit | edit source]

  • Armored, which increases Melee Combat by 10% and increases Melee Resistance by 20%.
  • Fitting, which increases Melee Combat by 5% and increases Melee Resistance by 10%.
  • HERC, which increases Melee Combat by 12.5% and increases Melee Resistance by 30%.
  • Motorcycle, which increases Melee Combat by 7.5%.
  • Padded, which increases Melee Resistance by 20% and decreases Injury chance by 5%.

Recon Vest[edit | edit source]

  • Combative, which increases Melee Combat by 10%.
  • HERC, which increases Melee Combat and Improvised Combat by 12.5%
  • Military, which increases Melee Combat and Improvised Combat by 7.5%
  • Skillful, which increases Improvised Combat by 10%.

Shooting Vest[edit | edit source]

  • Tactical, which increases Ranged Combat by 5%.
  • Marksmans, which increases Ranged Combat by 7.5%.
  • Sports, which increases Ranged Combat and Reload Speed by 10%.
  • HERC, which increases Ranged Combat by 12.5% and Reload Speed by 15%

Medical Vest[edit | edit source]

  • Specialized, which increases Healing Speed by 2.5%.
  • Complete, which increases Healing Speed by 10%.
  • EMT, which increases Healing Speed by 20%.
  • HERC, which increases Health by 10% and Healing Speed by 15%.

Tactical Vest[edit | edit source]

  • Civilian, which increases Reload Speed by 7.5%
  • Military, which increases Health by 10% and Reload Speed by 15%
  • Police, which increases Health by 7.5% and Reload Speed by 10%
  • Specialized, which increases Reload Speed by 5%.

Scavenging Vest[edit | edit source]

  • HERC, which increases Health and Scavenge Speed by 10%
  • Maintained, which increases Scavenge Speed by 7.5%
  • Military, which increases Health and Scavenge Speed by 7.5%
  • Specialized, which increases Scavenge Speed by 5%

Tactics[edit | edit source]

Any class will benefit from this piece of gear, but it is best used to bulk up a survivor wielding a short ranged projectile weapon like handguns or shotguns, or a melee weapon, ensuring they have enough health to soak up any hits the zombies might get in before they are sent back to their graves.

It can also be put to good use in improving the performance of low-health classes, namely the Recon and Medic. Equipping them with a vest improves their chances of exiting a mission on their feet, rather than on their backs.

Finally, it may be effective to give your survivors vests that improve health and/or damage resistance(s) when raiding, as the defending survivors have the advantage of having watchtowers and barricades to shoot out from. Your survivors can take more bullets and are more likely to survive traps, reducing the chance that they'll be injured and/or incapacitated.

Galleries[edit | edit source]

Inventory Icons[edit | edit source]

In-Game Models[edit | edit source]

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