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{{UC Weapons}} |
{{UC Weapons}} |
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[[Category:Attachments and Conditions]] |
[[Category:Attachments and Conditions]] |
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[[Category:Dead Zone]] |
[[Category:Dead Zone]] |
Revision as of 14:12, 7 September 2012
Weapon Attachments and Conditions are a feature in The Last Stand: Union City and The Last Stand: Dead Zone. Attachments and conditions affect damage, accuracy, weight, magazine size, noise, range, knockback, reload speed and attack speed.
The Last Stand: Union City
Only one attachment or condition can be present on a weapon, and certain weapons cannot possess attachments or conditions at all. Also, the attachment or condition present on a weapon cannot be changed. (The only exception is the "Keeping It Quiet" quest, where Darnel silences a PPM 9, with other items.)
The Last Stand: Dead Zone
Up to two attachments and/or conditions can be present on a weapon, and their effects can vary by weapon type. It is otherwise identical to the system used in TLS:UC, though crafting allows the player to alter them to an extent.
Weapon Quality Highlights
The quality of a weapon is indicated by a color highlight to its inventory slot sprite, which is determined by a hidden quality rating possessed by all attachments and conditions. They are:
- Light Grey/White (border only): Slightly positive condition.
- Green: Moderately positive condition.
- Blue: Highly positive condition.
- Purple: Very highly positive condition.
- Black (background only): Negative condition.
- Gold/Yellow: Exclusive to certain weapons only available from the Fuel Trading Post or HERC Supply Boxes.
List of Attachments and Conditions
The Last Stand: Union City
Damaged
- Decreases accuracy and damage.
- Available for all weapons.
Scoped
- Increases accuracy greatly.
- Available for most firearms.
Suppressed
- Decreases noise and slightly decreases damage.
- Available for most firearms.
Military
- Increases damage and magazine size.
- Available for most firearms.
Spec Ops
- Increases accuracy greatly and decreases noise.
- Available for most firearms.
Extended Magazine (Ext. Mag)
- Increases magazine size.
- Available for most firearms.
Dull
- Reduces damage.
- Available for bladed weapons.
Sharpened
- Increases damage.
- Available for bladed weapons.
Heavy
- Increases damage and weight
- Available for blunt weapons.
Custom Stock
- Increases accuracy.
- Available for most firearms.
Lightened
- Reduces weight.
- Available for most firearms.
The Last Stand: Dead Zone
Smoothbore
- Increases damage by 4%.
- Available for shotguns.
Extended
- Increases range by 10%.
- Available for projectile weapons.
Maintained
- Increases range by 5% and accuracy by 1%.
- Available for projectile weapons.
Sighted
- Increases range by 15% and accuracy by 3%
- Available for projectile weapons.
Modified
- Increases attack speed by 10%.
- Available for handguns and submachine guns.
Custom Action
- Increases attack speed and suppression by 10%.
- Available for projectile weapons.
Quick Action
- Increases attack speed and suppression by 15% (20% for shotguns).
- Available for projectile weapons.
Quick Load
- Increases reload speed by 15%.
- Available for projectile weapons.
Dampened
- Increases accuracy by 1.5%.
- Available for projectile weapons.
Choked
- Increases accuracy by 2%.
- Available for shotguns.
Compensated
- Increases accuracy by 2.5%
- Available for submachine guns.
Stabilized
- Increases accuracy by 3%.
- Available for projectile weapons.
Back Bored
- Increases accuracy by 5%
- Available for shotguns.
Long Barrel
- Increases accuracy by 7%.
- Available for projectile weapons.
Custom Stock
Recoilless
- Increases accuracy and attack speed by 10%.
- Available for projectile weapons.
Scoped
Quiet
- Decreases noise and suppression by 20% (decreases noise by 30% for shotguns).
- Available for projectile weapons.
Loud
- Increases noise by 15% and suppression by 20%.
- Available for projectile weapons.
Suppressed
- Decreases noise by 80%, damage by 20% and suppression by 40%.
- Available for projectile weapons except for shotguns.
High Capacity
- Increases magazine size by 10%.
- Available for projectile weapons.
Sharpened
- Increases damage by 3%.
- Available for bladed weapons.
Large
- Increases damage by 3%.
- Available for melee weapons.
Brutal
- Increases damage by 5% and knockback by 10%.
- Available for melee weapons.
Refined
- Increases damage by 10%.
- Available for bladed weapons.
Quality
- Increases damage by 15% and accuracy by 10%.
- Available for melee weapons.
Hardened
- Increases damage by 20%.
- Available for melee weapons.
Slicing
- Increases damage by 20%
- Available for bladed weapons.
Weighted
- Increases damage by 15% and knockback by 20%.
- Available for melee weapons.
Thumping
- Increases damage and knockback by 20%.
- Available for melee weapons
Heavy
- Increases damage and knockback by 10% and reduces attack speed by 2%.
- Available for melee weapons.
Light
- Decreases damage by 2% and knockback by 5% and increases attack speed by 2%.
- Available for melee weapons.
Balanced
- Increases attack speed by 5%.
- Available for melee weapons.
Crude
- Decreases range by 10% and accuracy by 5%.
- Available for all weapons.
Damaged
- Decreases damage by 4%.
- Available for all weapons.
Old
- Decreases damage by 5% and accuracy by 2%.
- Available for projectile weapons.
Unwieldy
- Decreases accuracy by 5%
- Available for projectile weapons.
Shortened
- Decreases accuracy by 5%
- Available for shotguns.
Slow
- Decreases attack speed by 4%.
- Available for melee weapons.
Rusty Action
- Decreases attack speed and suppression by 5%.
- Available for projectile weapons.
Clean
- Has no known effects on weapon stats.
- Available for all weapons.
Civilian
- Has no known effects on weapon stats.
- Available for all weapons.
Dirty
- Has no known effects on weapon stats.
- Available for all weapons.
Generic
- Has no known effects on weapon stats.
- Available for all weapons.
Polished
- Has no known effects on weapon stats.
- Available for all weapons.
Stock
- Has no known effects on weapon stats.
- Available for all weapons.
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