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For Gear conditions in TLS:DZ, see the gear item pages.

Weapon Attachments and Conditions are a feature in The Last Stand: Union City and The Last Stand: Dead Zone. Attachments and conditions affect the various statistics on a weapon.

The Last Stand: Union City

Attachments

A survivor wielding a Scoped M24, with a Spec Ops UMP45 on his back.
(TLS:UC)

Only one attachment or condition can be present on a weapon, and certain weapons cannot possess attachments or conditions at all. Also, the attachment or condition present on a weapon cannot be changed. (The only exception is the "Keeping It Quiet" quest, where Darnel silences a PPM 9 using other items.)

List

Custom Stock

  • Increases accuracy (~125%).
  • Available for most firearms.

Damaged

  • Decreases accuracy (~75%) and damage (~50%).
  • Available for all weapons.
    Survivor with Spec Ops SV-SMG in TLSUC

    A survivor armed with a Spec Ops SV-SMG.

Dull

  • Reduces damage (~70%).
  • Available for bladed weapons.

Extended Magazine (Ext. Mag)

  • Increases magazine size (~150%).
  • Available for most firearms.

Heavy

  • Increases damage (~133%) and weight (~140%).
  • Available for blunt weapons.

Lightened

  • Reduces weight (~50%).
  • Available for most firearms.

Military

  • Increases damage (~130%) and magazine size (~130%).
  • Available for most firearms.

Scoped

  • Increases accuracy greatly (~145%).
  • Available for most firearms.

Sharpened

  • Increases damage (~125%).
  • Available for bladed weapons.

Spec Ops

  • Increases accuracy greatly and decreases noise.
  • Available for most firearms.

Suppressed

  • Decreases noise (~30%) and slightly decreases damage (~90%).
  • Available for most firearms.

The Last Stand: Dead Zone

Example weapon

A Manning .22 with multiple attachments and conditions.
(TLS:DZ)

Up to two attachments and/or conditions can be present on a weapon, and their effects can vary by weapon type. It is otherwise identical to the system used in TLS:UC, though crafting allows the player to alter them to an extent. Each attachment/condition possesses a hidden quality rating that determines the Quality of the weapon they're on.

Howuniquesaremade

Demonstration of how conditions are generated

List

Projectile Weapons

Attachment/Condition Affected Weapon Types Effect
Back Bored Shotguns +5% Hit Chance
Choked Shotguns +2% Hit Chance
Compensated Submachine Guns +2.5% Hit Chance
Custom Action All except Bows +10% Attacks per second
+10% Enemy Suppression
Custom Grip Bows +10% Hit Chance
Custom Stock All except Pistols, Bows and Sawn Off +10% Hit Chance
Damaged All -4% Damage
Dampened All +1.5% Hit Chance
Heavy Draw Bows +10% Effective Range
+10% Damage
Hi-Speed Minigun +10% Attacks per Second
-10% Hit Chance
High Capacity All except Bows +10% Magazine Size (original)
+20% for Light Machine Guns (except M-27)
+33% for Assault Rifles (except M-TAR), M107-CQ, M-27, Sportshot Rifle and SVD
+50% for Submachine Guns, Pistols and M-TAR
+80% for Hunter Compact, M-24 and M-417
Light Frame Minigun -20% Move Speed
Long Barrel All except Bows +7% Hit Chance
+3.5% Damage
Loud All except Bows +15% Noise
+20% Enemy Suppression
Maintained All +5% Effective Range
+1% Hit Chance
Modified Pistols
Submachine Guns
+10% Attacks per second
Old All -5% Damage
-2% Hit Chance
Quick Action All except Bows +15% Attacks per second
(+20% for Shotguns)
+15% Enemy Suppression
(+20% for Shotguns)
Quick Load All +15% Reload Speed
Quick Sight Bows -15% Aim Time
Quiet All except Bows -20% Noise
(-30% for Shotguns)
-20% Enemy Suppression
(-30% for Shotguns)
Recoilless All except Bows +10% Hit Chance
+10% Attacks per second
Reinforced Bows +10% Damage
Rusty Action All except Bows -5% Attacks per second
-5% Enemy Suppression
Scoped Long Rifles
Assault Rifles
Light Machine Guns
Bows
PDW-M
UMP-45
PP-19M
P-90
PDW-R
Sportshot .45
AE-50
+15% Hit Chance
Shortened Shotguns -5% Hit Chance
Sighted All +15% Effective Range
+3% Hit Chance
Smoothbore Shotguns +4% Damage
Stabilized All +3% Hit Chance
Suppressed All except Long Rifles (aside from the SVD, G28 and SKS), Bows and Shotguns -80% Noise
-10% Damage
-20% Enemy Suppression
Unwieldy All -5% Hit Chance

Melee Weapons

Attachment/Condition Affected Weapon Types Effect
Accelerated Chainsaw
Mini Chainsaw
+9% Damage
Balanced All +5% Attacks per second
Blunt Chainsaw
Mini Chainsaw
-40% Damage
Damaged All -4% Damage
Hardened All +20% Damage
Heavy All +10% Damage
+10% Knockback
-2% Attacks per second
Home Made All except Chainsaws +1.5% Damage
Juggling Chainsaw
Mini Chainsaw
+900% Knockback
-90% Damage
Large All +3% Damage
Muffled Chainsaw
Mini Chainsaw
-50% Noise
Refined Blade +10% Damage
Ripping Chainsaw
Mini Chainsaw
+20% Damage
Sharpened Blade +3% Damage
Slicing Blade +20% Damage
Slow All -4% Attacks per second
Tearing Chainsaw
Mini Chainsaw
+10% Damage
Thumping Blunt +20% Damage
+20% Knockback
Weighted All +15% Damage
+20% Knockback

Both

Attachment/Condition Affected Weapon Types Effect
Brutal All Melee
Bows
+5% Damage
+10% Knockback
Civilian All None
Clean All None
Crude All -10% Effective Range
-5% Hit Chance
Dirty All None
Extended All Ranged
Chainsaw
Mini Chainsaw
+10% Effective Range
(+50% for Chainsaws)
Generic All None
Light All Melee
Bows
-2% Damage
-5% Knockback
+2% Attacks per second
Polished All None
Quality All Melee
Bows
+15% Damage
+10% Hit Chance (+5% Attacks per second instead for Chainsaw, Mini Chainsaw and Long Saw)
Skilled All +17.5% Damage
+17.5% Knockback
+5 XP per Infected Kill
Stock All None
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